It looks good but i'm not sure about the lore stuff in the village.....
Also, the starting player bid i think could just end up going to the blue (i forget their name!) army as their cavalry units could move 4 spaces and immediately get into the village.....
Both are very valid points, especially the Bid for Initiative. It may be better to toss a coin, winner chooses which side to play on, loser goes first.
The thinking on the Lore was first in grabs the local Charts, Subsequent plays get a local advantage but only in the form of hand size. I hadn't released that a normal Hand could go up to 4 Lore Cards, I assumed 3 was a strong advantage and an incentive to defend the village.
I look forward to any other feedback, especially as my copy has still not arrived so I am unable to fully test it myself.