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Star Wars: X-Wing Miniatures Game» Forums » Strategy

Subject: Last-minute tournament list selection rss

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Robert M.
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I found out there's a small local tournament tomorrow, and I'm going. But I haven't been building competitive lists that much lately (8-week-old kid, dissertation in progress, and an online campaign that just ended). I've got a long backlog of lists I'd like to run, but not much table time with them--which means I don't have much of a basis for choosing one. So what does the BGG hivemind think of these?

List 1
* Darth Vader + Squad Leader + Stealth Device
* Bounty Hunter
* Bounty Hunter

List 2
* Jan Ors + Ion Cannon Turret + Nien Nunb
* Green Squadron Pilot + Squad Leader
* Blue Squadron Pilot + Fire Control System
* Blue Squadron Pilot + Fire Control System

List 3
* Chewbacca + Expert Handling + Luke Skywalker + Millennium Falcon
* Blue Squadron Pilot + Fire Control System
* Blue Squadron Pilot + Fire Control System

Poll
Which list should I run?
  Your Answer   Vote Percent Vote Count
List 1 (Vader/Bounty Hunter/Bounty Hunter)
7.4% 2
List 2 (Jan/Green/Blue/Blue)
7.4% 2
List 3 (Chewie/Blue/Blue)
81.5% 22
None of the above (suggest an alternative!)
3.7% 1
Voters 27
This poll is now closed.   27 answers
Poll created by Vorpal Sword
Closes: Mon Feb 10, 2014 6:00 am
 
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Joseph Woodworth
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I voted 3, because it seems pretty solid if we're talking competitive, but 2 looks like the most fun to fly.
 
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Nick Sibicky

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All three are interesting and are competitive lists. List 2 is my least favorite, as I think putting squad leader on a Green is dubious; you may find that the A-wing doesn't naturally want to keep within range of the B's just because of the differences in dials. But then again, maybe you have a really good plan for how to fly it.

If I was going to fly list #1, I would actually trade out Squad Leader and Stealth on Darth Vader and insert an Assault Missile instead. But maybe my style is a bit more "shock and awe" than most players.

I won a tournament a few months ago with something similar to your list #3...My version was Chewie+Expert Handling+Flight Instructor+Intelligence Agent+Falcon and (2) Blue Squadrons+Adv Sensors. Granted the Falcon title probably wasn't necessary, it was both a "tanky" and fun list to fly. We nicknamed my version of the list "Chewfloppa" on the count of Chewbacca being able to barrel roll ("flop") around the table.
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Josh Wilson
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The next tournament I get to go to might not be until March, and I am thinking about 2 BHs with Recon, and a Shuttle w/Adv. Sensors and Engine.
 
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John DiMaggio
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Hi Robert,

Tourney probably already started by now but as others have mentioned, I like list 3 the most. EH on a falcon opens up a lot of fun maneuvering options, and fire-control system will help against opposing large ships/4 ship rebels. I do worry about swarm lists, but EH might let you out maneuver low PS TIEs, while Luke will let you collide without too many consequences. Best of luck!
 
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Robert M.
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Unfortunately, the tournament was canceled--a week ago, apparently, but since it's a local con run by volunteers, the cancellation didn't make it on to the website. cry

Thanks for all the feedback, though! It won't be in vain, I promise.
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Neil, the Tusken Tactician
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You tease.
 
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Michael Juneau
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3 TIE Advanced....


...is the maximum humiliation you can dish out if you end up winning.
 
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Joseph Woodworth
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6 HWK's have that honor I think.
 
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Swampy Crocker
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Mu0n wrote:
3 TIE Advanced....


...is the maximum humiliation you can dish out if you end up winning.

Why not 4? One of my friends did it to me, quite effectively I might add.
 
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Robert M.
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Hey! So this time it's a for-real store championship tomorrow, and real life (meaning this guy) has once again interfered with practice and even with list-building, so I'll be going in cold.

My Jan and Chewie list candidates haven't changed from the OP, but I've added a different double-Firespray list:

* Kath Scarlet (38) + Marksmanship (3) + Rebel Captive (3)
* Bounty Hunter (33) + Recon Specialist (3)
* Howlrunner (18) + Squad Leader (2)

It's got pretty healthy pilot skill, and it has the fun bit of using Howlrunner as pure support. Both Firesprays are fairly defensive, and either one will make for a very strong endgame piece (particularly if he or she is still getting free evade actions from Howlrunner).

It's really hard for me to choose, honestly. So help!

 
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Jeff Wilder

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I think it depends on your state of mind and your goals.

If you want the best chance to perform decently with a minimum amount of stress during play, go with Bluebacca. (But for God's sake, ditch Luke and the FCSes for Gunner and AdvS.)

If you just want to fly for as much fun as possible, fly the Firespray-31s. The Firespray is just a fun ship to fly.
 
