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Subject: Does anyone play this with two? rss

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Thomas
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There is a simple variant where each person controls two characters each then when someone triggers the haunt that person becomes the trader and the other takes control of the remaining characters. Is this a viable variant? Does it work well? Anyone that enjoys this with two please report or if you tried and hated it let me know.
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Gary Tanner
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Haven't tried that.. I have played it 2 player, with each person only controlling 1 character. Didn't really need any modifications or anything, it worked out pretty good.
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Euro Gamer
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LunarSoundDesign wrote:
There is a simple variant where each person controls two characters each then when someone triggers the haunt that person becomes the trader and the other takes control of the remaining characters. Is this a viable variant? Does it work well? Anyone that enjoys this with two please report or if you tried and hated it let me know.


I just played it like this because I was desperate to play the game. I was really happy with how it turned out. I suspect I would enjoy it much more with more players, but it worked better than I expected.

Keeping track of multiple characters is a little bit of hassle and becomes more of a hassle for the non-haunt player when the haunt is revealed. That player then controls 3 characters. Even considering all this, I still had a blast.
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andy scott
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It works great where each controls 2 player then u just take over he other non haunt character...we had a blast doing this.
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Michael Z
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If you both like the game, it works fine.
 
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Byron Campbell
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I have played using that variant and it works very well. I think a lot of haunts don't work well with 2 or 3 characters, but 2 each works.
 
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Ess Why
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It wouldn't work for the haunts where the traitor is supposed to be hidden.
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Cracky McCracken
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Maybe a player who has been through all the haunts could post a list of the haunts that won't work this way. There are specific rules that allow you to substitute haunts in case you get one you've already finished.

Great idea for a variant.
 
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Jorgen Peddersen
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esswhy wrote:
It wouldn't work for the haunts where the traitor is supposed to be hidden.

True, but you can just use the Selecting the Haunt rule if one of those comes up.

The Haunt Chart is all you need to see which Haunts would or wouldn't work. Just avoid the Hidden Traitor and No Traitor Haunts.
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Lars Wagner Hansen
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LunarSoundDesign wrote:
There is a simple variant where each person controls two characters each then when someone triggers the haunt that person becomes the trader and the other takes control of the remaining characters. Is this a viable variant? Does it work well? Anyone that enjoys this with two please report or if you tried and hated it let me know.

About half of my games have been played this way, and it works fine IMO. Better that just one character for each player.
 
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Thomas
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esswhy wrote:
It wouldn't work for the haunts where the traitor is supposed to be hidden.


But once the haunt is revealed isn't the trade always known anyway?
 
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Ess Why
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LunarSoundDesign wrote:
esswhy wrote:
It wouldn't work for the haunts where the traitor is supposed to be hidden.


But once the haunt is revealed isn't the trade always known anyway?


There are a couple of haunts where after the haunt is revealed, the traitor is still hidden. You pass out markers to each player and everybody looks at their own to determine the traitor.
 
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Spencer Myers
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LunarSoundDesign wrote:
There is a simple variant where each person controls two characters each then when someone triggers the haunt that person becomes the trader...


My girlfriend and I play this way frequently, and it works well. It's a lot of fun. However, we seldom use the "trader" character.
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Tom Brown
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spencer_myers wrote:
LunarSoundDesign wrote:
There is a simple variant where each person controls two characters each then when someone triggers the haunt that person becomes the trader...


My girlfriend and I play this way frequently, and it works well. It's a lot of fun. However, we seldom use the "trader" character.


If you do, you can sell one more good.
 
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Greg Filpus
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Clipper wrote:
esswhy wrote:
It wouldn't work for the haunts where the traitor is supposed to be hidden.

True, but you can just use the Selecting the Haunt rule if one of those comes up.

The Haunt Chart is all you need to see which Haunts would or wouldn't work. Just avoid the Hidden Traitor and No Traitor Haunts.


There are also one or two Haunts which start with one traitor, but have the possibility for heroes to join the traitor's side. In that case, you could just hand over control of the character.
 
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