Recommend
 
 Thumb up
 Hide
22 Posts

BoardGameGeek» Forums » Gaming Related » Recommendations

Subject: Backstabby-ness and direct conflict games rss

Your Tags: Add tags
Popular Tags: [View All]
Dave

Gatineau
Quebec
msg tools
I play games at lunch with a group of colleagues. We've played games like King of Tokyo and all of us enjoy having the ability to take each other out of the game. Lends to good trash talking the rest of the week.

With that in mind, I'm looking for a game that has direct conflict that can be played with 4 people or more in under an hour. Players don't have to be knocked out of the game necessarily. But direct conflict, negotiation and back stabbyness are thoroughly enjoyed.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Pasi Ojala
Finland
Tampere
flag msg tools
Get the Imperial Assault Campaign module for Vassal from http://www.vassalengine.org/wiki/Module:Star_Wars:_Imperial_Assault
badge
The next Total Solar Eclipse holiday in 2024 in USA? See you there!
Avatar
mbmbmbmbmb
One game of One Night Ultimate Werewolf (3-10 players) takes less than 5 minutes, the subsequent after-game discussion can take the same amount when you go over what everyone thought and why they did what they did.

Includes bluffing, reading the players, picking their brains and trying to misdirect them and communicating without giving out too much information.

(Edit: is our new go-to game after Avalon.)
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Warren Zdan
United States
Council Bluffs
Iowa
flag msg tools
Avatar
mbmbmbmbmb
I'd start looking at hidden identity games. Coup would be the first one I look at, but there are several others that encourage back stabbyness and/or have player elimination. Maybe also check One Night Ultimate Werewolf, The Resistance, BANG!, and Samurai Sword
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Justin R
United States
New York
flag msg tools
badge
Avatar
mbmbmbmbmb
If you've got 5 or more at any point, The Resistance: Avalon is phenomenal. Much better with 6-8, and supports up to 10, so I might opt for something else with just 5.

Maybe a quick game of cosmic encounter? Game states you could easily preserve with pen and paper until the next day if it runs over. Come to think of it...it will run over.

Also, you could play about 6 games of Coup in an hour.

Citadels is also a great value proposition that, I think, gets less credit than it deserves. Not entirely backstabby, but the role selection mechanic (and certain roles) makes it very much about reading your opponents.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Kent Reuber
United States
San Mateo
California
flag msg tools
badge
Avatar
mbmbmbmbmb
If you want a pure negotiation/deal-making/deal-breaking game, try Quo Vadis?.

Condottiere is worth looking at as well. There is less negotiation, but there is direct conflict as players escalate forces to take control of provinces.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Moe45673
Canada
Toronto
Ontario
flag msg tools
Avatar
mbmbmbmb
Lords of Vegas has you all as tycoons attempting to build up the most successful casinos on the Vegas Strip. Plenty of screwage and negotiation to be had, excellent game. Expansion coming out soon that allows up to 6p. Game is a mainstay in my collection

The King of Tokyo Power Up expansion is a worthwhile buy
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Geoff Hall
United Kingdom
Yate
Bristol
flag msg tools
badge
Avatar
mbmbmbmbmb
With 5+ players (7 is the sweet spot) then Shadow Hunters should be a good fit.

A bit out of left field given your criteria but Cockroach Poker is a very fun pure bluffing game that I've never seen fail to produce enjoyment and trash talk.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Adam
United States
Arizona
flag msg tools
I design custom dividers, playmats, and cards for various BGG users.
badge
Check my profile page for links to all my posted projects!
Avatar
mbmbmbmbmb
One game I liked that was pretty quick and good with 4 people was Guildhall. The basis is trying to out strategize your opponents to complete a set of cards. The cards allow you to take nearly completed stacks from your opponents and cash them in for your own. During our game, there was a lot of backstabbing and trickery going on.

 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Jordan Fraser
Canada
Edmonton
Alberta
flag msg tools
badge
Avatar
mbmbmbmbmb
Definitely take a look at Intrigue.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Jason William
United States
Indianapolis
Indiana
flag msg tools
Avatar
mbmbmbmbmb
This is my go to backstabbing game: Lifeboats
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Andreas Artdicted
Greece
Athens
Kallithea
flag msg tools
badge
ΓΙΑ ΤΑ ΚΑΣΚΟΛ ΠΟΥ ΕΧΟΥΝ ΠΑΛΙΩΣΕΙ...ΚΑΙ ΓΙΑ ΤΗΝ ΤΡΕΛΑ ΠΟΥ ΠΟΤΕ ΔΕΝ ΘΑ ΤΕΛΕΙΩΣΕΙ
Avatar
mbmbmbmbmb
Back stab ...check
Direct conflict... check
Under one hour... there is an option to modify it

1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Byron Kropf
United States
Brownsville
Oregon
flag msg tools
badge
I cannot not not not not not not not not not not not not not not tell a lie. But man can I obscure the truth or what?
Avatar
mbmbmbmbmb
Another suggestion I would add is Cutthroat Caverns.
Semi-cooperative with HEAVY backstabbiness devil

Would try it out outside of work first, because while I know it CAN be played in under an hour, certain groups can cause it to go long. If it tends to be longer in your group you could fairly easily modify it to be shorter.

