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Subject: Playtest 188 (Rounds 1-3) rss

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Keng Leong Yeo
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小富靠勤,中富靠智,大富靠德。
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Introduction

I am one of the co-designers of Three Kingdoms Redux. The other co-designer is none other than my better half, Christina Ng.

As you may expect, I have taken part in many a playtest (total of 191 playtests at the time of writing). Despite being the co-designer, I can't say I am very good at my own game; My Significant Other beats me regularly, as do our more frequent playtesters. One of them is my Significant Other's younger brother. He has been playtesting with us on a weekly basis since his graduation in May 2013, and has improved to the extent of beating us me regularly. blush

My Significant Other had posted the draft rules a while back. It is perhaps appropriate now to run through one of those playtests, so that BGG users who have downloaded and read the rules can develop a better understanding of the rules and gameplay.

This session report pertains to a recent playtest with her brother, playtest 188, which turned out to be a very tight game. The session report is split into three parts, owing to its length. This is part 1 of 3, and covers rounds 1 to 3.

Players
Wei 魏
Christina Ng
Singapore
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说了又不听,听了又不懂,不懂又不问,问了又不做,做了又做错,错了又不认,认了又不改,改了又不服,不服又不说,那你要我怎麽办?
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Wu 吳
Keng Leong Yeo
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小富靠勤,中富靠智,大富靠德。
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Shu 蜀
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Game Setup

Criterion Markers: Combat for Control Han Emperor, Administration for Win Popular Support

Dealt State Enhancement Cards:
Wei: Square-pallet Chain Pumps, Stable, Weapon Trading Post (Unification), Tax Modification System (Separation)

Wu: Barter Market, Hereditary Army System, Imperial Academy (Unification), Imperial Jade Seal, Puppet Theatre (Separation)

Shu: Harbour, Office of Minister of Finance, Spear Armoury (Unification), Bronze Sparrow, Mobile Siege Tower, Pulp Papermaking (Separation)

During the game, the three states got to draw other state enhancement cards via the Import Technology action. These are listed here for completeness:
Wei: Crossbow Armoury, Military Habitation System, Nine Bestowments (Unification), Iron Armour, Battering Ram (Separation)
Wu: Wooden Ox (Unification)
Shu: Training Ground, Garrison (Unification)

Initial Recruitment:
Wei: Cao Cao, Jia Xu, Sima Yi, Yu Jin, Zhang He, Cheng Yu, Guo Jia
Wu: Sun Jian, Ling Cao, Taishi Ci, Zhuge Jin, Chen Wu, Ding Feng, Lu Meng
Shu: Liu Bei, Ma Chao, Zhuge Liang, Jiang Wan, Jiang Wei, Wang Ping, Yan Yan

Crossed out generals are generals not recruited during the draft.


Round 1

Conflict Phase

Select Alliance Action Space:

Bid turn order: Wei 1st, Wu 2nd, Shu 3rd

Shu spots the potential of *Zhuge Liang with the *Office of Minister of Finance state enhancement card in hand and chooses to recruits him. Shu therefore proposes Develop Marketplace or Collect Tax action space as the alliance action space. Wu’s initial recruitment leaves it a little weak on the Administration side, and agrees to the proposal.

*Zhuge Liang: After Zhuge Liang takes the "develop farm/develop marketplace actions" and there is at most 2 flipped farm/marketplace tokens on Shu’s farm/marketplace development space after he does so, he receives 2 rice/gold.
*Office of Minister of Finance (no prerequisite, costs 1 popular support, 1 VP): Collect tax immediately after you construct this state enhancement.

