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Tonga Bonga» Forums » Sessions

Subject: Session Report rss

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Patrick Brennan
Australia
St Ives, Sydney
NSW
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Well this was a happy little romp around the south pacific islands. Your mission is to race your (great looking) boat to 4 islands and get back home. Actually, it’s not. It’s to make most money. Well, both. The former sorta implies the latter. Maybe.

Each player puts up money in an attempt to attract the other players to donate their die rolls to them. Each player then rolls their dice and spreads them around the other players. Each player then moves their boat the total number of pips on the dice that’s been given them. Rush to islands, collect money for landing, more if you’re there first, less for second, etc.

The neat thing is ... if you put up big money, people will give you their best die rolls (to collect your money) and you will move fast and collect your island bonuses. If you put up little money, you won’t get high dice, won’t move far, will get no island bonuses, but you’ll make a profit by donating your die rolls to the players who are offerint up bigger money. Remember, most money wins. This is good, but luck plays a part. If you roll lousy, you won’t win other’s player cash as a player nominates (potentially) different cash for the highest and second highest rolls given to him.

Some pus-ing comes into it because ... well, if you think someone is winning due to island bonuses, you may avoid giving them any decent die rolls no matter if they’ve offered most cash.

My cheapskate strategy - offer peanuts, not move much, collect other cash - turned out ok. I ended up getting some decent rolls just so that other perceived leaders wouldn’t move so far. 3 ships got home on the same turn, Nick being the loner.

Scores: Pat 149, Rob 138, Fleur 127, Nick 105

A rating of 6 after 1 play; good for some laughs for 45 minutes and so will play occasionally. Nothing mind boggling though. The interaction is all about the dice rolling and allocating them. There’s some thought into how much cash to offer and working out what each player needs to beat you to get somewhere, but then again, not much. As I said, it’s more a happy romp.

 
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