Ser Folly wrote:
Well, that seems to be obvious, but what about units that have melee attacks (arrows) and would gain ranged?
I just bought the game and played a first match against myself (hegemony/borgo). Well I won but I kept wondering how the officer tiles that give +1 melee strength work with a ranged unit.
Initially I decided that they do not affect it but then I had a look at puzzle no. 2.
The puzzle's solution gets the hegemony hq only down to 0 if the two units adjacent to the hq gain an additional ranged attack.
As these puzzles seem to be quite painstakingly constructed I find it hard to accept that as an error by design.
A unit not performing a ranged attack will never get a boost from a range up mod and likewise a unit performing no melee attack will never get a boost from a melee mod.
Also just to be clear the distance from the unit to the target has no bearing on whether it's considered melee or ranged. All that matters is the specific type of symbol the unit has to determine whether the attack counts as ranged or not. ie a unit with a long triangle next an hq with the long triangle facing the hp is still considered to be performing a ranged attack, think of it as shooting a gun from far away vs point blank. You would still need a "gun boost" to increase your damage.
A unit with both types of attacks (see the Hedge unit names ranger/universal soldier) can benefit from both types of boosts.
Unfortunately I do not have access to the puzzles. If you want me to check the puzzle and confirm what you are saying you'll need to provide it or describe what you see like which units are supposedly getting a wrong buff and all the mods they are connected to.
There have been errors in the puzzles other people have posted some of them to confirm/deny their suspicions.