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Subject: Doing a research paper on wargames rss

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I'm doing a research paper on wargame simulations for a class here at Texas Tech I'm taking as part of my Strategic Studies grad certificate. I thought the erudite folks here might be willing to provide some assistance.

I recently finished Sabin's Simulating War book and am currently working on Perla's Art of Wargaming. I'm looking for any other books that might be valuable. And journal articles would be helpful too.

Here's what I have for an outline now:

1) The history of wargames
2) The benefits of wargames (training, decision-making, historical understanding, etc.)
3) Designing wargames
a) A fundamental issue: Realism vs. Playability
b) Terrain
c) Command and Control
d) Fog of War
e) Logistics
f) Conflict Resolution
g) Victory
4) The future of wargames

I need to hit about 20 pages or so. It's due in May. The focus is on the hobby side as opposed to the professional military side. I would love to be able to refer to actual wargames and the mechanics they use.

Any advice or suggestions would be greatly appreciated. I'm excited about this project and want to do a good job.

Thanks!

Brian
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Alan Richbourg
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Include "Do You Want Total War?" by Darren Kilfara.
 
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Simon DeS***
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i think Dunnigan wrote this http://loakes.game-host.org/limeyyankgames/games/resour~1/co...

and its worth a look.
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Sim Guy
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Pick up a copy of James Dunnigan's Complete Wargames Handbook if you can find it (amazon url below).

http://www.amazon.com/Complete-Wargames-Handbook-Play-Design...

It's a little dated, and the state of the art has certainly advanced, but everything you ask for is in there, and the basic tenets still apply. There are few if any game designers that have created more wargames than Dunnigan. He no longer designs games, but he keeps his eye on the subject and maintains a web site devoted to military matters, including wargamming. at http://www.strategypage.com/

Good luck!
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I did the 6-year plan and didn't even need the book.shake
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Chris
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Interesting, I think Philipp Sabin's Simulating War will also help you.
As a matter of fact, I will do a research paper on wargames as well this semester. In linguistics, researching the use of modal auxiliaries of obligation in wargame rulebooks. Good luck with your paper, I'd love to see yours once it is finished!
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That's great! So go get your ass to work on it and quit playing on the Internet.
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http://oai.dtic.mil/oai/oai?verb=getRecord&metadataPrefix=ht...

(pdf url within)

This monograph, while dated, will help establish the importance of wargaming in the military.

Here's a journal article from 2012: http://www.dodccrp.org/events/17th_iccrts_2012/post_conferen...

Wargaming as a recruitment tool: http://www.umt.edu/udwpa/docs/juneryan.pdf

A good one about wargaming's history of use in the military: http://www.defence.gov.au/adc/docs/Publications2013/02_Orme%...

I'll see if I can cook up anything else tomorrow morning over my coffee.
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http://boardgamegeek.com/thread/1118477/academic-article-on-...
 
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ElFluppe wrote:
Interesting, I think Philipp Sabin's Simulating War will also help you.
As a matter of fact, I will do a research paper on wargames as well this semester. In linguistics, researching the use of modal auxiliaries of obligation in wargame rulebooks. Good luck with your paper, I'd love to see yours once it is finished!

For pity's sake, not that tired old subject again!
.
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bwridge wrote:
Here's what I have for an outline now:

1) The history of wargames
2) The benefits of wargames (training, decision-making, historical understanding, etc.)
3) Designing wargames
a) A fundamental issue: Realism vs. Playability
b) Terrain
c) Command and Control
d) Fog of War
e) Logistics
4) The future of wargames
Isn't that one section alone enough for dozens of papers?
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Holman
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Jon Peterson's big Playing at the World includes a lot of information on the growth of the hobby.

I have to suggest, though, that your outline promises way more than anyone could ever squeeze into a 20-page paper.
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Volko Ruhnke
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Nicholas Palmer's "Comprehensive Guide" gives an engaging look at the state of the art as of the 1970s -- http://www.amazon.com/The-Comprehensive-Guide-Board-Wargamin...
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Richard Hecker
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"Wargames: from gladiators to gigabytes" by Martin Crefield

http://www.cambridge.org/au/academic/subjects/politics-inter...


