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Subject: easy way to fix the unexpected randomness while keeping the variety rss

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Kingbird X
United States
nyc
New York
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To those who think this game is too swingy because you only use some of the cards every game that they cannot predict what will happen.It is simple to fix. take 4(5 for first age) * (2+number of players) cards(minus a safe factors related to third row cards reservation, if you care to remember less cards.) per age. Show them to everyone. Now you can expect what will come out eventually and still keep the variety from game to game.
 
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Kingbird X
United States
nyc
New York
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You can adjust the percentage of cards shown to players before the start of each age,to fimd the sweet spot of balancing variety and predictivity for your team.
 
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Roger McKay
Canada
Bedford
Nova Scotia
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I am sure that some players are fine with the game as is, but I am considering using a balanced tableau for progression board. Similar totals of the various types of cards.
 
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Danny Wu
United States
New York City
New York
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Add a few more cards to the third row.
 
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Ron
Austria
Vienna
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β€œIt's all in the mind.” ― George Harrison
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Devoted Follower of the Most Holy Church of the Evil Bob. Possessed and down the road to become chaotic, evil & naughty. All hail the Evil Bob and his Stargate.
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I consider it a challenge, when some cards are in short supply. meeple
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Sisada Ransibrahmanakul
Thailand
Bangkok
Bangkapi
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my group use this fix numbers for each age. All random pick

8 for Building
4 for each card type

work great
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Liam
Scotland
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Moved from General to Variants.
 
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Derek Carver
United Kingdom
Cobham
Surrey, UK
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I very much like your idea Sisada because cards can at times be so perverse as to ruin a game. However might I suggest a minor modification? Instead of a split of 8 buildings and 4 of each of the rest why not make it 6 buildings, 3 of each of the rest, and then a random mix of all cards to make up the balance of your deck.

In this way you will get a decent basic mix ensuring a satisfactory game but nobody will know the precise number of each type in play, which will vary from gane to game - giving interest as intended but not varying so dramatically as to totally unbalance play.

Derek
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