I'm very excited about this opportunity and want to approach it the right way. I will be developing a methodology based on sources I choose to consider various game mechanics that best represent those sources. What I am saying is, as I read or research, I will be identifying examples of conflict that can be translated into game qualities.
My method is then so far:
I. Choose Sources
[A. Everyday life]
[B. Historical Works]
[C. Fictional Works]
II. Read Sources
A. Note Examples of Conflict
[1. Name Sides of Conflict]
[2. Consider the weight of the conflict]
B. Identify Possible Game Mechanisms
III. Determine Aspects
A. What is Represented (Actions)
B. What is Assumed (Backdrop)
I like the Ancient and Medieval Historical Periods so will list events that I am interested in, so I can choose my sources.
1. The Second Punic War
2. The Fall of Lydia to the Persians
3. ...(more to come)...
An additional method would include choosing a type of game (more or less lending itself to printing and playing) and identifying possible game mechanisms with consideration to that game type.
- Last edited Thu Mar 6, 2014 3:26 pm (Total Number of Edits: 2)
- Posted Tue Mar 4, 2014 5:19 am