When I was in school, back before lawsuits, school violence or political correctness. I remember the senior class held a fundraiser. They bought a car from the junkyard and towed it to the school parking lot. For $5 you could take a wack at the car with a sledgehammer…………………… People really like to smash things.
Asteroid Zero-Four combines the fun of the attack on the Death Star with the fun of smashing stuff!
The object of the game is to inflict more damage to your opponent’s asteroid than you get in return. Each player has an Asteroid base equipped with laser turrets, command bunkers, ore processing plants, landing pads, and travel tubes. Each player has spacecraft, missiles and tons of nuclear ordinance to drop on the enemy.
The turn sequence consists of a planning phase, a space combat phase, missile strike phase, spacecraft strike phase and a return phase.
In spacecraft planning phase, you load ordinance on your spacecraft. Nuclear weapons come in a three sizes N1 thru N3. The decision you have to make is whether to carry one large bomb or several smaller bombs. There are different types of spacecraft. The Russians have a fighter (limited bomb carrying capacity, but good in air-to-air combat) and a bomber. The Americans only have the fighter-bomber (ok air-to-air combat, ok bomb capacity). Once ordinance is loaded players decide the spacecraft mission, (strike, escort or intercept). Another option is strike holding which basically has your spacecraft wait in space for one turn and strike on the next turn. If this is done right you can catch your opponent’s spacecraft on the asteroid refueling.
In the missile planning phase players assign targets for their missiles. Missiles can be stored in underground silos or in command bunkers, so the player have the choice of launching all their missiles in one attack or saving a some for subsequent turns.
The next phase is space combat; spacecraft assigned to interception or escort missions, square off and fight. Any interceptors the get past the escorts can attack the strike force.
Now comes the best part, your missiles strike the asteroid (roll for deviation, US missiles are more accurate). When the missiles impact damaged is calculated, each warhead does a number of damage points to the impact hex. Damaged is assessed by comparing the strength of the attack vs. the defensive rating of the target hex, the ratio indicates the number of damage points the structure sustains, (100 points hitting a 20 strength hex does 5 damage points (100 / 20 = 5). Once the damage is calculated in the target hex, then calculate the damage in the surrounding hexes, depending on the size of the warhead the blast could go out 1 to a 4 hex radius.
The next phase is the spacecraft strike phase. Each turn spacecraft are moved over the enemy’s asteroid, any laser towers in range may take a shot at them. Each type of spacecraft can take varying amounts of damage before they are shot down. At any time during spacecraft movement they may drop their bombs, damage is calculated like missile damage (based on the size of the bomb dropped). Spacecraft can also carry rockets and can attack laser towers with their guns.
After the attack, surviving spacecraft return to their asteroid for refuel and repair. Engineering teams can attempt to repair damaged structures on the asteroid.
The game lasts for a fix number of turns, victory is determined by the number of Ore processing tracks are still operational.
If you see a bad guy, gun him down. If he's still wiggling shoot him again. There's no wiggling in the Old West!
I had this game years and years ago and while intrigued by it I somehow never got around to playing it and finally got rid of it. But the fascination never completely went away for some reason and now I want to pick up a copy again. Thanks for the quick overview of the game!