Bidding:
State
Wei
Wu
Shu
Wei
Wu
Shu
Wei
Wu
Shu
Wei
Wu
Wei
General Assigned
*Zhang He (combat 4)
*Sun Jian (combat 4) + 1
Ma Chao (combat 5)
Jia Xu (administration 5)
Ling Cao (combat 4)
Liu Bei (administration 4) + 2 popular support
*Sima Yi (administration 5)
*Zhuge Jin (administration 4)
*Zhuge Liang (administration 5)
Yu Jin (combat 4)
*Taishi Ci, passes turn
Cao Cao (administration 5)
Action Space
Recruit Armies
Produce Crossbows/Vessels
Produce Spears/Horses
Develop Farm or Harvest
Demand Tribute
Construct State Enhancement
Hire Instructor and/or Import Technology
Develop Marketplace or Collect Tax
Develop Marketplace or Collect Tax
Control Han Emperor

Win Popular Support

*Zhang He: At the end of the round when Zhang He is recruited, he receives 1 untrained army and 2 horses. After he takes the "recruit armies action" or "train armies action", he receives 1 horse.
*Sun Jian: When Sun Jian is the first general assigned by Wu, his contribution towards the combat total is increased by 1.
*Sima Yi: When Sima Yi takes the "import technology action", he draws 1 state enhancement card from both the Separation and Unification decks instead.
*Zhuge Jin: When Wu is in the alliance and Zhuge Jin takes the "alliance action", he receives 1 rice before taking the action. If Wu is not in the alliance and takes at most 4 actions in the round, Zhuge Jin receives 2 rice before Wu takes its actions.
*Zhuge Liang: After Zhuge Liang takes the "develop marketplace action"/"develop farm action" and there is at most 2 flipped marketplace/farm tokens on Shu's marketplace/farm development space after he does so, he receives 2 gold/rice.
*Taishi Ci: At the end of the round when Taishi Ci is recruited, Wu receives 1 trained army and 1 weapon of his choice if he is not assigned during the Conflict Phase.

Short Analysis of Bidding:

Wei: With the most manpower, Wei dominates bidding in the first two rounds. Although Zhang He's combat is 4 and can be outbid by the likes of Sun Jian and Ma Chao, Wei still wins the action space easily due to its threat of numerical superiority. Wei also keeps *Cao Cao to the last as his skill of prevailing ties in bids maintains pressure on the other players.

Wu: Wu's initial recruitment of *Taishi Ci is geared towards stationing *Ling Cao at a border location as soon as possible, so as to start activating and taking advantage of his skill. Wu has therefore planned for bidding with only three generals this round, and any action spaces it wins this round is a bonus.

Shu: The alliance action space is important to Shu in early rounds, as it more or less guarantees Shu gets its top priority action space, provided it is able to convince Wu to bid for the alliance action space. In this case, Wu does. Shu also deems the construct state enhancement action as high priority and places a bid of 6 on it. The additional popular supports placed with *Liu Bei act as protection against Cao Cao; Wei would have to assign two generals to the action space to win it.

*Cao Cao: Cao Cao prevails in cases of ties of totals during bidding.
*Taishi Ci: At the end of the round when Taishi Ci is recruited, Wu receives 1 trained army and 1 weapon of his choice if he is not assigned during the Conflict Phase.
*Ling Cao: At the end of each round after Ling Cao has been stationed with a naval unit, Wu's tribal relations level is increased by 1 (or maintained at 12) instead if Wu did not take the "improve tribal relations action" that round.
*Liu Bei: If Liu Bei bids for an action space with popular support tokens, 1 of the popular support tokens is returned to Shu after he takes his action or when he returns to Shu's hand.

Resolution Phase

Action turn order for current round: Wei 1st, Wu 2nd, Shu 3rd
Bid turn order for next round: Wei 1st, Wu 2nd, Shu 3rd

Action taking:
State
Wei




Wu


Shu
General
Jia Xu
Zhang He
Sima Yi
Cao Cao
Yu Jin
Sun Jian
Ling Cao
Zhuge Jin
Ma Chao
Liu Bei
Zhuge Liang
Action Taken
Develops farm by 1 level
*Collects 2 untrained armies and 1 horse
*Pays 1 rice to flip 2 untrained armies, draws 2 state enhancement cards
Collects 1 popular support
Pays 1 gold, promotes 1 rank, leaves Yu Jin face down on action space
Collects 2 crossbows
Collects 1 untrained army
*Collects 1 rice and develops marketplace by 1 level
Collects 2 spears
Constructs *Spear Armoury
*Collects 2 gold and develops marketplace by 1 level

