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Escape: The Curse of the Temple» Forums » Rules

Subject: Starting position after gongs rss

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Hector Bravado
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I understand that you lose a die if you don't make it back to the central chamber after the first and second gongs. Does that mean you start the next segment of the game light one die in the same spot you finished? Or are you recalled to the central chamber? Since the rules don't directly address it, I'm leaning toward the former. Just wanted to check my assumption against other players' experience. Thanks!
 
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Todd Woodward
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You start where you were when the gong went off. A common strategy is to ignore the gong and keep eliminating crystals and exploring.
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Hector Bravado
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Makes sense to me. Thanks for the reply!
 
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Matt Smith
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twood1972 wrote:
You start where you were when the gong went off. A common strategy is to ignore the gong and keep eliminating crystals and exploring.

That hasn't been a common strategy for the people with whom I've played the game. Losing a die is EXTREMELY painful, so we try to avoid it at all costs.
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Brian
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Common is a subjective term.

If you're doing very well gem-wise and are far from the entrance, it isn't unheard of to just take the loss. However, I wouldn't suggest going into the game planning to lose a die at each gong.
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Justin Alexander
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As a strategy, deliberately losing dice tends to work OK at the beginner's difficulty level. It tends to fail pretty spectacularly as soon as you increase the difficulty, though.

In either case, you're usually much better off figuring out how to pace your exploration so that you can get back at the gong without difficulty.
 
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John Snow
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twood1972 wrote:
You start where you were when the gong went off. A common strategy is to ignore the gong and keep eliminating crystals and exploring.


I think you meant to say that you start wherever you were when the doors shut, not where you were when the gong went off (unless you do not move during the time between the gong and the doors shutting). Example: gong goes off (Oh no! Get back to the start chamber, quick!), you frantically head back, but the dice are not kind to you and the doors shut when you are still two rooms away. At that point, you dicard one die and then start exploring again from the chamber you are now in; the chamber that is two rooms away from the start chamber; the room where you were when you heard that soul-crushing sound of those doors shutting!

And, I'm going to agree with the other post that losing a die makes things very difficult. I generally try to hang onto them at all costs.
 
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Andrew Massengale
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Late to the party, but I just wanted to clarify: if you're on an Illusion tile when the gong goes off you will be "teleported" back to the starting chamber AND lose a dice. You also may or may not be ridiculed by your fellow adventurers.
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