(Disclosure: I work for Cambridge University Press)
 
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Michael Sommers
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bwridge wrote:
I recently finished Sabin's Simulating War book and am currently working on Perla's Art of Wargaming. I'm looking for any other books that might be valuable. And journal articles would be helpful too.
Both of those books have extensive bibliographies, especially Sabin. You should start there.
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Michael Sommers
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PaulWRoberts wrote:
I have to suggest, though, that your outline promises way more than anyone could ever squeeze into a 20-page paper.
That's what I was going to say. I would suggest drastically narrowing the scope of the paper to just one of the topics you list. You might, for instance, survey how different games handle command control, or fog of war. (I am assuming that your audience are familiar with the general idea of wargames, either hobby or professional.)
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Thomas Heaney
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I'd say that your outline is nearly complete, needing only:

f) Fundamental Question: Is Twilight Struggle as "Wargame"
g) The Case for Case Blue.

But otherwise, it sounds great.
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isaacc wrote:
ElFluppe wrote:
Interesting, I think Philipp Sabin's Simulating War will also help you.
As a matter of fact, I will do a research paper on wargames as well this semester. In linguistics, researching the use of modal auxiliaries of obligation in wargame rulebooks. Good luck with your paper, I'd love to see yours once it is finished!

For pity's sake, not that tired old subject again!
.

What else am I supposed to do in the wonderful and thrilling world of linguistics...snore
(and then having chosen the modal auxiliary topic...)
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Christopher KrackerJack
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Not sure what the ground rules for your paper are, but if you want to tie wargaming to the conduct of warfare, then you have to address On War and it's role in the development of modern wargaming. Among many other concepts in his theory of war, Clausewitz advocates for the historical study of battles among professionals. His overall concept has been referred to as "surmise." Essentially, he realized that much about historical battles could not be known, but modern (to him) military professionals should be able to surmise conditions on the battlefield and use this "surmised" knowledge as an educational tool. In practice, he invented a structured technique for military officers to replay battles in the roles of historical commanders under known and surmised conditions. This practice very closely mirrors modern wargaming in concept.
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war Games by Thomas b Allen published 1987

Editorial Reviews
From Library Journal
Allen, author of Rickover, has written a solid nontechnical introduction to the development and use of military simulation. He includes abundant anecdotes and information drawn from various levels of the "war gaming hierarchy." Of particular interest is the 1982 game "Ivy League" simulating a full-scale nuclear exchange, an exercise whose details were "leaked" as a "demonstration of Washington's ability to react to a decapitating attack." Some readers will find the book alarming; others will take comfort in Allen's description of the professionalism of the strategists and their efforts to"validate" the games' results. Although the absence of a conclusion is regrettable, this is recommended for public and academic libraries. Zachary T. Irwin, Humanities and Social Sciences Div., Behrend College-Penn State Univ., Erie
Copyright 1987 Reed Business Information, Inc. --This text refers to an out of print or unavailable edition of this title.
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Lawrence Hung
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For journals, you should dig out some long OOP Zone of Control magazine. It's deep and detailed and touch on the theory side a bit with the games they reviewed.
 
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bwridge wrote:

a) A fundamental issue: Realism vs. Playability

Brian

It may be interesting to note that ASL, to many tactical wargamers, is the holy grail of wargaing, yet those very same gamers and others alike will also secretly. or openly, tell you that it does not model tactical warfare to the same depth as the rulebook.
This may prove that all we really want is a fun satisfying wargame and if we find such a game that we are able to overlook any anomalies, no matter how large they may be.
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Modeling Armed Conflicts: http://www.sciencemag.org/content/336/6083/865.short
(Text available after free registration.)

I had no idea this journal existed! http://sag.sagepub.com/content/by/year
(It might be all you need.)

Games in the study of history: http://website.education.wisc.edu/kdsquire/tenure-files/manu...
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Lawrence Hung
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For Sage journals, you need to pay to have access, right?
 
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Lawrence Hung wrote:
For Sage journals, you need to pay to have access, right?

Yes, unfortunately. I'm hoping that the Texas Tech Graduate Library has a subscription.
 
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