*Zhang He: At the end of the round when Zhang He is recruited, he receives 1 untrained army and 2 horses. After he takes the "recruit armies or train armies actions", he receives 1 horse.
*Sima Yi: When Sima Yi takes the "import technology action", he draws 1 state enhancement card from both the Separation and Unification decks instead.
*Zhuge Jin: When Wu is in the alliance and Zhuge Jin takes the "alliance action", he receives 1 rice before taking the action. If Wu is not in the alliance and takes at most 4 actions, Zhuge Jin receives 2 rice before Wu takes its actions.
*Spear Armoury (no prerequisite, costs 1 spear + 2 gold, 2 VPs): After taking the "produce spears/horses action" to produce 2 spears, you receive 1 additional spear.
*Zhuge Liang: After Zhuge Liang takes the "develop farm/develop marketplace actions" and there is at most 2 flipped farm/marketplace tokens on Shu's farm/marketplace development space after he does so, he receives 2 rice/gold.

Reduce Tribal Relations Level: All states did not take the Improve Tribal Relations action and therefore reduce tribal relations levels by 1.

Receive/Activate Benefits (at end of round after all actions taken):
Wei: Places 2 Wei bid tokens on *Yu Jin's general card.
Wei: *Zhang He receives one-off benefit of 1 untrained army and 2 horses at the end of the round he was recruited.
Wu: *Taishi Ci receives one-off benefit of 1 trained army and 1 vessel as he was not used on a bid during the round he is recruited.
Shu: Places 4 horses on *Ma Chao's general card.

*Yu Jin: At the end of the round when Yu Jin is recruited, place 2 Wei bid tokens on this card. During the Conflict Phase, after the "alliance action" has been selected, Wei may return 1 Wei bid token to join the alliance.
*Zhang He: At the end of the round when Zhang He is recruited, he receives 1 untrained army and 2 horses. After he takes the "recruit armies or train armies actions", he receives 1 horse.
*Taishi Ci: At the end of the round when Taishi Ci is recruited, Wu receives 1 trained army and 1 weapon of his choice if he is not assigned during the Conflict Phase.
*Ma Chao: At the end of the round when Ma Chao is recruited, place 4 horses on this card. At the end of each subsequent round, Shu receives 1 of these horses if Shu has 2 horses in its supply (they breed).

Update and Maintenance

Flip criterion markers, Wei receives Han Emperor token, no upkeep required, no military VPs awarded, round track marker advanced to Round 2.


Round 2

Conflict Phase

Select Alliance Action Space:

Bid turn order: Wei 1st, Wu 2nd, Shu 3rd

Wu and Shu are now aware that Wei has recruited *Yu Jin. Shu would like to continue activating *Zhuge Liang's skill but has to balance that against allowing Wei to benefit via it activating Yu Jin's skill. Shu ultimately picks Develop Farm or Harvest as the alliance action space, albeit reluctantly, as it deems the former to be more important.

As expected, Wei activates Yu Jin's skill by returning one bid token on Yu Jin's general card to the general supply and joins the alliance.

*Yu Jin: At the end of the round when Yu Jin is recruited, place 2 Wei bid tokens on this card. During the Conflict Phase, after the "alliance action" has been selected, Wei may return 1 Wei bid token to join the alliance.
*Zhuge Liang: After Zhuge Liang takes the "develop farm/develop marketplace actions" and there is at most 2 flipped farm/marketplace tokens on Shu's farm/marketplace development space after he does so, he receives 2 rice/gold.

Bidding:
State
Wei
Wu
Shu
Wei
Wu
Shu
Wei
Wu
Shu
Wei
Wu
General Assigned
Zhang He (combat 4) + Han Emperor
*Sun Jian (combat 4) + 1
Ma Chao (combat 5)
Jia Xu (administration 5)
Taishi Ci (combat 5)
*Zhuge Liang (administration 5)
Sima Yi (administration 5)
*Zhuge Jin (administration 4)
Liu Bei (combat 3) + 1 popular support
Cao Cao (administration 5)
*Ling Cao (leadership 1) + 1 naval unit
Action Space
Produce Crossbows/Vessels
Recruit Armies
Produce Spears/Horses
Develop Marketplace or Collect Tax
Train Armies
Develop Farm or Harvest
Develop Farm or Harvest
Develop Farm or Harvest
Win Popular Support
Construct State Enhancement
Battle Wei – Wu

