8 Posts
Star Wars: XWing Miniatures Game» Forums » General
Subject: Running my first Tourny. Advice please.
Your Tags:  Add tags 
Popular Tags:  View All]  [
 So I'm running my first Tourny. It's a small town and I only expect 5  15 people turning out. Any advice on how to do bracketing?
 [+] Dice rolls
 David MontgomeryUnited States
Modesto
CaliforniaThe Shipyard  Star Trek Attack Wing spoilers and reviews 
As someone who's run small tournaments, what I do is random for the first round, then pair winners against winners for round 2. After that, you should have a small number of 20 players. At that point cut to the top 2 or 4. If 4, then 1v4 and 2v3, with winners of those matches in the finals.
 [+] Dice rolls

Here's an online program. I haven't used it yet, but it looks like it works pretty slick.
http://www.houseofholden.net/xwing/app/xwing.html
 [+] Dice rolls
 If you will have access to a computer for the event I would recommend using this free software available in the downloads section at AFM http://www.afewmaneuvers.com/ Just choose the XWing option and go from there. Pretty user friendly compared to most I've seen.
 [+] Dice rolls
 TravisCanada
New BrunswickI may be a pretty shitty boyfriend, but it turns out I’m actually a pretty damn good babysitter. 
I recommend you read up on swiss tournaments.
5 points for a win, 3 points for a win on time, 1 point for a each for a draw, 5 points for a Bye.
Example 9 man (random odd number)Quote:
Initial Ranking
1. A
2. B
3. C
4. D
5. E
6. F
7. G
8. H
9. IQuote:
Round 1
AH, A wins
BG, G wins on time
CF, C wins
DE, E wins
I, Bye
Reranked,
1. A:5
2. C:5
3. E:5
4. I:5
5. G:3
6. D:0
7. F:0
8. B:0
9. H:0Quote:
Round 2
AI, A wins
CE, E wins
GD, D wins
FB, F wins on time
H, Bye
Reranked,
1. A:10
2. E:10
3. C:5
4. D:5
5. H:5
6. I:5
7. G:3
8. F:3
9. B:0Quote:
Round 3
AE, A wins
CI, C wins
DH, D wins
GF, G wins
B, Bye/Out (some tournaments do not give the win points for a final bye, I will not in this example)
Final rankings
Reranked,
1. A:15
2. C:10
2. D:10
2. E:10
5. G:8
6. H:5
6. I:5
8. F:3
9. B:0
If you have 2nd and lower prizes, you can use a tie breaker (points remaining when winning is common)
I hope that helps
 [+] Dice rolls
 Josh DerksenCanada
Toronto
ONHeroes of the Aturi Cluster dockingbay416.com/campaign 
R5Don4 wrote:If you will have access to a computer for the event I would recommend using this free software available in the downloads section at AFM http://www.afewmaneuvers.com/ Just choose the XWing option and go from there. Pretty user friendly compared to most I've seen.
Wholeheartedly agree with using this little app. It may not look like much, but it's got it where it counts
Unfortunately, if you're on a Mac you'll need to have some way of running it in a windows environment (not a problem if you already use Bootcamp).
 [+] Dice rolls

I was thinking of these rules. Let me know if you have any input.
Here's how it's going to play out, there will be four rounds. The first round will be 80 points and will last forty minutes. Then a 20 minute break. The Second round will be a 100 point list and IT MUST consist of the ships and pilots used in round 1 but upgrades can be swapped out. It will last one hour. The third round will be 120 points and it must consist of the pilots and ships used in the previous two rounds but upgrades can be swapped out. 75 minutes. The championship will be the winning 120 point lists of the top two players and will be the only game in the fourth round. Anyone who wants to stick around and play team games is welcome to do so. Scoring is tentative but I think Wins will be awarded as 5 points plus 1 point for every remaining 10 points of ships/upgrades you've won by rounded down (so if you had a total victory with one Academy Pilot (12 points) left on the table you would be awarded 6 points. 5 for the victory, 1 for having a 12 point differential. A modified win will be worth 2 points plus the same differential. A loss will be worth zero points and pity.
 [+] Dice rolls

Those are some very unconventional rules. Convention is 100 point lists all day, with somewhere between 55 and 75 minutes per round, depending on daily time limit, and scoring is generally 5 for a full win (tabled opponent or 33+ points differential), 3 for a modified win (32 or less point differential), 1 for a tie (to both players), and 0 for a loss, with nothing for having ships remaining at the end.
That said, if it works for you, run with it, but I reccomend not stating that scoring is tenative when you start the day. The scoring system needs to be set in stone so players know what to expect as they play.
 [+] Dice rolls