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Subject: CWBS stacks in fire combat rss

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Bill Severn
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If there are 2 units stacking in a hex, can the top unit fire in one combat and the bottom unit fire in another?

I'm a little confused where the rules first state fire my NOT be split (20.3a) then state it may (20,3e)...unless I'm reading it in the wrong context

thx

Bill
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Enrico Viglino
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http://www.gamersarchive.net/thegamers/archive/cwb/cwberrata...

Fire used to be able to be split, but by V3.0, it was realized that
was being misused. Casualties needed some reductions still, and
this is an easy means of obtaining them.

My guess is this should apply to a composite stack as well.

Can't say I'm wholly thrilled with the kludge. I'd probably
have preferred mandatory split fire - which would also be likely
to reduce casualties (any means of avoiding fire point optimization
would). The rules encourage concentrating fire in an unrealistic
way on a line, enabling the firer to control which units he's
likely to break.

I'll probably try a mandatory split fire rule in my next playthrough.
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Bill Severn
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calandale wrote:
http://www.gamersarchive.net/thegamers/archive/cwb/cwberrata...

Fire used to be able to be split, but by V3.0, it was realized that
was being misused. Casualties needed some reductions still, and
this is an easy means of obtaining them.

My guess is this should apply to a composite stack as well.

Can't say I'm wholly thrilled with the kludge. I'd probably
have preferred mandatory split fire - which would also be likely
to reduce casualties (any means of avoiding fire point optimization
would). The rules encourage concentrating fire in an unrealistic
way on a line, enabling the firer to control which units he's
likely to break.

I'll probably try a mandatory split fire rule in my next playthrough.


thx Enrico

I've been using the V2 revised rules...wondering why you would stack units other than for movement or to prevent close combat or just to stay in command...kind of would limit the use of extensions as well (I never extend unless at least an AA unit)

have u ever used the new V3 charts?

your vids have encouraged me to get into this system..I really enjoy it so far...I have picked up Champion Hill and am currently playing ITQF
next planned is April's Harvest

look forward to your next walkthrough

Bill
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Enrico Viglino
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Ah, I thought V2 still allowed fire splitting. I know I played with the
revised rules from the first, and was using it. You still can only fire
A levels out of a hex, even with splitting. Not allowing it mainly just
simplifies play.



I used the V3 charts - but not the errata ones - in some of the vids.

I like stacking about AA in a hex - just so I don't have to worry
about constantly trying to get back up to A level. It also makes
for stronger melee pushes. If the terrain says spread out though,
that's what you need to do.
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Ben Delp
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calandale wrote:
I like stacking about AA in a hex - just so I don't have to worry about constantly trying to get back up to A level. It also makes for stronger melee pushes. If the terrain says spread out though,
that's what you need to do.


OK, now I'm curious. Acknowledging that there are exceptions to every rule, do you typically extend the line on your flanks?
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Enrico Viglino
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delp1871 wrote:

OK, now I'm curious. Acknowledging that there are exceptions to every rule, do you typically extend the line on your flanks?


A refused flank is a good place to weaken - it's mainly not going to
be engaged - just there for show as it were.
I also thin out units more in rough terrain - less worry about a charge.
But, IF I have the units, I make the line dense; there's no advantage
for reserves in CWB (I understand that LOB fixes this). NBS, IIRC, provides
a density penalty to units taking fire - that's always a bit of a shock
when I first am afflicted by it.
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Ryan Powers
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calandale wrote:


I'll probably try a mandatory split fire rule in my next playthrough.


Makes a certain amount of sense. If you try it, I'd like to hear about it.
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