Jeff Simser
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Chris Wood
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Re: Why not........ Flame suit on!
Looks like a great entry... for the Variants forum.
 
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Jeff Simser
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Re: Why not........ Flame suit on!
Taloncarde wrote:
Looks like a great entry... for the Variants forum.

Oh i was thinking more along the lines of just getting flamed for mixing genres

I would love to see this type of game in a SW theme though.
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Liam
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Re: Why not........ Flame suit on!
Moved from General to Variants.

Nifty

If you type large after the number id the image will be... larger.
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Executive Bear
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Re: Why not........ Flame suit on!
People mix genres all the time here. I doubt you'll get very much flack for it. Personally I don't care for making/using custom pieces like this but if you do, go for it. It's your game and your experience after all.
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Stu Jones
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I'd personally only make the STR a d6 (still having the melee bonus) and bump DEX to d10. His piloting skills (and thus, reflexes) were mentioned early in the series and there was little ever eluding to his Strength aside from his workout on Dagobah. His being proficient with blasters rather than sabers also supports this, mechanically.

I'd also change his handsize values to 5 []6 []7 to reflect his general recklessness.
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Jeff Simser
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Deekow wrote:
I'd personally only make the STR a d6 (still having the melee bonus) and bump DEX to d10. His piloting skills (and thus, reflexes) were mentioned early in the series and there was little ever eluding to his Strength aside from his workout on Dagobah. His being proficient with blasters rather than sabers also supports this, mechanically.

I'd also change his handsize values to 5 []6 []7 to reflect his general recklessness.

I was thinking about the expanded universe route then the 4, 5 & 6 esp.... pre Jedi master. Of course he's proficient in just about most everything by then.

Alpha character for sure. The skills were lifted from Ezren, mostly to fill the card out.
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Lars Enden
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Maybe when he chooses a role card, he can choose between Jedi and Sith?
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Rauli Kettunen
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brayle wrote:
Maybe when he chooses a role card, he can choose between Jedi and Sith?

No, role cards are Jedi and Farmer (like his uncle) laugh .
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Balen
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brayle wrote:
Maybe when he chooses a role card, he can choose between Jedi and Sith?

or maybe Hand or No Hand

Dam the Man wrote:

No, role cards are Jedi and Farmer (like his uncle) laugh .

I lol'd
 
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Kirk Monsen
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Suggestions: I would make Force a magic skill like Arcane or Divine.

I would also remove Lightsaber proficiency, and instead of lightsabers recharge off of force (or give penalties to people without the Force skill).
 
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Michael Van Biesbrouck
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I agree that he should be high-dexterity. That should work just fine with lightsabers since they are weapons from a more elegant age. (Which should be rechargeable to prevent damage for characters with the Force.)

Piloting proficiency? That may be a real thing in S&S. I don't think that light armor is much of a thing in Star Wars; blasters just put holes through it.

You don't need the 'Once per check' text since powers can be used at most once per check.
 
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Michael Van Biesbrouck
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Lightsaber:

Acquire: Force 6

For your combat check, reveal to roll Dexterity + d10. You may discard this card for an additional d10.

Discard this card to block up to 4 Combat or Energy damage.

If you do not have the the Force, deal yourself d4 Energy damage and banish this card.

If you have the Force, you may recharge with the Force 8.


Maul's lightsaber can provide + 2d8 (+d8) and a -4 penalty if you don't have two-handed weapons proficiency.


Lightsabers are weapons that need to be treated with respect.

http://www.darthsanddroids.net/episodes/0935.html
http://www.darthsanddroids.net/episodes/0936.html
http://www.darthsanddroids.net/episodes/0945.html
 
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