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Flash Point: Fire Rescue» Forums » Variants

Subject: Alternative Way of Handling Knocked Down Fire Fighters rss

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Damon Mitchell
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My wife and I really enjoy this game, however I was never fond of the official knock down mechanic (simple removal to the ambulance).

So this is the easy alternative we've been playing with.

Any Fire Fighter who is knocked down has their figure returned to the Fire Engine (not the ambulance), but their current role card is lost.

Lost role cards are placed by the corner of the board designated for lost victims. It counts just the same as a regular lost victim would towards victory conditions. In other words losing 4 victims, or a combination of 4 victims and fire fighters, will lose you the game.

When play comes around to that player again they may take a new role card, at the usual Change Role cost, and jump back into the game as a new fire fighter.

If there are no spare role cards left, that player can still play but they are a raw recruit - 4AP, no special skills. (A knocked down recruit has no role card to lose, and so doesn't affect victory conditions. If there is an available role card though you must take it!)

This is really simple to play, and makes people take more care with their Fire Fighter. Losing them might lose you the game as well.

One more optional addition to this, I also play that for every Role Card lost like this, you have to balance out the 'moral victory' by rescuing 1 more victim to win.

So, if you lose one Role Card - you have to rescue 8 victims. Lose 2 Role Cards you need to rescue 9 victims. Lose 3 Role Cards you need to get all the victims out to call it a victory.

This really adds a lot to the game for me - try it out and let me know what you think.
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Lutz Pietschker
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Damon, this sounds very interesting and quite thematic, too; it should also prevent "gamey" knock-down losses (like, this would be the fastest way to the other side of the board). I'll try it in one of my next plays.
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Derek M
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New Jersey
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I like this idea a lot, and will try it in my next game! Good thinking!
 
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Jack Byrd
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Gladwyne
Pennsylvania
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I like it, except for the "recruits are cannon fodder" aspect, which I would imagine doesn't come up often enough to bother making a rule about (with 11 expansion roles it can't come up at all, and only in a 5-6 player base game with 0-1 victims lost would it ever have a possibility of happening. )
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Tom Steynen
Belgium
Wilrijk
Antwerpen
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We use a very similar house rule.
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Brian
United States
Nassau County
New York
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With the Extreme Danger minis you can leave the wounded firefighter on the board and add the condition that wounded firefighters must be saved just like victims.
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Bob Schrempp
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Atascadero
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I really like this. Great idea.
 
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Miguel [working on TENNISmind]
France
Caen
(from Valencia, Spain)
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lankyb wrote:
With the Extreme Danger minis you can leave the wounded firefighter on the board and add the condition that wounded firefighters must be saved just like victims.
I wanted to try this way, but having the mini on a fire space, maybe for several turns depending on the distance to other firefighters, felt weird. And treating him like a victim seemed too handicaping, one less firefighter for a few turns with the ones left that have to take care of him.

This variant is great, I will leave the mini on the lost victims space. That specialist is out of the game but not that player, that can join the others from the engine with another specialist. I guess the veteran will become more important!
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Miguel [working on TENNISmind]
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PunTheHun wrote:
Damon, this sounds very interesting and quite thematic, too; it should also prevent "gamey" knock-down losses (like, this would be the fastest way to the other side of the board).
And we have been finding players with their firefighter close to the ambulance not taking care of possible knock downs, saying "It won't be too bad, I'm just a few spaces away". Now the team will tell them "Be careful, we cannot afford losing that role!".

Another good thing about Extreme Danger minis is that we leave all available minis close to the engine, as if they were waiting their turn to go in, it looks better than a card deck!
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Lutz Pietschker
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franchi wrote:
...waiting their turn to go in...
When I was doing formation skydiving, they told me "don't go in, get in!"
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Peter Hendee
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Frisco
Texas
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I do not think it means what you think it means.
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PunTheHun wrote:
When I was doing formation skydiving...

Is that why you roll dice like you do, because you used up your good luck on skydiving?
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Lutz Pietschker
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PeterHendee wrote:
Is that why you roll dice like you do, because you used up your good luck on skydiving?
I certainly used some of my allowance then, but I hope it is more according to "lucky in love, unlucky at cards" (see my first microbadge).
 
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Damon Mitchell
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Thanks for all the positive responses - I'm glad you like the idea
 
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