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Marvel Dice Masters: Avengers vs. X-Men» Forums » General

Subject: Any reason to get two core sets? rss

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Kirk Bauer
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In the manual, they show a card that can take up to four dice... But the game only comes with two of each. So does this mean you may want two core sets to mnemonic able to max these cards out?
 
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Bryan Ruhe
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Yep.

Although there will be some variants of the starter heroes to be found in the booster packs, so you could conceivably acquire more of a starter character's dice that way, as well.

But buying two starters is an easier method.
 
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Jesse Olivier
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you will also be able to play 3 player or more
 
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Ken Newell
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JesseOlivier wrote:
you will also be able to play 3 player or more


I thought this was only 2 players?
 
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Jesse Olivier
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it can easily adapt (magic the gathering like) variants to play more people
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Patrick Dettmar
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you can get more dice for starter characters in the boosters
 
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Rauli Kettunen
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I've been mulling over my initial buy too. Can't really seem to decide between 2 starters + 20 boosters vs 1 starter + 40 boosters (about the same price). First option gives I believe just +4 dice overall, but far less (potential) variety.
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Patrick Dettmar
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Dam the Man wrote:
I've been mulling over my initial buy too. Can't really seem to decide between 2 starters + 20 boosters vs 1 starter + 40 boosters (about the same price). First option gives I believe just +4 dice overall, but far less (potential) variety.


main reason I went with 2 starters is for the potential for 3-4 player games. If you only plan on 2 players, I'd go with extra boosters
 
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Brandon Holmes
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With enough boosters can you play 3-4 player or does the base set have certain items you need?
 
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Patrick Dettmar
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bholmes4 wrote:
With enough boosters can you play 3-4 player or does the base set have certain items you need?


you will need the extra sidekicks and basic dice from the starter set
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Rauli Kettunen
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dettmarp wrote:
Dam the Man wrote:
I've been mulling over my initial buy too. Can't really seem to decide between 2 starters + 20 boosters vs 1 starter + 40 boosters (about the same price). First option gives I believe just +4 dice overall, but far less (potential) variety.


main reason I went with 2 starters is for the potential for 3-4 player games. If you only plan on 2 players, I'd go with extra boosters


It's gonna be 2-p pretty much max, so guess I'll have to hope my FLGS gets enough boosters then laugh .
 
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john withers
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kirkbauer wrote:
In the manual, they show a card that can take up to four dice... But the game only comes with two of each. So does this mean you may want two core sets to mnemonic able to max these cards out?


My friends don't by CCGs and LCGs. They'll play them if I bring them over. Having two sets allows for a group of four to play each other in turns. Three allows a group of six. I rarely play with an affable group with more than six players.

All points to this being fast, and easy enough to teach to make it a great opening game on a game night.
 
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Michael Van Biesbrouck
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bryanruhe wrote:
Although there will be some variants of the starter heroes to be found in the booster packs, so you could conceivably acquire more of a starter character's dice that way, as well.


In particular, there are cards that match the starter dice with a limit of 5 dice (all others are 4 or fewer). If you get one of them, then you will have at least 3 dice of that type. A second starter set will put you at the maximum number of dice for these cards.

However, you and your opponent could be running the same character, needing another 4 dice (two sets).

So you should buy four sets for yourself if you wish to play non-competitively

You should also get another starter set to sell with your duplicates after hooking someone into the game
 
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