Daniel U. Thibault
Object of the game:
For children to match, sequence, and create stories. Each player chooses a character card and tries to be the first to collect all five story cards associated with that character. When the cards are arranged in order, the child tells a story.
Use the same number of character cards as players, and pick out the five story cards that go with each character. Put the unused cards aside. (Advanced players may wish to play with all of the cards at once)
Mix the character cards face down on the table. Each player chooses one card. Then mix the story cards face down on the table, and arrange them in several rows.
Part I: Memory
The youngest player goes first and turns over one of the story cards so that everyone can see it. If the story card belongs to his character, he keeps it and turns over another card. He continues until he turns over a card that does not belong to his character. The card is turned face down in the same position. The turn then passes to the player on the left.
Players try to remember what cards have been turned up so they can collect their story cards faster.
The first player to collect all five story cards for his character wins, but the others keep playing until everyone has all their story cards.
Part II: Telling a story
Now each player arranges the story cards in order. "Reading" from left to right, players take turns telling each other the stories. For every set of cards, more than one story is possible. The game is over when all players have told their stories.
Notes to parents:
1. A four- or five-year-old may need help in arranging the cards in logical sequence and then telling a story around the cards. You can help by doing this for the childonce, and letting him repeat the story. Then "read" the first three cards and let the child finish the story.
2. As they grow adept at playing the game, children will enjoy embellishing the tale, but in doing so they may lose the thread of the plot altogether. You may want to guide your child through the story by asking a question or two. For example: "What did the kitten do next?", "What happened when the kitten played with the yarn?".
3. Some of the story cards can be arranged several different ways. If you find players are repeating the same ones, encourage them to try new stories.
4. TELL-A-STORY is fun for independent as well as group play.
5. For a more challenging memory game, expereinced players may use all the story cards, even if not using all the character cards.
Thanks for this.
I picked up a copy, but the rules weren't included.
stuart and anne till
Thanks for posting, bought a charity shop copy with no rules!