TJ Dunbar
United States
Brooklyn
New York
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Hail and Well Met!
I am open to Playtesting of a mechanic for a game a group of us are developing.

Two Players each control a Castle on either side of the Battlefield. Players play cards from their hand onto the gameboard, and these cards Charge the opposing Castle based on the text on the cards and your Action choices. Victory is through destruction of your opponents Castle by bringing their Castle from 10 Health to 0 Health. Fun is created by cards with in-play Abilities to keep them alive, move more quickly, lateral, resurrect, summon allies, surprise, phase (dissipate), and even ranged attacks that can swing with the momentum of battle!

Customizable means the cards in your Faction deck can be optimized before battle.
Spatial means relating to the space where the physical card is on the gameboard.

The Print and Play Cards are all on our website, or I can GM the files to you.
http://www.momentumvolsk.com/#!print-n-play/c1um3

Please let us know what you think!
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Nate K
United States
Illinois
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Re: 'Castle Assault - Welcoming Playtesting Feedback and all constructive criticisms'
This is actually really solid. Nothing tremendously ground-breaking, but I also don't see anything wrong with it. Seems like it would be a fun customizable two-player game.
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