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Subject: What is the most difficult wargame you have used to introduce the wargaming hobby rss

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Rob Ryan
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Leo Zappa's post inspired this one. The ideal is they picked up war gaming after the experience. What are your stories, success and failures? Did anyone jump into the hobby with just one exposure to asl or something like our favorite case blue?
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Colin Raitt
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Fulda Gap was my first game back then we thought it was all about to kick off.
Pretty tricky with ground brigades, air units, air defence zones, untried units, divisional integrity, disengagement, ranged corps artillery, overruns,attack helicopters, heliborne battalions, an airborne division accelerated assaults, nukes, chemical warfare and mobile supply dumps.
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Judd Vance
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I jumped in at 12 years old with:



And in turn, I hooked a bunch of buddies on to this and got them to move out of RPG into wargaming with this.

But I guess you could say the basic rules of this game (this was boxed edition, pre-Commander's Rulebook, and only Expansion #1) was like an ASLSK, so it's actually a workable Gateway game for Star Trek nerds (such as myself).
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Joe Miner
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I was introduced to the hobby in (deleted) with a five player game of Third Reich. I was Italy and I listened to Bob, so it worked out.

Topic and subject matter are key in introducing/getting interested in the hobby. It's very difficult to convert someone when they aren't interested. My wife isn't a big gamer, but if I want a gaming session that includes her, I know Dixit is a good thing. Locally, we converted a Euro using Command and Colors: Ancients, as that hit the sweet spot.
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Rob Ryan
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I would agree that SFB and Fulda Gap are not lighter weight intros into the hobby. There is a lot of discussion about about how to use more basic games to introduce folks to more advanced games, but I am curious if that is the common path people experience to get into the hobby. One thing that helped in the past was the use of programmed instruction (like the original Squad Leader or Magic Realm) which helped make more advanced games accessible. This technique is not the same as having basic rules, advanced rules, and optional rules which many games do use. I don't recall any SPI titles that used it (PI), but I do recall several AH titles that did.
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Jim F
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Napoleon at Bay: The Campaign in France, 1814, the OSG edition with the rearing horse and rider from the chasseur a cheval of the Guard) as opposed to the dreadful cartoon of the AH version. Was sold just on the box cover and thoroughly enjoyed the game as well. In my youthful ignorance I kept the stacks stuck together with blue tack. I have never repeated this no matter how many times I've jenga'd them all over the map.
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Karl Kreder
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I run a group called The War Game Boot Camp we demo games at cons and game stores on occasion. I onced had some request



He had never played anything but Monopoly and other basic board games before but said he saw this one and really wanted to try it.

I taught him the basics of the game we played for 2-3 hours and he loved it. Went to the dealers room at the con and bought it and I see him now again, it the only war game he plays (I have tried to show him others)
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Tom Swider
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My first purchase when I was about 12 was Third Reich. The store owner allowed me to return it and I swapped it for The Russian Campaign. That was easy enough to learn and teach an opponent my age.



I think that beginners have to both deal with the technical rules as well as figuring out strategy, and couldn't advocate going too high up on the complexity scale for a beginner. On the other hand, I don't like teaching dead end games like Memoir or Axis and Allies, as those tend to be comfortable resting points where many gamers never seem to progress any further.

I wish more game designers would have Introductory, Intermediate and Advanced rules. I raised this point on Consimworld amongst the forums for The Library of Napoleonic Battles. Kevin Zucker did have a set of basic rules for The Coming Storm. I hope those rules will be included with the 2015 edition of Napoleon's Last Battles so that new gamers can start with the introductory rules and then graduate to a more sophisticated gaming experience without having to fork out more money.
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Jason Koskey
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Brought my wife into the great world of wargaming with (BITE & BITW).

She loves it... And has since grown to like about 60% of the new war games I bring into the house. I consider that a success.
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rexbinary
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airjudden wrote:
I jumped in at 12 years old with:



And in turn, I hooked a bunch of buddies on to this and got them to move out of RPG into wargaming with this.


This is exactly what happened to me.
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Kyle Seely
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kiraly wrote:
Case Blue - Yes, really; using 'The Edge of the World' scenario.


Showoff.
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Max Coffey
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I must have been in a manic stupour when I tried to get my girlfriend interested in board wargaming with White Death. It has so many features and is extremely granular. I should have realized that B. was only trying to share a passion of mine with me. What would have been a good game to introduce her in 1983? Even Panzer Leader might have been a bit much. What would you have suggested?
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Pablo Klinkisch
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If it counts as a wargame, I introduced my girlfriend to wargaming with Titan, which she really enjoys.

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Lance McMillan
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Made the abysmal mistake of trying to use Western Desert on a guy who was a big military history buff and kept asking me to teach him about wargames. Four hours and just one turn in he asked if we could take a break for lunch... that was the last time he ever mentioned wargaming. soblue

Dumb idea, I know. I've learned the error of my ways and use much simpler fare these days.
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Blake Neff
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Paths of Glory, several different times.
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Mike Uhrich
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Tobruk: Tank Battles in North Africa 1942 Chart battles was my introduction to the hobby as a teenager(12 or 13, it's all hazy anymore) by someone who worked for my mother and became a lifelong friend and gaming buddy.
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Ryan Powers
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Will be OCS, but not Case Blue once Reluctant Enemies ships. Ordered two copies specifically for this.
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Jason Sadler
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ASL actually went over pretty well as my best friend's first wargame. He didn't internalize the rules immediately, but he had the essence after the first game. We have since played lots of Combat Commander and Up Front and a smattering of other titles. He isn't a wargamer, per se, but he can definitely throw down when the mood strikes him.
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Joseph Boeke
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Back in college I taught a couple of friends to play Rise and Decline of the Third Reich as their introduction to wargaming. It wasn't a complete disaster because one of them still plays wargames today, lol.
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Jeremy Fridy
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Totaled Krieg. The monster appeal drew in gamers who hadn't done wargaming due to the epic story developing. I played the inactive faction (Soviets early, the allies later) and told them I would show them how reach for the goals the set. They loved it.
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Pelle Nilsson
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ASL (twice, and ASLSK once). It actually works very well. Of course then you need a more experienced player to tell you exactly when you can do what in each phase, there is no point trying to teach the rules. A good thing with the full ASL game is that players can do almost anything, almost like a RPG, so it is easy for a new player to see what is going on. There isn't a lot of abstraction obscuring things. And the game is almost certain to generate some entertaining story every time you play with way more detail (again, almost like a RPG) than any other wargame.

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Wendell
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I wasn't the one who introduced him, but a wargaming buddy of mine in Japan was introduced to wargames with World in Flames.
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Jesse Escobedo
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Here I Stand
History buffs are fascinated with the description and are willing to give it a shot. Makes for much less gamey play too...
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Hunga Dunga
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Kingmaker

Tried to get my Diplomacy buddies to try this one. Unfortunately most of them gave up because of the game's relative complexity.

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Lane Taylor
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Flat Top (Avalon Hill edition). It was my first real wargame, and I loved it. I've had success now with 3 different people using it as an intro game, once with the standard game, and once with 2 new players and me acting as GM for completely hidden movement. It helped that they only needed a high level overview of the rules since I was taking care of most of it 'behind the scenes'.
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