*Sun Jian: When Sun Jian is the first general assigned by Wu, his contribution towards the combat total is increased by 1.
*Zhuge Liang: After Zhuge Liang takes the "develop marketplace action"/"develop farm action" and there is at most 2 flipped marketplace/farm tokens on Shu's marketplace/farm development space after he does so, he receives 2 gold/rice.
*Zhuge Jin: When Wu is in the alliance and Zhuge Jin takes the "alliance action", he receives 1 rice before taking the action. If Wu is not in the alliance and takes at most 4 actions in the round, Zhuge Jin receives 2 rice before Wu takes its actions.
*Ling Cao: At the end of each round after Ling Cao has been stationed with a naval unit, if Wu did not take the "improve tribal relations action" that round, Wu’s tribal relations level is increased by 1 (or maintained at 12) instead.

Short Analysis of Bidding:

Wei: With the activation of *Yu Jin's skill, the Develop Farm or Harvest action space becomes a free-for-all action space in the round. Each state just needs to assign a general to it. *Cao Cao is kept to the last as a threat to the other states, particularly Shu, which it continues to enjoy numerical superiority over.

Wu: Wu enjoys the advantage of placing the final bid this round. It concentrates its efforts on building up its military base this round, as it is combat strong. *Ling Cao is assigned to a battle action space, winning it easily as he is the last general assigned. Wu's plan of activating/squeezing Ling Cao's skill for the rest of the game has come to fruition.

Shu: Shu needs a pair of horses to start benefiting from *Ma Chao's skill, and assigns its strongest combat general to the Produce Spears/Horses action space. Shu, on seeing Cao Cao still on Wei's hand, does not take the risk of assigning Liu Bei to the Construct State Enhancement action space. It assigns him to the safe spot of Win Popular Support, which depends on the combat criterion this round, instead.

Somewhat surprisingly, no one took any interest in the Control Han Emperor action space this round.

*Yu Jin: At the end of the round when Yu Jin is recruited, place 2 Wei bid tokens on this card. During the Conflict Phase, after the "alliance action" has been selected, Wei may return 1 Wei bid token to join the alliance.
*Cao Cao: Cao Cao prevails in cases of ties of totals during bidding.
*Ling Cao: At the end of each round after Ling Cao has been stationed with a naval unit, Wu's tribal relations level is increased by 1 (or maintained at 12) instead if Wu did not take the "improve tribal relations action" that round.
*Ma Chao: At the end of the round when Ma Chao is recruited, place 4 horses on this card. At the end of each subsequent round, Shu receives 1 of these horses if Shu has 2 horses in its supply (they breed).

Resolution Phase

Action turn order for current round: Wei 1st, Wu 2nd, Shu 3rd
Bid turn order for next round: Wei 1st, Wu 2nd, Shu 3rd

Action taking:
State
Wei



Wu




Shu
General
Zhang He
Sima Yi
Jia Xu
Cao Cao
Zhuge Jin
Sun Jian
Taishi Ci
Ling Cao

Liu Bei
Zhuge Liang
Ma Chao
Action Taken
Collects 2 vessels
Develops farm by 1 level
Develops marketplace by 1 level
Constructs *Stable
*Collects 1 rice and develops farm by 1 level
Collects 2 untrained armies
Trains 2 untrained armies
Stations Ling Cao at Xiao Yao Jin with 1 naval unit,
flips and places border location token on treasury space
Collects 1 popular support
*Collects 2 rice and develops farm by 1 level
Collects 2 horses

*Stable (no prerequisite, costs 1 horse + 2 gold, 2 VPs): After taking the "produce spears/horses action" to produce 2 horses, you receive 1 additional horse.
*Zhuge Jin: When Wu is in the alliance and Zhuge Jin takes the "alliance action", he receives 1 rice before taking the action. If Wu is not in the alliance and takes at most 4 actions, Zhuge Jin receives 2 rice before Wu takes its actions.
*Zhuge Liang: After Zhuge Liang takes the "develop farm/develop marketplace actions" and there is at most 2 flipped farm/marketplace tokens on Shu's farm/marketplace development space after he does so, he receives 2 rice/gold.

