This Guy
United States Durham North Carolina
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I've seen it mentioned that instead of playing with 7 people, it might be better to play 2 games with 3 or 4 players in each one.
I've ordered all 7 player factions and the map bundle. I was curious about what extra components you would need to do this, e.g. 2 doom tracks.
Bonus points if it would be possible to offer those a la carte. Or at least offer a PDF to print up those components.
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Dave Mendiola
United States Texas
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Re: Playing two games with one base set
The only thing you'd need duplicating is the Doom Track and the first player marker. Everything else would be provided per the factions and the maps themselves.
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Andrés Santiago Pérez-Bergquist
United States Mountain View California
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Re: Playing two games with one base set
I had this thought myself the other day, as I'd like to host a sort of release party for my friends when it comes out (and went DVM, which even includes two different first player minis). Wouldn't you need to duplicate the pool of Doom Tokens and the Gates, or do the different maps come with different distributions of those?
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Dave Mendiola
United States Texas
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Re: Playing two games with one base set
If you went DVM, you should have both plastic gate and the cardboard gates as part of the core game. For the doom tokens, they're providing them to be enough for a 7 player game, so I don't see an issue having a pile that both groups can pull from.
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Arturo Cavari
Italy Bolonga FI
Maybe on earth...
...maybe in the future
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Re: Playing two games with one base set
The only problem might be the Doom Track, but it's easily solvable with a piece of paper and a pen.
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Andrés Santiago Pérez-Bergquist
United States Mountain View California
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Re: Playing two games with one base set
thegrinder wrote: The only problem might be the Doom Track, but it's easily solvable with a piece of paper and a pen.
Or just use one Doom Track for both games, assuming you have a sufficiently enormous table to run the games side-by-side.
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Magic Pink
United States Minneapolis Minnesota
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Re: Playing two games with one base set
Santiago wrote: thegrinder wrote: The only problem might be the Doom Track, but it's easily solvable with a piece of paper and a pen. Or just use one Doom Track for both games, assuming you have a sufficiently enormous table to run the games side-by-side. 
Tables like that occur naturally, they're called "mesas".
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David Boeren
United States Marietta Georgia
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Re: Playing two games with one base set
Good incentive to buy at least one extra map then
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Arthur Petersen
United States Texas
it's your sister Cheryl!
I work for Petersen Games. AMA
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Re: Playing two games with one base set
You would also need more elder tokens. It will just come with 30 elder tokens - which is supposed to be for one game of any number of players.
Also, as has been mentioned, the Doom track and first player marker, but those are really easy to make other ones of.
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Re: Playing two games with one base set
You'll only need another doom track if you're both playing with 4 people which is actually impossible with 1 DVM so I'm assuming you're doing either 4 and 3, or 5 and 2. So either way there are separate doom tracks for 3,4, and 5 players.
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Arthur Petersen
United States Texas
it's your sister Cheryl!
I work for Petersen Games. AMA
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Test
What will be on the back of which track?
Are the 3 and 4 player doom tracks on opposite sides of the same cardboard?
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Re: Playing two games with one base set
I'm pretty sure it's going 3-4 5-6 and 7-8? Really the only changes in the tracks is the ritual of annihilation track. Hmmm I think I'll pitch that we just have those separate from the victory track save money. Thanks guys!
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Sandy Petersen
United States Rockwall Texas
I wrote the first-ever Lovecraft game.
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Re: Playing two games with one base set
We are now planning to have three separate, individual, victory tracks in the core game box - 3-player, 4-player, and 5-player (despite the fact that it is not possible to play a 5-player game with the core set alone).
So if one of your maps used the 4-player victory track, and the other used the 3-player track, you'd be fine.
The big problem with running two games at once is that there is only one set of Elder Signs. On the other hand, usually these don't run out (particularly in a 3-player game), so maybe there would be enough for both groups?
More importantly, Elder Signs rarely get close to running out in games featuring new players - which is what you'd have in a release party. In any case, we have a rule to cover what happens if Elder Signs run out.
