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Subject: A Few Noob Questions rss

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They call me Mister...
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I've just bought this game and after reading through the rules have done one half day turn to get a feel for things. Ruleswise it's a lot simpler than I first thought but there's a couple of things I don't understand at the moment:

How does a unit end up fatigued on the Calendar?
In 15.1 (15.11) it states that only replacements may be fatigued on the Calendar. Yet in 10.2 it states that eliminated units are placed ready on the Calendar as replacements. I have not comes across anything in the rules where a unit is placed fatigued on the Calendar (is it an event card thing?).

During End of Day phase when patrols land it does not state that they flip to fatigue - is this only because the very next step is relief?


I loving the look of this game, and it seems to play a lot easier than I was expecting. I've generally avoided war games due to the heaps of tables/modifiers/cross referencing and dryness of many a rule book.
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Manuel Pombeiro
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Sao Joao do Estoril
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I'm almost certain that a unit may not end up fatigued on the Calendar

During the End of Day phase the squadrons that are in patrol land with no state change. This leads to the interesting fact that green squadrons will stay green until they face (and survive) at least a combat. Just hang to them to the end of the day to put them in patrol and never face combat will not improve them. Also the end of the day will not make a squadron loose combat effectiveness, that can only occur when you dont have enough pilots to crew your squadrons, when coming from Loss or replacements.
 
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Simon Blackwell
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A unit will become fatigued on the calendar as a result of certain conditions.

For German units it happens for replacement units (i.e. those destroyed and rebuilt as oppose reinforcements) if you draw the "Raid on German Industries" where the next 3 Luftwaffe units on the calendar flip from ready to fatigued. See the Event Summary section of the rules on the inside back page.
For the RAF, ready replacement units are flipped to fatigued when the Luftwaffe inflict damage on an Industry target, 1 point of damage equals flipping one sqn. See section 11 "Bombing" of the rules under Industry. This can also occur if you receive an Industry Damage roll during night raids.
At the end of the day when patrolling Sqns land they technically become fatigued. However the immediate next stage of the game is "Conduct British and German Releif at which point those Sqns and others previously landed fatigued after combat will flip to ready. Plus you also get any ready Sqns from the rest box moving back to their sectors fatigued to be used at your peril!

Glad you are enjoying the game. Its relatively quick play once you have got the hang of it, although winning is VERY VERY difficult.
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They call me Mister...
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Wow, such quick responses for such an old game!

Thanks for those, that makes complete sense.

Right, now to find 3 hours to tackle The Hardest Days.

Toodle pip.
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Simon Blackwell
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I bought it at a bring and buy sale at a wargames convention about 15 years ago and only read the rules 2 years ago!
Its a great game though, I'm kicking myself for not discovering it before. And the best bit is its solitaire which means you can play it whenever you want and leave it out for days on end (as long as you have the room and a wife/partner who doesn't mind).
A few fans (myself included) play this game every now and then "live" which if you are lucky and don't get hammered early on can go one for weeks. Basically you play one days set of raids on the actual day in Aug/Sep and use the weather that is happening outside your window etc and go on day by day until the victory or defeat conditions are met. I took it to another level last year publishing my efforts on my blog in the form of Wartime daily news reports and literally spent way too much time on research. Needless to say it all ended in tears. The wife thinks I need to get out more.......
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They call me Mister...
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Me again!

Okay, a few other queries and a really stupid obvious one. Let's get that embarrassing one out of the way first:

Which is the fatigued side of the gruppen/squads? I presume it's the side with the lower combat strength? On the Gruppen this is what I'd call the light side - but the darker (ruddy) side on the squadrons? I think those colours/shades could have been a bit more distinct but what do I know?

Event Squadrons Intercept Blenheims (annoying) - if the only squadrons eligible are on patrol do they just flip to fatigued and stay on patrol? Or flip and land? If the former, what happens when they land later?

Radar damage - Rye took 1 point of damage on last raid of the day. Does it repair next day or day after that?