Reduce Tribal Relations Level: Shu reduces its tribal relations level by 1. Wei(*Jia Xu) maintains its tribal relations level. Wu(*Ling Cao) increases its tribal relations level by 1.

*Jia Xu: At the end of each even round, if Wei did not take the "improve tribal relations action", Wei's tribal relations level is maintained.
*Ling Cao: At the end of each round after Ling Cao has been stationed with a naval unit, Wu's tribal relations level is increased by 1 (or maintained at 12) instead if Wu did not take the "improve tribal relations action" that round.

Receive/Activate Benefits (at end of round after all actions taken):
Shu: Shu moves 1 horse from *Ma Chao's general card to its supply.

*Ma Chao: At the end of the round when Ma Chao is recruited, place 4 horses on this card. At the end of each subsequent round, Shu receives 1 of these horses if Shu has 2 horses in its supply (they breed).

Update and Maintenance

Flip criterion markers, Wei returns Han Emperor token to general supply, Wu pays 1 rice for stationed armies' upkeep, Shu pays 1 rice for popular support upkeep, 1 military VP awarded for Wu, round track marker advanced to Round 3.


Round 3

Conflict Phase

Recruitment:
Wei: Xiahou Dun, Xun Yu, Zhang Liao
Wu: Huang Gai, Lu Su, Gan Ning , Zhang Zhao
Shu: Chen Dao, Li Yan, Fei Yi, Liao Hua

Crossed out generals are generals not recruited during the draft.

Select Alliance Action Space:

Bid turn order: Wei 1st, Wu 2nd, Shu 3rd

Wei can still activate *Yu Jin's skill one more time and Wu and Shu are well-aware of that. Shu is therefore faced with a similar situation as the start of Round 2, i.e. whether to activate Zhuge Liang's skill but allowing Wei to benefit by activating Yu Jin's skill. Shu again chooses to the former by picking Develop Marketplace or Collect Tax as the alliance action space

Wei does activate Yu Jin's skill by returning the last bid token on his general card to the general supply and joins the alliance. This will give Wei a healthy lead in the domestic development category, whilst potentially providing it with the resources needed for stationing armies at border locations in later rounds.

*Yu Jin: At the end of the round when Yu Jin is recruited, place 2 Wei bid tokens on this card. During the Conflict Phase, after the "alliance action" has been selected, Wei may return 1 Wei bid token to join the alliance.
*Zhuge Liang: After Zhuge Liang takes the "develop farm/develop marketplace actions" and there is at most 2 flipped farm/marketplace tokens on Shu's farm/marketplace development space after he does so, he receives 2 rice/gold.

Bidding:
State
Wei
Wu
Shu
Wei
Wu
Shu
Wei
Wu
Shu
Wei
Wu
Shu
Wei
Wu
Shu
Wei
General Assigned
Jia Xu (administration 5) + 1 popular support
*Sun Jian (combat 4) + 1
Ma Chao (combat 5)
Xiahou Dun (combat 5)
Huang Gai (administration 3)
Li Yan (combat 4)
*Sima Yi (administration 5)
*Lu Su (administration 5)
*Chen Dao (combat 4)
Zhang He (combat 4)
*Zhuge Jin (administration 4)
*Zhuge Liang (administration 5)
*Yu Jin (administration 2)
Taishi Ci (combat 5)
Liu Bei (administration 4) + 1 popular support
Cao Cao (leadership 2) + 2 cavalry units
Action Space
Develop Farm or Harvest
Control Han Emperor
Recruit Armies
Produce Spears/Horses
Construct State Enhancement
Produce Crossbows/Vessels
Hire Instructor and/or Import Technology
Construct State Enhancement
Train Armies
Demand Tribute
Develop Marketplace or Collect Tax
Develop Marketplace or Collect Tax
Develop Marketplace or Collect Tax
Demand Tribute
Win Popular Support
Improve Tribal Relations

Wu decides not to move *Huang Gai at the end of bidding.