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Jeff Dunford
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Vorpal Sword wrote:
Hey! So this time it's a for-real store championship tomorrow, and real life (meaning this guy) has once again interfered with practice and even with list-building, so I'll be going in cold.

My Jan and Chewie list candidates haven't changed from the OP, but I've added a different double-Firespray list:

* Kath Scarlet (38) + Marksmanship (3) + Rebel Captive (3)
* Bounty Hunter (33) + Recon Specialist (3)
* Howlrunner (18) + Squad Leader (2)

It's got pretty healthy pilot skill, and it has the fun bit of using Howlrunner as pure support. Both Firesprays are fairly defensive, and either one will make for a very strong endgame piece (particularly if he or she is still getting free evade actions from Howlrunner).

It's really hard for me to choose, honestly. So help!


I'd probably swap Squad Leader for Swarm Tactics. This lets the Bounty Hunter shoot at PS8 and lets Howlrunner take Evade or Focus to hopefully stick around a little longer.
 
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Robert M.
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Vorpal Sword wrote:

* Kath Scarlet (38) + Marksmanship (3) + Rebel Captive (3)
* Bounty Hunter (33) + Recon Specialist (3)
* Howlrunner (18) + Squad Leader (2)

I ended up running this, and got stomped (1-3, and coming in 11th of 11 players). As an example of how things went, in each of my first two games, Howlrunner was killed in a single shot by a ship with no tokens to modify dice; in the first match, it was through an asteroid.

I don't think it's a bad list; it's certainly fun to watch the pile of stress tokens on your opponent's ships grow and grow, and the first-place player actually had a very similar list. But with a limited number of attacks and ships, particularly what is now clearly a B-wing heavy meta, you have to rely on both your attack and defense dice to cooperate. If they don't, you're in trouble.

 
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John DiMaggio
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Vorpal Sword wrote:
Vorpal Sword wrote:

* Kath Scarlet (38) + Marksmanship (3) + Rebel Captive (3)
* Bounty Hunter (33) + Recon Specialist (3)
* Howlrunner (18) + Squad Leader (2)

I ended up running this, and got stomped (1-3, and coming in 11th of 11 players). As an example of how things went, in each of my first two games, Howlrunner was killed in a single shot by a ship with no tokens to modify dice; in the first match, it was through an asteroid.

I don't think it's a bad list; it's certainly fun to watch the pile of stress tokens on your opponent's ships grow and grow, and the first-place player actually had a very similar list. But with a limited number of attacks and ships, particularly what is now clearly a B-wing heavy meta, you have to rely on both your attack and defense dice to cooperate. If they don't, you're in trouble.


Bummer, sorry man! Win some, ya lose some. I like the stress-inducing mechanic but currently it's a bit clunky on Kath. I think come Ion pulse missiles and the new stress droid, we'll see some more fluid (and less point-hungry) methods of inducing stress. Especially with so many B-wings in the current meta, I see the firespray suffering a bit due to it's huge blind-spots. Often, it's all to easy to hide in them with Adv Sensor B-wings, even just with timely barrel rolls. That and I see so many 4-ship rebel builds, it's crazy. I think the last tourney of 12 or 13 people, there were more than 1/2 that had 4-ship rebel builds.

How'd the BH + Recon work for ya? I still feel that's really strong against certain builds, especially PS 2 Rookie X-wings. BH's just eat'em up.

I have a friend that likes to play Kath with a few PtL interceptors and he makes me look silly sometimes with his mobility vs. my stressed ships .

Better luck next time!
 
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Nicksib wrote:
... as I think putting squad leader on a Green is dubious; you may find that the A-wing doesn't naturally want to keep within range of the B's just because of the differences in dials. But then again, maybe you have a really good plan for how to fly it.



it's quite easy actually, simply put the Awing at a 45deg and have it do a series of hard turn 1s. Since the Awing would be using squad leader every turn anyway, you don't really need to have it pointed towards the enemy (and even if he is pointed towards the enemy, his 2atk dice wouldnt be able to hit anything barring exceptional luck anyway)

in the pic above, both Bwings have HLCs on them, and the Xwing is a normal rookie
 
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Robert M.
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JohnnyD144 wrote:
Bummer, sorry man! Win some, ya lose some.
The first match wasn't bad; it was closer than the final score looked, and my opponent was a great guy. The second match was the real killer; I didn't like my opponent's list (Wedge+Expose/3x Blue) and I didn't like his initial deployment, but he ended up accidentally blocking a lightly-damaged Kath and then, IIRC, doing 8 damage to her with 10 attack dice.

JohnnyD144 wrote:
I like the stress-inducing mechanic but currently it's a bit clunky on Kath...

How'd the BH + Recon work for ya? I still feel that's really strong against certain builds, especially PS 2 Rookie X-wings. BH's just eat'em up.