Tag line from the game: "Without teamwork you will not survive, without betrayal you will never win..."
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Lane Taylor
United States
Tucson
Arizona
flag msg tools
Avatar
mbmbmbmbmb
+1 to Cutthroat Caverns.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Steve G.
United States
Exton
Pa
flag msg tools
Avatar
mbmbmbmbmb
Well Munchkin is easy to learn and play, and it's really all about negotiation and very nasty back-stabbing. (That's part of the reason some people dislike it so much.)

If you have more than 4 players you may want institute some house rules to make sure it doesn't run long though. We usually allow players to level up to 10th level and beyond with cards or whatever. You still have to kill a monster to win though. Just beware the Knee-Pads of Allure!
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Geoff Hall
United Kingdom
Yate
Bristol
flag msg tools
badge
Avatar
mbmbmbmbmb
b0ykropf wrote:
Another suggestion I would add is Cutthroat Caverns.
Semi-cooperative with HEAVY backstabbiness devil

Would try it out outside of work first, because while I know it CAN be played in under an hour, certain groups can cause it to go long. If it tends to be longer in your group you could fairly easily modify it to be shorter.

Tag line from the game: "Without teamwork you will not survive, without betrayal you will never win..."


Yes! Don't know why I didn't think of this one myself, great shout.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Adria D
Canada
Victoria
British Columbia
flag msg tools
Avatar
mbmbmbmbmb
antreas1911 wrote:
Back stab ...check
Direct conflict... check
Under one hour... there is an option to modify it


I got as far as "backstaby-ness" in the title and knew I wanted to come post this game. It can be played quickly by starting at a higher influence level.

BUT...

It sounds like you want a game to play at work at lunch time. This game is rated 17+ for card content. It's easy to get excited and caught up in this game, and the card names and text tend to encourage rather uncouth language. Depending on what your workplace is like, and where you'll be playing this game, you might want to factor that in. Throwing down a card while exclaiming "Spread cheeks wide, {derogatory name of your choice}!" might not go over so well in a work environment.

(I can't remember if that's a base game or expansion card, but it gets the point across.)
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Goldfinger
Canada
Burnaby
British Columbia
flag msg tools
badge
Avatar
mbmbmbmbmb
Cosmic Encounter


 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Kristin Wickaur
United States
Kentucky
flag msg tools
Test
Yes to Cosmic Encounter. My husband completely back stabbed me last night and so I teamed up with someone else nag kicked his butt. Sounds like it would be perfect for you.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Christopher Dickinson
United Kingdom
Berkshire
flag msg tools
badge
Avatar
mbmbmbmbmb
Family Business quickish and back stabby. Up to 6 players.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Jo Bartok
Germany
Zwingenberg
Hessen
flag msg tools
Interaction leads to Immersion.
badge
Immersion leads to Fun.
Avatar
mbmbmbmbmb
* Cosmic Encounter
* Dread Curse
* Bang: Samurai Sword or Bang: The Dice Game
* Dragon's Gold
* Cutthroat Caverns (+time)
* Alcatraz The Scapegoat (+time)
* Shadows over Camelot (+time)
* Battlestar Galactica (++time)
* Starcraft The Board Game (++time)
* Android The Board Game (++time)
* Mage Wars (++time)
* Mage Knight (+++time, but I don't like it...)
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Dwight Powell
United States
Normal
Illinois
flag msg tools
mbmbmbmbmb
Small World is an excellent, highly interactive game that can be played in under an hour by up to four players. It's a very tight, fantasy-themed area control game.

Cosmic Encounter is even more interactive (you probably can't win this game without successful negotiation and interaction) and can also be played easily in under an hour with up to four players. There's a little bit of luck involved at times (card drawing and random alien powers), but anyone who gets too much good luck will quickly find themselves without allies. It's science fiction themed with head-to-head player battles every turn.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
C H
Canada
flag msg tools
mbmbmbmb
How about a backstabby euro? I know that doesn't usually fit the "euro" model.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.