*Sun Jian: When Sun Jian is the first general assigned by Wu, his contribution towards the combat total is increased by 1.
*Sima Yi: When Sima Yi takes the "import technology action", he draws 1 state enhancement card from both the Separation and Unification decks instead.
*Lu Su: When Lu Su takes the "construct state enhancement action", the construction cost is reduced by 1 gold or 1 rice.
*Chen Dao: At the end of the round when Chen Dao is recruited, he receives 1 untrained army and 2 spears. After he takes the "recruit armies or train armies actions", he receives 1 spear.
*Zhuge Jin: When Wu is in the alliance and Zhuge Jin takes the "alliance action", he receives 1 rice before taking the action. If Wu is not in the alliance and takes at most 4 actions in the round, Zhuge Jin receives 2 rice before Wu takes its actions.
*Zhuge Liang: After Zhuge Liang takes the "develop marketplace action"/"develop farm action" and there is at most 2 flipped marketplace/farm tokens on Shu's marketplace/farm development space after he does so, he receives 2 gold/rice.
*Yu Jin : At the end of the round when Yu Jin is recruited, place 2 Wei bid tokens on this card. During each Conflict Phase, after the alliance action space has been selected, he may return 1 of these Wei bid tokens to join the alliance.
*Huang Gai: After all bids are made, Huang Gai may be moved, together with any Han emperor or popular support tokens placed with him, from a common action space to any empty common action space. A tie on the action space he left counts as a loss for Wu.

Short Analysis of Bidding:

Wei: Wei retains numerical superiority due to Wu's stationing of Ling Cao. It continues to put pressure on the other two states on the domestic development category. It also has an odd untrained army and tries to collect one more from the Demand Tribute action space, but is waylaid by Wu. Wei ultimately decides it is too costly to expend two generals on the Demand Tribute action space to collect just one untrained army. Instead, Wei uses its last general, Cao Cao, to improve tribal relations.

Wu: Wu's priority this round is the Construct State Enhancement action space, which it succeeds in winning. Towards the end of bidding, Wu finds itself with Taishi Ci and not many attractive action spaces to bid for. With also an odd untrained army in its supply, it places Taishi Ci on Demand Tribute action space to force Wei to waste one general, or to collect the untrained army to make up a pair. On completion of bidding, Wu has the option of moving *Huang Gai. However, the only available empty common action space is the Trade Rice and/or Trade Weapons action space, which does not provide Wu with much benefit for now. Taking an additional action also leaves Wu out of the alliance in the following round. Wu therefore decides against doing so.

Shu: Blocked out of the Recruit Armies action space in previous rounds, Shu makes that its priority this round. *Zhuge Liang continues to be put to work on the development action spaces. Towards the end of bidding, Shu takes a small calculated risk by placing Liu Bei on the Win Popular Support action space. Shu was counting on Wei to use Cao Cao to either support Zhang He on the Demand Tribute action space, which was under threat from Taishi Ci of Wu, or to take the Improve Tribal Relations action. The small gamble pays off.

*Huang Gai: After all bids are made, Huang Gai may be moved, together with any Han emperor or popular support tokens placed with him, from a common action space to any empty common action space. A tie on the action space he left counts as a loss for Wu.
*Zhuge Liang: After Zhuge Liang takes the "develop farm/develop marketplace actions" and there is at most 2 flipped farm/marketplace tokens on Shu's farm/marketplace development space after he does so, he receives 2 rice/gold.

