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Euphoria: Build a Better Dystopia» Forums » Rules

Subject: Trading rss

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Jae
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Bryan
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Maybe my brain glosses over it, but I can't find in the rulebook where it talks about the guidelines for trading. Where is trading mentioned in the rulebook?
 
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Plei Forejoy
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Painting all these miniatures is starting to crimp my time...
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The final sentence in Commodity Areas on p. 9.
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Jamey Stegmaier
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Due to some good questions, we've clarified the trading rules to the following (this is in the updated digital rulebook on www.stonemaiergames.com):

Trading: You may trade with other players during your turn. A trade is an immediate exchange of resources, commodities, and/or artifact cards. You must give the person what you said you were going to give them, and you can share as much information as you’d like before the exchange happens (the number of resources, commodities, and artifact cards you have is public knowledge, but the type of artifact cards you have and private information on your hidden recruit and ethical dilemma is for you to share as you wish).
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Matt Smith
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Troy
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So, no restriction of only trading with the active player?
 
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Seamus O'Toole
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mvettemagred wrote:
So, no restriction of only trading with the active player?


jameystegmaier wrote:
Trading: You may trade with other players during your turn.


As you can only trade during your own turn, all trades would have to be with the active player.
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Jonathan Franklin
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I'd strongly suggest calling this a 'trading variant' this one rule has the potential to cause this great snappy game to drag as people ask around for someone who would trade bliss for fruit, etc.
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Jamey Stegmaier
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Jonathan--Well, the trading rule is in the original game; it just wasn't as clear and specific as it is here. And Matt, yes, my intention in writing the line "You may trade with other players during your turn." is that only the current player may trade.
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Thomas Robb
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Jamey

What is the idea of trading and how does it fit into
game play and game balance

 
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Jamey Stegmaier
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Thomas: Trading is primarily in the game to help build markets. In a larger game, you might be ready to build a market, but a key player doesn't have the right resource. I wanted to give players away to switch tokens to make that a possibility. I don't see trading used much beyond that.
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Geekmate75
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i made a pretty clear explanation about why the trade mechanic is very important in Euphoria here : http://boardgamegeek.com/thread/1100312/my-take-on-euphoria-...
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Jason Parsons
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jameystegmaier wrote:
Thomas: Trading is primarily in the game to help build markets. In a larger game, you might be ready to build a market, but a key player doesn't have the right resource. I wanted to give players away to switch tokens to make that a possibility. I don't see trading used much beyond that.


The only two scenarios where trading has been considered in the games I've played are for finishing markets as intended, or if another player has a runaway lead and a trade will allow either a quick mutual gain or hindrance to the leading player.

General rule of thumb is is someone hasn't accepted an offer in 2-3 seconds, the player offering just moves on and takes their turn. It's only the very strong, obvious trades that happen due to the sheer desire to keep the game running as deliciously smooth as it normally does.
 
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