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King of Tokyo» Forums » Variants

Subject: Alternate evolving rss

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Oscar Iglesias
Spain
Alcobendas
Madrid
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We have found that evolving with 3 hearts slows the game and punish some tactics while encourages other. Everyone tries to evolve and the one going for claws ends himself in a weaker position so is forced to go for hearts as well.

We have opted to evolve when the player rolls 4 dice equal, no matter the result. That way any one can go their own way (claws, energy, points, recover from injury...) while getting a bonus from time to time when doing well.
After some testing matchs are more interesting and dinamic. Posting here because someone else may find it interesting.
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United States
Tulsa
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This actually sounds good! Might be something to try.
 
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Stewart Graham
United Kingdom
Andover
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Sounds interesting.

Personally, we start the monsters with 1 random permanent evolution and only use the temporary's during the actual game when 3 hearts come up.
That way the monsters all start off with a different ability to have a certain characteristic and with only temporary evolutions gained during the game itself, these aren't that powerful to make a major impact on the game that a monster getting an extra permanent potentially would.
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Oscar Iglesias
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Alcobendas
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We use the double evolution so that each player draws two and chooses one, then returns the other to the bottom of the evol. deck. This allows more choice when evolving and diminishes luck (or unluck ). But this is an optional rule included in the rulebook.

I'm also encouraging that every monster begins play with an evolution, so the get some initial flavor. But my group dont find this idea so attractive ¬¬
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Beau Bocephus Blasterfire
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Berrien Springs
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As an alternative, I recommend Heart,Energy,Claw = Evolve.
 
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