I'm not going to lie. When I saw the game I was all "What is this?" and thought it was going to be dumb since it was just a roll and move. After watching the video I retract my previous statement and I'll say this looks like so much fun. If I had the money I would so pick up a deluxe version.
You can order Whacky Roll directly at our store www.spielquader.de (switch language and currency on the upper right menu on the page) you should register at the store (create an account) so you'll get the prices without the german tax (but you might have to pay your local customs on import). Shipping costs to USA is around 25 US$ for Parcels up to 2 Kilograms. Whacky Roll has a weight of 450 gramms (standard) and 490 gramms (magnet edition), so if you also want it for friends or family, you can import up to 4 whacky rolls at once to save shipping costs.
Ahh and... if a online-store in the US (or elsewhere in the world) wants to resell our stuff, we will be happy to get a inquiry at firstname.lastname@example.org
I love the idea of this game but I think I would of preferred mechanics where you can have the 2 player version, as it is supposed to be played, but also a 5 player version, where there would be a way to move the ghost you control on your turn. If I pick this game up and of course spring for the glorious deluxe edition, I am definitely going to make up mechanics to do just that.
The problem here would be, that the randomnes is missing then. So if Whacky knows wich monster color is next (if you ie. play the monsters clockwise), he will act way different than before and you will lose a lot of fun. Whacky-Player will never move to a specific monster if he know that this monster is next. Norman