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Rockwell: Explosion Cards» Forums » Rules

Subject: Can any level of insurance protect from this? rss

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Dan King (The Game Boy Geek)
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Not even the infinity insurance upgrade?
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Bruno Crépeault
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If you ask ME, it's a swell idea
that I would approve immediately.

Cause explodin' is a hurtin', right ?

On the other hand, I would be curious
to see if, given this option, EVERY
players go for it ALL the time.

If so, it loses its appeal as a gameplay
dilemma, thus making it un-fun (to me
at least).

This expansion was designed by the editor
to add a wild and unpredictable (but realistic (!?))
variable in the game.

BC
 
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Dan King (The Game Boy Geek)
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I found upgrading the insurance wasn't as smart as spending things on other items like upgrading your drillers. Especially since you can buy insurance at the beginning of each drilling round for 1 resource per insurance. Therefore it gives more incentive to go down this path.
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Bruno Crépeault
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I would tend to agree with you.

As a player, I balance between the Insurance tiles option and the
Safety tiles options as the game goes on.

As a game design, upgrading one's drilling teams Power had to be
the more(ish) interesting option, if only to ensure the game progresses
at a good pace.

I've seen many players using the "vampire" or "tag-along" approach, and
it works fine up to a certain degree. But if every player played like
that, it would seriously drag, for a game that is still a (relatively)
long game.

Always the fun first !

BC

 
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Dan King (The Game Boy Geek)
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Now the real question.... How do I get these cards? My game came with the diamond cards, but I don't have the explosion cards. I see the diamond cards are in the BGG store, but the explosion cards aren;t. I think this would add an interesting twist to not always wanting to be the one to trigger!

Also what made you decide to make the one that triggered it vs the one with the strongest drill team there reduce their drill by 1?

SInce the ones with the higher power will get the remainder, and they go deeper it makes sense they would be the ones to lose the power? They have the most reward, so they should have the most risk too. It seems like if you possibly would get exploded when triggering that it might make people shy away from being the one to trigger which could slow the game down. Especially after someone gets the 6th extraction card and gets that bonus, there is no incentive to be the one to trigger if there are still explosion cards out there.

I wonder if you play tested this with it being the one who has the priority, not the one who caused the extraction (which could be the same person sometimes).

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Bruno Crépeault
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The decision had to be related to the fact that I've always
been reluctant to "discourage" drilling teams Power upgrades,
cause it will definitely slow things down.

The incentive is still present (though less) for the triggering
player as he still has a chance to get the excess in case of ties.

The original testing team on this side of the Atlantic did not
playtest the Explosions cards as you suggest, but I think it is
an interesting option, as the 1st rule when determining the priority
player is the Mineshaft ownership. Even though that player's drilling
team would get hurt, he'd still get the excess because of the Mineshaft,
thus reducing the downside of the Explosion (do I make sense ?)

All in all, it would encourage the use of Mineshafts, which is great !

BC
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