Leo Zappa
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I’ve recently gotten into Star Trek Attack Wing after reading countless posts about this game on BGG. When I get into a game, I tend to go ‘whole hog’, and this one is no exception. A month ago, I had nothing invested in this game. Now, 26 starships later, I’m pretty deep into it. The one thing I’ve observed is that most of the posts on BGG about STAW concern themselves with Organized Play (OP) events. This is understandable, given the emphasis placed on OP events by WizKids, the publisher of STAW. There’s nothing wrong at all with post after post about various “builds” for OP “X” and strategy debates on the same. I’m simply posting this thread for the “rest of us”, i.e. those of us who play casually, whether by choice or because there are no OP venues near us. I’d like to encourage casual STAW players to post about their experiences with playing this magnificent game, whether short recollections of recently played games posted to this thread, or links to their own full-fledged session reports.

To get things kicked off, this weekend I introduced STAW to one of my old gaming buddies. One of the beauties of this game is how easy it is to learn. The quick reference on the back of the rulebook is very effective in ‘kick-starting’ the play experience, and we were playing in 15 minutes. Our first play was a casual ‘shoot-em-up’ with 60 squadron points each. My friend chose the Klingons and I chose the Federation. We are both of an age where we were kids when the original series was still on network television, and perhaps that’s why we are both firmly entrenched in the theme of the game as much as the mechanics of the game. I explained that a lot of people who play STAW mix and match factions routinely to maximize their squadrons, but he didn’t want any part of that, and frankly, neither did I. So, Tim built a two ship Klingon squadron around two D-7 battle cruisers (the Gr’oth and one generic D-7) with Captains Martok and Koloth, while I built a two ship Federation task force centered on the USS Enterprise and a Miranda class starship, with Captain Kirk commanding Enterprise and Captain Sulu running the Miranda. We placed a Class-M planet in the middle of the battle area and had at it.


This game was a study in how momentum can shift in a flash. For the first half of the game, my Federation starships were able to get behind the Klingons and although I had trouble maneuvering the Enterprise into position to get a firing solution on the Klingons, the Miranda was able to peck away at Koloth’s D-7. Meanwhile, with no rear firing arcs, Tim’s D-7s were apparently on the run. However, something peculiar happened once we both found ourselves on the same side of the planet. Basically, I got sloppy with my maneuvering and Tim pulled a couple of sharp moves and like that, his battle cruisers had come about and fired salvos at the Miranda at close range. Captain Sulu died bravely.


Meanwhile, Enterprise finally got into the fight and knocked down the Gr’oth’s shields. Both Klingon ships were without shields, and Koloth’s D-7 was down to its last hull point, while the Gr’oth had only two hull points left. Enterprise was also damaged in the exchange as well, and in fact she would have been destroyed, had Kirk not been able to cheat death. With the next combat round, Kirk and Enterprise would get the first shot. At range 1, Enterprise would have four phasers at Koloth’s ship, so the odds were that the D-7 would be vaporized and it would come down to a final showdown between the Enterprise and the Gr’oth. However, fate intervened on behalf of the Klingon Empire’s squadron. The Enterprise’s phaser salvo completely missed its mark, and the two Klingon battle cruisers struck back at point blank range, destroying Enterprise and killing the Federation’s greatest captain.


For our second game, we decided to play one of the missions that come with both the starter sets and each expansion. In this case, we chose “Escort the Chancellor’s Ship” from the “Kronos One” expansion. Tim retained command of the Klingon fleet, while I chose to use a Romulan squadron to prevent Chancellor Gorkon from reaching Camp Khitomer. This seemed to make sense, since the Romulans would certainly not welcome a peace treaty between the Federation and the Klingon Empire. In this mission, the Klingon are mandated to have a three ship squadron, with the Chancellor’s location a secret. The Klingon commander has to get Gorkon within range 1 of Khitomer, which is at the opposite end of the battle area from the Klingon starting edge. The Romulans can start on either side of the battle area midway between the two starting edges. Tim chose the Negh’Var, the Kronos One, and a Vor’cha class cruiser. I selected the Valdore battleship, the D’Deridex class Warbird Khazara, and the old bird of prey, Praetus. I grouped the two big ships to one side, while the Praetus was given the task of being the bait to distract the Klingon task force.

