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Subject: Fear and loathing shipping to stores rss

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Tobin Lopes
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http://www.fantasyflightgames.com/edge_upcoming.asp

Woo hoo!!!

-tpl
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Grant Cain
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Huzzah! Blackguard will be oh so much fun!
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Michael Redston
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I really hope Blackguard will be seen in the competitive scene, but either way I'm gonna play it because it's awesome. I also have highly devious uses for that 2 delicious MU.

And GRNDL is my favorite ID ever and is going to make my T&B deck insanely rich.
 
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Alex Rockwell
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I really hope blackguard WONT be seen in the competitive scene, because it removes decisions from the game. It removes a major decision from playing corp: when to rez your ice, thus reducing the skill in the game.

Removing interesting decisions form the game is BAD.
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Edwin Twentier
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I tend to agree with you on the fact that removing decisions is bad, but it does change how the corp has to play ice, in addition to how it rezzes it.
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Jeremy Larner
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Alexfrog wrote:
I really hope blackguard WONT be seen in the competitive scene, because it removes decisions from the game. It removes a major decision from playing corp: when to rez your ice, thus reducing the skill in the game.

Removing interesting decisions form the game is BAD.

Isn't this a bit like saying that Account Siphon is bad, because having no money severely restricts the corp's decision-making, which reduces the skill in the game?
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João Almeida
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Alexfrog wrote:
I really hope blackguard WONT be seen in the competitive scene, because it removes decisions from the game. It removes a major decision from playing corp: when to rez your ice, thus reducing the skill in the game.

Removing interesting decisions form the game is BAD.

It doesn't remove the decision, it changes it.
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Matt
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Jadiel wrote:
Alexfrog wrote:
I really hope blackguard WONT be seen in the competitive scene, because it removes decisions from the game. It removes a major decision from playing corp: when to rez your ice, thus reducing the skill in the game.

Removing interesting decisions form the game is BAD.

Isn't this a bit like saying that Account Siphon is bad, because having no money severely restricts the corp's decision-making, which reduces the skill in the game?

Particularly considering AS and Blackguard fulfill similar roles; econ denial for Corp.

I'm looking forward to a Blackguard-expose denial deck. Had an all-out expose archetype built since Cyber Exodus that's finally going to fully mature...
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Brian H
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Hraklea wrote:
Alexfrog wrote:
I really hope blackguard WONT be seen in the competitive scene, because it removes decisions from the game. It removes a major decision from playing corp: when to rez your ice, thus reducing the skill in the game.

Removing interesting decisions form the game is BAD.

It doesn't remove the decision, it changes it.

How so? If exposed and you have the credits available, you MUST rez it. There is no decision there.

Satellite Uplink suddenly becomes really nasty...
 
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Tim Meng
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MavericK96 wrote:
Hraklea wrote:
Alexfrog wrote:
I really hope blackguard WONT be seen in the competitive scene, because it removes decisions from the game. It removes a major decision from playing corp: when to rez your ice, thus reducing the skill in the game.

Removing interesting decisions form the game is BAD.

It doesn't remove the decision, it changes it.

How so? If exposed and you have the credits available, you MUST rez it. There is no decision there.

Satellite Uplink suddenly becomes really nasty...

If you don't install it, it can't be exposed.
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Brodie
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MavericK96 wrote:
Hraklea wrote:
It doesn't remove the decision, it changes it.

How so? If exposed and you have the credits available, you MUST rez it. There is no decision there.

The decision moves upstream. It becomes, "should I even install this, knowing that it may get exposed and force me to rez it?"
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Jeff Gum
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Blackguard forces to Corp to rez any installed card that gets exposed, if able, not just ice. It's definitely a beast.
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badalchemist
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Woo, I see that scumbag CSI is already selling pre-orders on Amazon for above MSRP.
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Brian H
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trekkienz wrote:
MavericK96 wrote:
Hraklea wrote:
Alexfrog wrote:
I really hope blackguard WONT be seen in the competitive scene, because it removes decisions from the game. It removes a major decision from playing corp: when to rez your ice, thus reducing the skill in the game.

Removing interesting decisions form the game is BAD.

It doesn't remove the decision, it changes it.

How so? If exposed and you have the credits available, you MUST rez it. There is no decision there.

Satellite Uplink suddenly becomes really nasty...

If you don't install it, it can't be exposed.

It also can't protect you...
 
