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Subject: Wizardry #4 rss

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Dave J McWeasely
United States
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Aragorn was crowned turn 1. Saruman came out. The shadow rolled ~4 eyes per turn for the first several turns. Accordingly, their invasion of Gondor bogged down. Aragorn came steaming out to Pelargir, leading a big army, just as Minas Tirith fell to the Witch King. Aragorn took his army on the lam, eventually clearing and holding Minas Morgul. The Witch King put him under siege and threw orcs at him (using the muster-while-standing-outside power, recently revealed in the FAQ, of The King is Revealed, and onslaughts). Aragorn soaked up a turn or two of abuse, but eventually his army petered out and he died.

The fellowship moved south, losing first Boromir, then Gandalf, then Legolas. Gimli decided to go alone to help arm Helm's Deep, but the Ents killed Saruman and the offensive stalled at the Fords for dice to continue.

The North was at war and had been mustering. Dunlendings marched on Rivendell, but the siege was broken Help Unlooked For by a 4-die Bree army. The resulting Rivendell army was intimidating.

Meanwhile Dale marched on Dol Guldur, only to run out of steam. That therefore opened the door to the Southrons and Dol Guldur army (which had feinted towards Lorien), to come take DEW. Coupled with Gondor, this made the shadow's 10.

The fellowship was moving pretty well through Mordor, with the hunt pool a respectable 4:3 red:blue ratio, and a Mithril Coat, but Frodo drew 3 reds in 3 spaces moved, thus losing the game on time for the Free.


Wizardry badly misfired for the Free - I'm not sure if they got an Active Muster all game. They certainly made good use of the Extra Event Die, but what good is that? Not good enough, apperantly.
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