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Subject: Card memorization rss

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Joshua Schutte
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I'm new to Star Wars lcg, I know in other cards games a main component is memorizing all the cards to know what might be in your opponents deck. Since deck building is pod based one could know an opponents entire deck with fewer cards played. Does this make the game more predictable at high level play? If so do "pro" level players ever not play a card just to get more surprise that you have pod x in your build?
 
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Matthew Saloff
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Crikrunner wrote:
I'm new to Star Wars lcg, I know in other cards games a main component is memorizing all the cards to know what might be in your opponents deck. Since deck building is pod based one could know an opponents entire deck with fewer cards played. Does this make the game more predictable at high level play? If so do "pro" level players ever not play a card just to get more surprise that you have pod x in your build?


It's definitely a huge part of this game as well. You will definitely know most if not all of an opponent's deck after the first few turns. You can't really hold many cards back for too long to hide them or anything because you are constantly playing cards and also using them for edge battles, plus your opponent may have already seen the matching objective anyway. This is especially likely if they are playing a popular deck choice and then you probably know 8-ish or more of the pods once you see the starting flips.

I really like this in this game though, as then it really comes down the better player. You may know all or most of their tricks and how to counteract or plan for those, but so does your opponent if he's good.
 
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Mark Papenfuss
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Mattr0polis wrote:


This is especially likely if they are playing a popular deck choice and then you probably know 8-ish or more of the pods once you see the starting flips.


Yeah, you will get more acquainted with what cards are in which pods after you play a few more games. You will see their starting three pods, which will help in predictability. I still think good players will have some hidden surprises, and for edge battles, you better have a trick or two up your sleeve.
 
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Bryce K. Nielsen
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Are you not allowed to know your opponents deck construction before the game begins? In my games, we've freely talked about what's in the deck so we have a general idea of strategy for what's coming up...

-shnar
 
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Matthew Saloff
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shnar wrote:
Are you not allowed to know your opponents deck construction before the game begins? In my games, we've freely talked about what's in the deck so we have a general idea of strategy for what's coming up...

-shnar


In tournaments, no. You get to see only the opponent's affiliation card before picking your objectives and drawing your hand. Then we flip the objectives up and that's all you'll know from the beginning. But that's still a ton of info once you know the pods and popular decks.
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Bryce K. Nielsen
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Huh, I thought everyone submitted their POD lists, and then that those lists were general info. I'll have to make sure I start playing sans-info from now on.

-shnar
 
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Micheal Keane
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shnar wrote:
Huh, I thought everyone submitted their POD lists, and then that those lists were general info. I'll have to make sure I start playing sans-info from now on.

-shnar


People submit deck lists so that the Tournament Organizers can check decks for legality. They're not revealed to players.
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Matthew Saloff
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ffaristocrat wrote:
People submit deck lists so that the Tournament Organizers can check decks for legality. They're not revealed to players.


I believe the tournament rules state that after you finish your match with a player you can ask to confirm their decklist to make sure they didn't switch out cards or have cards that don't match the objectives they took.

But I've never seen someone actually do this, not even at Worlds.
 
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Dustin
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You need to know the gist of what their deck is. You do not need to memorize every single card in their deck. Of course the more you know the better.
 
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Robbie M.
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If you keep getting hit with Twist of Fate, it makes you want to learn which pods have it.
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Michael Schwarz
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Mattr0polis wrote:
ffaristocrat wrote:
People submit deck lists so that the Tournament Organizers can check decks for legality. They're not revealed to players.


I believe the tournament rules state that after you finish your match with a player you can ask to confirm their decklist to make sure they didn't switch out cards or have cards that don't match the objectives they took.

But I've never seen someone actually do this, not even at Worlds.
I've only seen this happen once in any CCG tournament ever. (A B5 tournament fifteen or sixteen years ago, when one of the players accidentally exposed an illegal card choice.)
 
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Scott Egan
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StarkeRealm wrote:
Mattr0polis wrote:
ffaristocrat wrote:
People submit deck lists so that the Tournament Organizers can check decks for legality. They're not revealed to players.


I believe the tournament rules state that after you finish your match with a player you can ask to confirm their decklist to make sure they didn't switch out cards or have cards that don't match the objectives they took.