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Alex Rockwell
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Jadiel wrote:
Alexfrog wrote:
I really hope blackguard WONT be seen in the competitive scene, because it removes decisions from the game. It removes a major decision from playing corp: when to rez your ice, thus reducing the skill in the game.

Removing interesting decisions form the game is BAD.

Isn't this a bit like saying that Account Siphon is bad, because having no money severely restricts the corp's decision-making, which reduces the skill in the game?


There can be a lot of skill in defending against Siphons successfully, or having a SanSan in play to rez and take yuorself to low money to deny them their gain.

The corp makes a lot of interesting decisions regarding how to deal with siphon.

I dont think that will be the case with Blackguard, especially as youll probably play out a variety of ice before the blackguard comes down.
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Ben Finkel
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At the very worst we can splash old 1-influence Zaibatsu Loyalty to give us our decisions again.

Or we can try to get ourselves financially well off so that we can afford whatever's exposed by the time the runner can afford the Blackguard.
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Grant Cain
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Let's also not forget that it costs 11 credits and will be a significant hit to a fast start that we are used to seeing criminals play. Rush decks will do well against that and it will shift a lot of play. I'm excited to see it.
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Matt
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Christkid5 wrote:
Let's also not forget that it costs 11 credits and will be a significant hit to a fast start that we are used to seeing criminals play. Rush decks will do well against that and it will shift a lot of play. I'm excited to see it.

This.

Without any other help an opening-hand Kati will have the most of the creds by Turn 4. While straight click-for-creds would get you to the required amount by Turn 2, Kati's allowing you to preform other actions, and you're not necessarily broke after the install.
 
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Gabriel Caban
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badalchemist wrote:
Woo, I see that scumbag CSI is already selling pre-orders on Amazon for above MSRP.

Also seems like that are selling preorders on their actual site for 33% off MSRP...
 
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Alan Kennedy
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Azeltir wrote:
At the very worst we can splash old 1-influence Zaibatsu Loyalty to give us our decisions again.

Or we can try to get ourselves financially well off so that we can afford whatever's exposed by the time the runner can afford the Blackguard.

Pro card is pro
 
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Eric Steiger
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Alexfrog wrote:
I really hope blackguard WONT be seen in the competitive scene, because it removes decisions from the game. It removes a major decision from playing corp: when to rez your ice, thus reducing the skill in the game.

Removing interesting decisions form the game is BAD.

It's an 11-cost, played in lieu of probably the strongest (maybe 2nd-strongest, next to AS) economy card criminals have. Simply playing it is an interesting decision. It represents a fundamental shift in criminal play style to the long game, where they've traditionally been weakest.

If it does see competitive play, it'll make for a very different environment than the one we're used to. But not necessarily a bad one.
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Lou Lessing
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Christkid5 wrote:
Let's also not forget that it costs 11 credits and will be a significant hit to a fast start that we are used to seeing criminals play.

Yes.

Blackguard is almost definitely not good. People are getting way ahead of themselves.
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Anton R.
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Alexfrog wrote:
I really hope blackguard WONT be seen in the competitive scene, because it removes decisions from the game. It removes a major decision from playing corp: when to rez your ice, thus reducing the skill in the game.

Removing interesting decisions form the game is BAD.

Desperado is still so much overpowered that i don't even worry.
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João Almeida
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MavericK96 wrote:
Satellite Uplink suddenly becomes really nasty...

So does Zaibatsu Loyalty and Invasion of Privacy.

And don't forget we don't know the entire pack yet. Maybe there's a counter against Blackguard in Fear and Loathing or Double Time.
 
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Steven Tu
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Alexfrog wrote:
Jadiel wrote:
Alexfrog wrote:
I really hope blackguard WONT be seen in the competitive scene, because it removes decisions from the game. It removes a major decision from playing corp: when to rez your ice, thus reducing the skill in the game.

Removing interesting decisions form the game is BAD.

Isn't this a bit like saying that Account Siphon is bad, because having no money severely restricts the corp's decision-making, which reduces the skill in the game?


There can be a lot of skill in defending against Siphons successfully, or having a SanSan in play to rez and take yuorself to low money to deny them their gain.

The corp makes a lot of interesting decisions regarding how to deal with siphon.

I dont think that will be the case with Blackguard, especially as youll probably play out a variety of ice before the blackguard comes down.

I expect it'll be pretty easy to spot a blackguard deck coming. It's not exactly a subtle strategy. You either need a ton of expose, or a ton of creds to pop out blackguard, or a ton of strange cheating out cards like Eureka and motivaiton or workshop or whatever.
 
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