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Subject: Raid reached a 'dead end' - over? rss

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Rick Yarto
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I had a huge 15 counter raid (11 from instruction counter + 4 more from events) that went through Shiprock. Family A ambushed the raid the 1st time it reached it in area 4, and then the 2nd time through, it successfully (FE) battled the raid before going to the escape box.

What do I do when the raid counters reach the 6 area of Shiprock since it's a dead end? Is the raid over, or do I use the remaining raid counters in Santa Fe (6 left) to jump to another area? The decision diamond asks '0 family on area tracks' but not sure if that means any active families left on area tracks in other territories (of which I have) or just on the Shiprock track (of which there is none).

Thanks!
 
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Thomas V
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Don't have charts at hand but i thought raid should go after the closest family in movement points. If several are at equal distance, use alphabet priority.

You'd better invested in cunning level 1 . I Always do.
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Rick Yarto
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Thanks for that advice - I believe the correct play is to go back to the raid counters located at the fork in the road and continue towards the remaining families.
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Joel Toppen
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Correct! We did a large raid in the live demo a couple weeks ago. I think it is in part 2 of the demo recording: http://www.youtube.com/playlist?list=PLHpFcqXE0n5RPJXEMPIJxN...
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Ben Holle
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I would suggest revisiting the raid flow chart. When placing a counter it directs you to place it adjacent to an already placed counter (not necessarily the most recently placed counter) that is closest to the nearest family in terms of the sum of the area values. Alphabetic priority breaks ties.

If you do this I think it is impossible to hit a dead end. You would veer off before then. Though I am sure someone will come up with a weird corner-case...
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Dr. Urza, PhD of Dungeon Crawl
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bholle wrote:
I would suggest revisiting the raid flow chart. When placing a counter it directs you to place it adjacent to an already placed counter (not necessarily the most recently placed counter) that is closest to the nearest family in terms of the sum of the area values. Alphabetic priority breaks ties.

If you do this I think it is impossible to hit a dead end. You would veer off before then. Though I am sure someone will come up with a weird corner-case...

Eventually, every family (save those that are inside a fort) will get moved to the Caught/Escape boxes, or the raid counters will be exhausted. In either case, the raid will end. (and in the former, the leftover raid counters are used for some action) Families can't coexist with a raid counter -- if one enters their area, they evade, escape, or are caught one way or another. Given enough raid counters, every (non-fort) family will end up in Caught/Escape.
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