In this battle, things actually went according to the plan I formulated, something that happens less often than I’d prefer. Tim’s Klingons immediately went after the Praetus, which was barely able to cloak before the Klingons were on top of it. However, my Valdore and Khazara cloaked and slipped in behind the Klingon squadron. The Klingon vessels were also capable of cloaking, but their commander chose not to use that tactic. With the Klingon captains’ identities hidden to start the scenario, they were given command ratings of “3” each, and that gave Valdore and Khazara, with their captains Toreth and Donatra the initiative for the start of the game. The Praetus had a mediocre “1” rating captain, so she brought up the rear. The Valdore and Khazara dropped out of cloak and slammed the Vor’cha with a volley of photon torpedoes, blowing the Klingon ship to bits. At this point, the Klingon commander revealed the captain of the Kronos One as the infamous Captain Koloth. I quickly surmised that Gorkon was on the Negh’Var, which was no surprise to me, as I had figured that Tim would play it safe and put the chancellor on his best ship.


Tim had the Kronos One turn into my big ships, apparently hoping to disrupt my attack, while the Negh’Var charged at the Praetus, which had positioned itself between the Klingon flagship and Khitomer. For my part, I completely ignored the Kronos and all of my ships converged on the Negh’Var. The Valdore and Khazara both inflicted damage on the Klingon chancellor’s ship, but then it was Gorkon’s turn, and the Negh’Var fired on the Praetus, which had come about and was now face to face with the much larger Klingon vessel. The Klingon fire control systems must have failed them at a very inopportune moment, as their salvo was completely ineffective. Praetus then dropped out of cloak and fired a plasma torpedo at point blank range into the Negh’Var. The Klingon flagship was obliterated by the Romulan energy weapon and with its destruction, the peace mission failed, much to the delight of the Romulan Senate!


Tim and I had a great time with STAW. We certainly both played sloppy games, as we are still 'learning to drive', so to speak. Both of our fleets had more than one 'collision' with planets and other ships, losing a number of actions in the process. We also made various and sundry tactical errors, and no doubt our play was sub-optimal. Doesn't matter, because the result was an incredible blast. STAW provides a hell of a lot of punch for a combat game, and being Star Trek fans from way back, this game was tremendously evocative of the series. We are both old school Star Fleet Battles players from back in the day, and while I still love the old girl, I see STAW being played a lot more in the future. Kudos to WizKids, Christopher Guild, Andrew Parks, and everyone else responsible for bringing this game to life. Now, let's see some more 'casual' or 'mission' reports from the rest of you!
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Great reports Leo.

Like you, I only play casual, and have no interest whatsoever in OP.

We have been having a lot of fun with casual play, and I can't see that ending anytime soon.
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Great session report, Leo! I like your model of the Enterprise, too. Id that form the Tactics game? Fleet Captains? Or another source?

I like to play casually too. In fact, a great way to play that brings in all the fun of campaigns and OP competition without the chores of either—and can be played an afternoon—is to try BGG user Darilian's Three-Round Mizar Campaign rules.

I also hope that the OP prizes are made available in the future, too.
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Great report!

I just bought into the game last night. Grabbed the starter, Valdore, Defiant and Negh'Var.

I played it with some folks, then when I went home I set up a "3-player" solo session because I wanted to try out the chase mission. Now granted it won't be as authentic when I play it with actual people but it was a cool experience and I like the feel of that mission a lot!

Defiant went for the southwest objective, Negh'var went for the northeast one. Valdore decided to stalk the Negh'var and took potshots at it from behind. Negh'var gambled to try and get the objective quick, missed and took a nasty hit from the Valdore. It had to turn away to reposition, leaving the Valdore to swoop in and snag its first objective. Defiant got southwest one on the second try and immediately did a hard turn to barrel into the fray.

Negh'var came about and got a good look at the Valdore, but the attack did 1 damage only. Defiant and Valdore crossed paths but Valdore was cloaked and used a sensor echo to stay out of combat and the two passed. Negh'var finally got the northeast objective only to be destroyed by the Defiant next turn.

Valdore swooped in and got the southwest objective first try. Defiant missed the northwest objective and decided the best plan of action was to cut the Valdore off from the planet and take it out.

The chase was on! The Valdore shot straight for the planet, the Defiant took its best chance to cut it off. Valdore beamed its captain and crew to the planet and The Defiant got a good range one shot in, using Sisko's abiliy to reroll. Defiant put 4 hits on the Valdore, 3 of which were critical. Not knowing what it did, Defiant immediately used attack pattern omega to turn one critical hit into a warp core breach. This would not help like they hoped. The Defiant needed one of the two remaining critical hits to somehow do two damage to destroy the Valdore and secure a win for the Defiant. This did not happen, only instead knocking the Valdore to auxiliary power twice. Romulans won.

