I just finished my first game (and enjoyed it!) but I have a few questions.
My game ended with my ship flooded after being unable to evade an escort. As far as I understand it, scuttling works as follows:
Roll 2d6, if the result is 12 the U-Boot is in the hand of the enemy and you lose the game. If the result is 2-11 the game is over (because you are a POW) and you conclude with the regular victory determination.
However, this part of the rules confuses me:
If both Diesel engines are inoperable,
and the U-Boat is more than one Travel Box
away from port, the U-Boat is automatically
considered to have successfully scuttled.
However, roll 2d6 to determine if the crew
is successfully recovered. On a role of 2-10,
the crew is rescued (and the game continues
with the Kommandant receiving a U-Boat
reassignment). On a roll of 11-12, the crew is
lost at sea and the game ends.
The rules don't make sense to me, at least if my understanding of the rest of the scuttle rules is correct. The only chance to be rescued after a scuttling attempt is if both your diesel engines are damaged AND you are far away from home? Maybe I'm missing some historical background here but this hardly seems to make sense to me.
One small question regarding air attacks:
After the first round of air combat I need to roll again for an encounter, if that encounter is an escort, I can try to evade it and upon failure it will attack me. But what happens if that encounter is another aircraft? I am already submerged so do I need to roll for any damage or do I just need to roll for another encounter (thus having the chance to be attacked by an escort).
Hope you can help me clarify those issues.