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Pocket Battles: Celts vs. Romans» Forums » Variants

Subject: Zombies vs Celts vs Romans: 2 Linked Scenarios rss

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David Benito Richards
Spain
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This scenario idea is based on the fictional "Battle of Fanum Cocidi", which supposedly occurred in Caledonia (modern-day Scotland) in the year 121 AD. This battle is described in Max Brooks's book "Zombi: Survival Guide".

BACKGROUND (summarized from the aforementioned book)
During the reign of the Emperor Hadrian, a barbarian chieftain sent 3000 warriors to curb a "demented uprising". The madmen were, however, zombies, who smashed this army and turned most of it into additional Undead.
The Roman commander in the nearest garrison, warned by a Roman merchant who had witnessed the engagement, prepared field fortifications and dug ditches to goad the zombies into a narrow avenue of approach, where they were successfully engaged by his cohort. The Romans lost 150 legionnaries but killed every single zombie.
This event is the hidden reason behind Emperor Hadrian's decision to build the famous Hadrian's Wall...

PORTRAYING ZOMBIES IN POCKET BATTLES

1. Zombie troops have two wounds and two Engagement dice. The first die works as a normal die. Whenever a hit is scored with the second or "biting" die, in addition to inflicting a hit, if an enemy troop is eliminated, a new Zombie troop is added to the Zombie unit. If a hit is inflicted with both the normal and the "biting" die, the "biting" result takes precedence. Zombie units have the Responsive ability when they are Engaged. Zombies' formation value is 3; if the FV is exceeded, immediately split the Zombie unit into 2 units, dividing the zombies as evenly as possible.

2. The enemy must permanently remove 1 order token at the start of the battle. This represents the chaos and fear caused by the undead.

3. Zombies do not use spare order tokens as wound tokens. Take an order token from the box whenever a zombie unit suffers a wound. A zombie unit may never have more than 1 wound token on it.

4. In order to differentiate the zombies' engagement dice, I have used Zombie cards from the WALKING DEAD CARD GAME. I took the cards numbered 11-16, 21-26, 31-36, 41-46, 51-56, 61-66. So, for example, Zombie nÂș 23 will score a normal hit on a roll of 2, and a "biting" hit on a roll of 3.

PLAYING ZOMBIES SOLITAIRE

4. At the start of each turn, roll a die to randomly Redeploy a Zombie unit from the Rear to the Front. This unit may not receive an Order token in the same turn.

5. After the redeployment is done, randomly select 1 zombie Unit. This unit will charge or carry on its current engagement. When charging, always attack the enemy unit with the most Troops. If tied, charge the unit with the most Wound Points. If still tied, attack the unit with the highest total point value. If still tied, roll a die.

6. At the end of each turn, regroup all zombie units in the same zone and sector, so that (to the extent possible), there is no zombie unit with less than 2 or more than 4 Troops.

THE CAMPAIGN OF FANUM COCIDI
I have played this scenario only once, using the solitaire rules, so it will be refined in further playtesting.

FIRST BATTLE: CELTS 90 POINTS vs ZOMBIES 15 TROOPS
1. The human player chooses and deploys his 90-pt. army as normal. Beware that you will get only 8, not 9 order tokens, per rule 2 above.
2. After the Celts are deployed, place 1 Zombie troop in each of the 6 Zone / Sector combinations. Roll randomly to assign 2 or 3 Troops to each unit. Reroll all the dice if this results in 6 or 9 Zombies being placed in the Front Sector.
3. The Zombies are Attackers in this scenario.
4. Continue playing until one side or the other is totally eliminated.
If the Celts win, the human player has won. If the zombies win, proceed to the second battle. Do not remove "surviving" zombie units from the board, as these will be used in the second battle.

SECOND BATTLE: ROMANS 90 POINTS vs ZOMBIES
1. The human player chooses and deploys his 90-pt. army as normal. Beware that you will get only 8, not 9 order tokens, per rule 2 above.

2. The Zombies deploy all their troops that survived the first battle. Divide them as evenly as possible into 2 and 3-troop units, and assign these units as evenly as possible between the 2 sectors and the 3 zones.

3. The Romans are the attackers in this scenario.

4. Continue playing until one side or the other is totally eliminated.

Comments welcome!!! Especially if you playtest this.




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