May have just been a solo session against myself, but it was still fun and I think the people that I taught this game to yesterday will enjoy this mission next time we play. Great game, excellently themed!
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D Conklin
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Thanks for posting this.... I personally would love to play casually more but I feel like WK has sort of "forced" me to be OP focused in order to get prizes. There's only so many hours in the day and chances to play, so for now I'm not getting much casual play in.

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Henry Durand
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dc0nklin wrote:

Thanks for posting this.... I personally would love to play casually more but I feel like WK has sort of "forced" me to be OP focused in order to get prizes. There's only so many hours in the day and chances to play, so for now I'm not getting much casual play in.


I tend to agree, and it was one of my concerns when I first learned that it was Wizkids behind the Star Trek version of the game. I was leaning heavily towards the Star Wars game, but the kids are much more into the Star Trek universe, at least for now, and we wanted to do something as a family and chose STAW.

With the OP events that we attend, taking into account the other family commitments and activities, I find that we almost never get a chance to play casually in between OP events. And for now, at least until the end of this OP story arc, we do feel compelled to play in the OPs now that we've started.
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Leo Zappa
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BradyLS wrote:
Great session report, Leo! I like your model of the Enterprise, too. Id that form the Tactics game? Fleet Captains? Or another source?

I like to play casually too. In fact, a great way to play that brings in all the fun of campaigns and OP competition without the chores of either—and can be played an afternoon—is to try BGG user Darilian's Three-Round Mizar Campaign rules.

I also hope that the OP prizes are made available in the future, too.

Hi Brady! My "Enterprise" (actually, Enterprise-A) is an old Galoob Micromachines model. I originally bought a bunch (two dozen at least) of the Micromachines Star Trek models in the early 90's when they were first released. So far, the only ones I've converted for STAW play have been the Enterprise-A pictured in the session report, the TOS Enterprise, and the Excelsior. I have Micromachine Reliants, D-7's, Vor'chas, D'Deridex's, and so forth, but I haven't seen a need to sub out any models other than the "Tiny-prise" and the STAW Excelsior (and truth be told, I didn't think the STAW Excelsior was that bad, but the Micromachines model was just so much nicer).


I'm going to have to give Dar's campaign a go - it sounds fun!
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desertfox2004 wrote:
BradyLS wrote:
Great session report, Leo! I like your model of the Enterprise, too. Id that form the Tactics game? Fleet Captains? Or another source?

I like to play casually too. In fact, a great way to play that brings in all the fun of campaigns and OP competition without the chores of either—and can be played an afternoon—is to try BGG user Darilian's Three-Round Mizar Campaign rules.

I also hope that the OP prizes are made available in the future, too.

Hi Brady! My "Enterprise" (actually, Enterprise-A) is an old Galoob Micromachines model. I originally bought a bunch (two dozen at least) of the Micromachines Star Trek models in the early 90's when they were first released. So far, the only ones I've converted for STAW play have been the Enterprise-A pictured in the session report, the TOS Enterprise, and the Excelsior. I have Micromachine Reliants, D-7's, Vor'chas, D'Deridex's, and so forth, but I haven't seen a need to sub out any models other than the "Tiny-price" and the STAW Excelsior.


I'm going to have to give Dar's campaign a go - it sounds fun!

How did I miss that you did that? I have those same micro machines, granted they are buried in a box somewhere at my parents' house. What a great idea! Going to have to go digging next time I visit them!
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Brian Compton
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desertfox2004 wrote:
Now, let's see some more 'casual' or 'mission' reports from the rest of you!
Fantastic write up! I will accept your challenge, but can only do so after the Dominion War has run its course.
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desertfox2004 wrote:
Hi Brady! My "Enterprise" (actually, Enterprise-A) is an old Galoob Micromachines model. I originally bought a bunch (two dozen at least) of the Micromachines Star Trek models in the early 90's when they were first released. So far, the only ones I've converted for STAW play have been the Enterprise-A pictured in the session report, the TOS Enterprise, and the Excelsior. I have Micromachine Reliants, D-7's, Vor'chas, D'Deridex's, and so forth, but I haven't seen a need to sub out any models other than the "Tiny-price" and the STAW Excelsior.


I'm going to have to give Dar's campaign a go - it sounds fun!

Yeah, the Micromachines are quite nice. I'll have to be patient and track some down.

And do give Dar's campaign rules shot. After you play it, all sorts of ideas for linking scenarios and fleshing out campaigns start to suggest themselves. I had a great time the one time I played. And the more players around the table, the merrier. For the Mizar Campaign, three to each side (six players total) is ideal, I think.
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