Substituting bombers - it states select any bomber but if you are substituting a Ju87 can you choose a Do17 or must you choose a Ju88 if available? I understand you shouldn't choose a Ju87 to substitute unless there are no other bombers available.



Thanks for all your help. It's not going too well, end of day one -13 VP and hardly any squadrons left in Group 11 already! Only one Hurricane lost so far though. It was fun when a Blenheim & the Gladiator saved Plymouth from a Ju88 with medium warning and poor intel.

And it felt personal when a fatigued Blenheim stopped a Ju87 attacking X as my wifes grandfather flew out of there during this time!

Great game.
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Simon Blackwell
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Ok here goes

The fatigued side of german units is the darker side with the HIGHER combat value
e.g. a Do-17
ready side 4 (bomb str), 5 (combat str)
fatigued side 4 (bomb str), 6 (combat str)
This bears out as when you attack you add the combat ratings of all attacking and defending units and the higher the value the more likely the chances of inflicting damage on german untis, the lower the more likely you'll be on the receiving end. e.g. a spitfire vs a ju87 both ready gives a combat value of 10 (3+7)and a very real chance of getting an E result on the german unit. If the Ju87 was fatigued the combat value of the Spit and Ju87 would increase to 11 (3+8) making its destruction even more likely. Now if you switch the Ju87 for a Me109 the combat value of the 2 units is suddenly just 3 (3+0) meaning there's a real chance your Spit might get that dreaded E result.

With the event "Sqns intercept Blenheims" I leave them on patrol still airborne BUT fatigued. If not used for combat when they land at the end of the day they are only flipped to ready during the relief phase.
If you prefer you could play it that they must land immediately during the event card but you'll be disadvantaging yourself even more than normal! In any case you really dont want to engage the enemy with fatigued sqns unless you are in deep doo-dah. A likely result unless they are unescorted Ju87's will be that the Sqn is eliminated and you lose 3 VP's for your efforts.

Radar/RDF damage if you take a point damage on the last raid of the day. Thank your lucky stars the station WILL BE fully operational the next day

Substituting bombers Always use the type that the card says, then if not enough of that type pick any other bomber from that Luftflotte only, EXCEPTION Ju87's which you may only select if all the other bombers are not available e.g. in the rest/repair boxes. If the raid calls for only bombers made up only of Ju87s and you don't have enough of them you can pick any bomber. And remember you must pick ready gruppen of the exact type first, then fatigued ones of the exact type and only then any other type of bomber with the Ju87 being the last choice UNLESS all the other available bombers are fatigued and the only ready ones are Ju87 which in this instance means they would be selected before the fatigued bombers. Ju87's are the easiest to shoot down. When the opportunity arises get into them with as much firepower as you can. In the real Battle they took such heavy losses that they were withdrawn from the battle by the end of August. The next best targets are the He111's although this is partly offset by their stronger bombing strength so I tend to pick them when I have to substitute bombers. Ju88's are the hardest to shoot down and also the most quickly/numerously reinforced on the calendar so the advantages are much less.

I know what you mean about taking it personally, Woe betide any Luftwaffe attacks on Bristol and Filton where my Mum spent nights in the garden Anderson shelter and my Grandad worked in the factories building rolls-royce engine parts for Blenheims and Beaufighters. Living in Sussex I also take a keen interest in attacks in that sector although being a Crystal Palace fan I do take delight in Brighton getting bombed seeing the football ground go up in flames and causing tens of thousands of pounds worth of improvements!
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They call me Mister...
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Thanks Simon for your terrific answers and you'll be pleased to know I let a major raid go ahead on what I thought would be Kenley airfield only for the entire group to change target to Brighton at the last minute.

Wow, did I get the fatigued side wrong. I was actually playing it correctly at first but then realised I didn't actually know which was which and assumed the lower rating was the fatigued side and so changed.

Thanks again.
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Simon Blackwell
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Poor old Brighton..............
Good luck with your game. A minus 13 score after the first day isn't that unusual by the way. It just depends on what you do to try to rectify the situation and of course how the Luftwaffe react.
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