Unfortunately I saw exactly two X-wings all day. It was a Rebel-heavy tournament--7 lists of 11, IIRC--and every one had at least one B-wing. Weirdly, there were also 4 HWKs across three lists, and zero Falcons.

Kath worked nicely some of the time, but mostly due to high PS rather than her ability. If I run a similar list again, I'll be swapping her out for another Hunter, I think. The Hunter + Recon is one of my favorite combos, too, although it depends on being able to actually roll something other than blanks... shake
 
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Allen T
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I went into my last tournament expecting rebel, B-Wing heavy competition, and was suprised to see most people flying Imperial, many of which were built to compete primarily against B Wings. It was kind of funny.
 
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John DiMaggio
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monkeykins wrote:
I went into my last tournament expecting rebel, B-Wing heavy competition, and was suprised to see most people flying Imperial, many of which were built to compete primarily against B Wings. It was kind of funny.

Ha! This, so this. I think this is exactly what happened last year at my first regionals. I expected a heavy falcon meta, brought a TIE swarm and found nothing but imperial interceptors withs stealth devices yuk. Alas, I did not hit much that day.

Vorpal Sword wrote:

Kath worked nicely some of the time, but mostly due to high PS rather than her ability. If I run a similar list again, I'll be swapping her out for another Hunter, I think. The Hunter + Recon is one of my favorite combos, too, although it depends on being able to actually roll something other than blanks... shake

Yeah, I like Kath sometimes just for the elite pilot talent and PS 7. Pretty good against daggers, biggs, garvens, and the increasing PS 4-6 we're seeing. Also, Push the Limit + Recon specialist. Focus/focus/evade is pretty amazing on a BH . Also, PtL + Navigator can be neat, if you get blocked you can alter course to avoid that asteroid. It can also have the effect of NOT getting blocked as your opponent knows you have navigator, which is still a win in my book .

As a side note, I see a lot of people use marksmanship to proc her ability, eh, too many points for me. I think I'd rather spend 0 points and just use target-lock and increase the chance to roll natural crits. If I get 'em great, if not, I saved 3 points. Otherwise, I'd consider running Determination (or Push the Limit), pilot crit's on a BH can be devastating.

But as you said, for the points, I think I'd usually just run a stock BH rather than the named ones. Good luck next time, Robert!
 
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Allen T
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Vorpal Sword wrote:
JohnnyD144 wrote:
Bummer, sorry man! Win some, ya lose some.
The first match wasn't bad; it was closer than the final score looked, and my opponent was a great guy. The second match was the real killer; I didn't like my opponent's list (Wedge+Expose/3x Blue) and I didn't like his initial deployment, but he ended up accidentally blocking a lightly-damaged Kath and then, IIRC, doing 8 damage to her with 10 attack dice.

JohnnyD144 wrote:
I like the stress-inducing mechanic but currently it's a bit clunky on Kath...

How'd the BH + Recon work for ya? I still feel that's really strong against certain builds, especially PS 2 Rookie X-wings. BH's just eat'em up.


Unfortunately I saw exactly two X-wings all day. It was a Rebel-heavy tournament--7 lists of 11, IIRC--and every one had at least one B-wing. Weirdly, there were also 4 HWKs across three lists, and zero Falcons.

Kath worked nicely some of the time, but mostly due to high PS rather than her ability. If I run a similar list again, I'll be swapping her out for another Hunter, I think. The Hunter + Recon is one of my favorite combos, too, although it depends on being able to actually roll something other than blanks... shake

Yeah, that guy from your first match really likes his Y Wings... (That was my cousin, who I finally talked into going to his first tournament)
 
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Robert M.
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monkeykins wrote:
Yeah, that guy from your first match really likes his Y Wings... (That was my cousin, who I finally talked into going to his first tournament)
I think I forget sometimes how small this community still is. Tell him I said hi. cool

But I sort of agree with him. If highly maneuverable and hard-to-kill B-wings are going to keep burning up the metagame, I think Y-wings with Ion Turrets are going to start showing up at the top of tournament lists more and more often.
 
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Allen T
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His first version of that squad had ion cannons on the B Wings as well, for that very reason. I tried to talk him into Grey Squad, if only so he could probably be the first person to ever bring a Grey squad pilot to any tournament ever.
 
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Matthew Scott
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Vorpal Sword wrote:
The second match was the real killer; I didn't like my opponent's list (Wedge+Expose/3x Blue)...

Because Wedge doesn't die fast enough normally??? I will never understand that combo...
 
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Robert M.
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scomatt9 wrote:
Vorpal Sword wrote:
The second match was the real killer; I didn't like my opponent's list (Wedge+Expose/3x Blue)...

Because Wedge doesn't die fast enough normally??? I will never understand that combo...
No, no. It's not because you want Wedge to die more quickly; it's that you want him to do less damage. Dying more quickly is just a side effect.

(...says the guy who failed to kill any ship in the list. cry)
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