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Subject: Game seems easy? rss

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Jason Arnold
United States
Bowling Green
Kentucky
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Well, not easy. But in three solo games and one two player game I have experienced zero problems with either the rebellion or gaining money. I can see how with more players there would be more competition for the best spots on the foreign market and how crisis would really put some pressure on the rebellion track. That seems pretty luck based however as the only time the rebel track moved very much in my games was when we had two rounds in a row where the Balance of the Archipelago was cattle. If this had been even two rounds apart we would have zero problems.

Is there a chance I am doing something wrong(maybe) or is the game really not that difficult in the semi-cooperative aspects at lower player counts?
 
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Eoin Corrigan
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Wexford
Wexford
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Royal Dublin Fusiliers "Spectamur Agendo"
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Hiax wrote:
Is there a chance I am doing something wrong(maybe) or is the game really not that difficult in the semi-cooperative aspects at lower player counts?


I've lost three player games due to rebellion and in many games it's been difficult to manage the rebel track. It's variable, although the longer the game continues usually the more pressing the rebel track becomes. Also, the types of crises which appear and their frequency can have a huge impact.
 
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Georgios P.
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Berlin
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It won't be easy. But it can be done.
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Without knowing anything about how you play, it's hard to tell if you're making any mistakes.

In our games rebellion wasn't much of a problem until shortly before the end, when we got swamped by red crisis while filling up the evolution card track. Especially when you have a fairly large population, rebellion can shoot up very quickly if you lack the necessary resources in the domestic market. The foreign market in comparison rarely causes much trouble for us.

As for money, during our first games we made the mistake of activating markets/ports more often than the rules allowed and thus buying and selling much more resources than we could. It usually takes a few turns before you can easily sell multiple resources of a kind each turn.

 
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P. oeppel
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And with more players, you have a higher turnover of evolution cards, either by buying/replacing or turning-to-skull/replacing. This can easily cause a series of crises.
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Peter Zalizniak
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Cheektowaga
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I have only gotten to play one 4 player game but the rebellion finished us off. The problem was partially taxation, but what put us over the edge was a crisis that we couldn't deal with which created like 15 temporary rebels...enough to start the march onto Winter Palace Bolshevik style. soblue
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Masta De Gumbo
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Brooklyn
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Every game I've played has been a completely different story. The volatility of the rebellion track is completely unique to each game, though it tends to escalate as the game goes on.
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Mark Watson
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Hiax wrote:

Is there a chance I am doing something wrong(maybe) or is the game really not that difficult in the semi-cooperative aspects at lower player counts?


Unless you have the separatist out rebellion only ever tends to be an issue if you're particularly unlucky. The real difficulty is working out which objective cards the other players hold, and making sure you score highest on them.
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