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Arthur Petersen
United States Texas
it's your sister Cheryl!
I work for Petersen Games. AMA
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Re: Playing two games with one base set
Quote: We are now planning to have three separate, individual, victory tracks in the core game box - 3-player, 4-player, and 5-player (despite the fact that it is not possible to play a 5-player game with the core set alone).
Does this reduce the amount of cardboard in the box?
One suggestion - the 3 and 5 player ritual tracks could be on the backs of each other since you can't play both a 3 and a 5 player game even with a full DVM anyway.
And the 4 player track could have on its back the full text of the play "The King in Yellow"
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Re: Playing two games with one base set
Or on the back of the 4 player track have a photo of Grant's face.
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Arturo Cavari
Italy Bolonga FI
Maybe on earth...
...maybe in the future
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Re: Playing two games with one base set
dogthulu wrote: Or on the back of the 4 player track have a photo of Grant's face.
This should be a promo on the BGG store XD
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JH
United States Albany California
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Re: Playing two games with one base set
This actually sounds like a blast — everyone gets to play, but with two separate games — one using the 4-player track and one the 3-player track — there would be, I assume, less downtime for 7 players. I'd consider using a slightly enlarged, shared pool of neutral monsters and GOOs — first come, first served!
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Re: Playing two games with one base set
thegrinder wrote: dogthulu wrote: Or on the back of the 4 player track have a photo of Grant's face.
This should be a promo on the BGG store XD
haha yes! I just had a thought. GEG should make a Cult of Grant page on their website. It would be awesome!
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River Lethe
United States Arkansas
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Re: Playing two games with one base set
I know it was designed to be played as an independent faction, but is there anything about the mechanics that would keep someone from actually playing Azathoth as an 8th playable faction like the others (with the assumption that the other players couldn't summon your monsters)?
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René Schep
Netherlands Amersfoort
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Re: Playing two games with one base set
It isn't build to be a synergistic faction like the other ones, so the play experience is a lot worse.
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River Lethe
United States Arkansas
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Re: Playing two games with one base set
Makes sense, thanks.
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Michael McFarlin
United States Hainesville Illinois
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Re: Playing two games with one base set
Also, he doesn't come with any cultists, so good luck getting any power.
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Arthur Petersen
United States Texas
it's your sister Cheryl!
I work for Petersen Games. AMA
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Re: Playing two games with one base set
playing with Azathoth as a faction and problems with doing so:
A) Azathoth's combat and abilities heavily involve the other players. If your core GOO relied upon other players, that is bad for you. Azathoth himself really needs to be available to everyone for him to function normally.
B) The neutrals are all powerful creatures with inherent abilities. To counter the fact they are so powerful compared to most faction monsters, they cost 2 doom each. Should Azathoth lose a total of 8 doom points to be able to summon each of his four kinds of monsters? If yes, that's a screw. If no, he's a little overpowered.
C) One of Azathoth's spellbooks allows him to change out one his spellbooks for another. This only makes sense if he has 6 faction spellbooks PLUS the 6 neutral Azathoth spellbooks. But if he's a faction by himself this wouldn't make sense, and this spellbook would literally be useless.
D) Azathoth as a faction has no consistently effective way of gaining elder tokens. This is a problem for balance (especially since one of his spellbooks is about discarding elder tokens for power)
E) No cultists, but theoretically you could use a faction color not in used in that game
F) No faction unique ability. Of course, another difference is that he does actually have MORE total abilities than other factions, because all his monsters have inherent abilities...
H) There are doubtless other things I didn't immediately think of, but here are at least some basic issues with turning Azathoth into a playable faction
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This Guy
United States Durham North Carolina
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Re: Playing two games with one base set
I didn't expect to get this much traction from the question. Good times.
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River Lethe
United States Arkansas
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Re: Playing two games with one base set
Lots of great info, thanks! Sounds like even if you wanted to give it a go, you'd have to make a lot of adjustments (and get some extra cultist figures).
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