Resolution Phase

Action turn order for current round: Wei 1st, Wu 2nd, Shu 3rd
Bid turn order for next round: Wei 1st, Shu 2nd, Wu 3rd

Action taking:
State
Wei




Wu



Shu
General
Jia Xu
Yu Jin
Xiahou Dun
Sima Yi
Cao Cao
Sun Jian
Zhuge Jin
Lu Su + Huang Gai
Taishi Ci
Ma Chao
Chen Dao
Li Yan
Zhuge Liang
Liu Bei
Action Taken
Develops farm by 1 level
Develops marketplace by 1 level
*Collects 3 horses
*Draws 2 state enhancement cards
Increases tribal relations level by 2 levels
Pays 1 gold, promotes 1 rank, leaves Sun Jian face down action space
*Collects 1 rice and develops marketplace by 1 level
Constructs *Hereditary Army System
Collects 1 untrained army
Collects 2 untrained armies
*Trains 2 untrained armies and collects 1 spear
Collects 2 vessels
*Collects 2 gold and develops marketplace by 1 level
Collects 1 popular support

*Stable (no prerequisite, costs 1 horse + 2 gold, 2 VPs): After you take the “produce spears/horses action” to produce 2 horses, you receive 1 additional horse.
*Sima Yi: When Sima Yi takes the “import technology action”, he draws 1 state enhancement card from both the Separation and Unification decks instead.
*Zhuge Jin: When Wu is in the alliance and Zhuge Jin takes the "alliance action", he receives 1 rice before taking the action. If Wu is not in the alliance and takes at most 4 actions, Zhuge Jin receives 2 rice before Wu takes its actions.
*Hereditary Army System (no prerequisite, costs 1 popular support, 1 VP): After you take the "produce spears/horses action" or "produce crossbows/vessels action", you receive 1 untrained army.
*Chen Dao: At the end of the round when Chen Dao is recruited, he receives 1 untrained army and 2 spears. After he takes the "recruit armies or train armies actions", he receives 1 spear.
*Zhuge Liang: After Zhuge Liang takes the "develop farm/develop marketplace actions" and there is at most 2 flipped farm/marketplace tokens on Shu's farm/marketplace development space after he does so, he receives 2 rice/gold.

Reduce Tribal Relations Level: Shu reduces its tribal relations levels by 1. Wu(*Ling Cao) increases its tribal relations level by 1.

*Ling Cao: At the end of each round after Ling Cao has been stationed with a naval unit, Wu's tribal relations level is increased by 1 (or maintained at 12) instead if Wu did not take the "improve tribal relations action" that round.

Receive/Activate Benefits (at end of round after all actions taken):
Shu: *Chen Dao receives one-off benefit of 1 untrained army and 2 spears at the end of the round he was recruited.
Shu: Shu moves 1 horse from *Ma Chao's general card to its supply.
Shu: *Li Yan constructs *Harbour.

*Chen Dao: At the end of the round when Chen Dao is recruited, he receives 1 untrained army and 2 spears. After he takes the "recruit armies or train armies actions", he receives 1 spear.
*Ma Chao: At the end of the round when Ma Chao is recruited, place 4 horses on this card. At the end of each subsequent round, Shu receives 1 of these horses if Shu has 2 horses in its supply (they breed).
*Li Yan: At the end of rounds 3, 6, 9 and 12, Li Yan may construct 1 state enhancement.
*Harbour (no prerequisite, costs 1 vessel + 2 gold, 2 VPs): After taking the "produce crossbows/vessels action" to produce 2 vessels, you receive 1 additional vessel.

Update and Maintenance

Flip criterion markers, Wu receives Han Emperor token, Wu pays 1 rice for stationed armies' upkeep, Shu pays 1 rice for popular support upkeep, 1 military VP awarded for Wu, round track marker advanced to Round 4.


Click here to continue on to Part 2!

You can also download the official session report via this link: Session Report 188
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Hugues Richard
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What matters in life is not the triumph nor the struggle but the triumph by tiebreaker.
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This, this... looks like a drooling masterpiece. You didn't just stop at economics and war like most games, you went on incorporating barbarian relations, inventions, a board shape that reminds of the I Ching and Jiaoshi Yilin hexagrams, alliances and so much flavor in every details.
I'm very impressed. thumbsup
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Keng Leong Yeo
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小富靠勤,中富靠智,大富靠德。
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My Significant Other spent some time to produce a neater version of the session report using images of the game components. You can download it via this link: Session Report 188

She also spotted a few parts where I omitted explanations of general/state enhancement benefits. I have edited the session report above to include them.
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