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Subject: Gems for you and me rss

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Peter Jamieson
United States
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Personal Experience with the game:
3 games

Bias based on winning:
No wins

Bias based on owning:

Brief back story
Early on I liked Tsuro, but I wanted something more. Looked at Metro, Cable Car, and Indigo. This one won out.

1000 meter view:
Each player has certain points around the outside of the board which we could call a goal. You might share a goal with another player (depends on number of players). By placing tiles, you are trying to direct gems to your goal. There are different colored gems scoring 1, 2, and 3 (yellow, green, and blue). Each tile is a hexagon and has three distinct paths that gems will be guided along. On your turn, place a tile, move the gems, and draw a new tile. Collect the most points.

- I like the options of placement compared to Tsuro.
- I like the shared goals where you and someone else try to work together.

Didn't Like:
- Box is too big for what's in it, though the board is the limiting factor.
- Still a pretty simple game. It's fun, but not thrilling.
- It can't have as many players as Tsuro (one of Tsuro's strengths).

What did I learn about playing well:
Don't let a gem wait to score. Score it now before it turns away.

On BGG I gave it 7/10 as a solo.

Real Verdict:
I argue with my wife that a ten rating scale is irrelevant for restaurants. I either won't go back, will go back, or want to go back.
Will go back.

Peter out
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