But I've never seen someone actually do this, not even at Worlds.
I've only seen this happen once in any CCG tournament ever. (A B5 tournament fifteen or sixteen years ago, when one of the players accidentally exposed an illegal card choice.)


Saw a kid (15ish years old) get kicked out of a Pokemon tournament recently after his opponent asked for a deck check since he kept pulling some specific card at key moments. Judges found that the legal number of copies for the card all had marked sleeves. Two separate judges were able to shuffle and pull out all the copies. The kid cried. It was fairly amusing to witness as a bystander to be honest. Yes that makes me a mean person
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Matthew Saloff
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ScottieATF wrote:
Saw a kid (15ish years old) get kicked out of a Pokemon tournament recently after his opponent asked for a deck check since he kept pulling some specific card at key moments. Judges found that the legal number of copies for the card all had marked sleeves. Two separate judges were able to shuffle and pull out all the copies. The kid cried. It was fairly amusing to witness as a bystander to be honest. Yes that makes me a mean person


Haha, a similar story happened at a regional for the old Decipher Star Wars game that my friends and I went to. A dude had like 15 or 20 more cards in his deck than allowed (In Decipher game your deck has to have exactly 60 cards as that is also how you track your life total) and got called out on it by my friend. This story also ended with him kicked out and crying, except this dude was like 25...
 
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Michael Schwarz
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There was also a guy on here last year, who couldn't wrap their head around the pod format. Someone like that could (and did) build a completely illegal deck with no malicious intent.

Also, wow... I knew someone who had a bad habit of running 61-64 card decks in the Decipher game... they just did not believe that their Objective and Setup cards counted towards their deck. But running a 75-80 card deck in that game? In a tournament?
 
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Adam Howland
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StarkeRealm wrote:
There was also a guy on here last year, who couldn't wrap their head around the pod format. Someone like that could (and did) build a completely illegal deck with no malicious intent.

Also, wow... I knew someone who had a bad habit of running 61-64 card decks in the Decipher game... they just did not believe that their Objective and Setup cards counted towards their deck. But running a 75-80 card deck in that game? In a tournament?

There are very few things that you need to memorize, especially at the start. I would begin with the OSets that play Twist of Fate. There are not that many, and the Twist in an edge battle can be vital. The second thing I would do is learn every set (or individual card) that has 3 or more Force icons. I would venture a guess that this is a relatively small number, maybe 7% of the card pool. They are important as units to hold the Force and the are vital in edge battles.
The rest you will pick up as you play.
 
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Matthew Saloff
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StarkeRealm wrote:
Also, wow... I knew someone who had a bad habit of running 61-64 card decks in the Decipher game... they just did not believe that their Objective and Setup cards counted towards their deck. But running a 75-80 card deck in that game? In a tournament?


If I remember correctly, the dude tried to use that as his excuse. The problem was that didn't hold any water because yeah he was still WAY over that. And yeah, this was either a regional or like a regional qualifier or something. Definitely a more serious tournament.
 
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Thomas McGranor Jr
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Mattr0polis wrote:
StarkeRealm wrote:
Also, wow... I knew someone who had a bad habit of running 61-64 card decks in the Decipher game... they just did not believe that their Objective and Setup cards counted towards their deck. But running a 75-80 card deck in that game? In a tournament?


If I remember correctly, the dude tried to use that as his excuse. The problem was that didn't hold any water because yeah he was still WAY over that. And yeah, this was either a regional or like a regional qualifier or something. Definitely a more serious tournament.


Yeah, that was his excuse. Also, in an attempt to cover his cheat, instead of counting his remaining deck, he counted the cards he had in play and subtracted that from 60. Luckily I could tell that something was off, and called the TD over for a deck count.

The Janitor
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Scott Egan
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StarkeRealm wrote:
There was also a guy on here last year, who couldn't wrap their head around the pod format. Someone like that could (and did) build a completely illegal deck with no malicious intent.

Also, wow... I knew someone who had a bad habit of running 61-64 card decks in the Decipher game... they just did not believe that their Objective and Setup cards counted towards their deck. But running a 75-80 card deck in that game? In a tournament?


People at Gencon entered the tournament with illegal decks because of X-Affiliation only objectives. People are dumb.
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