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Subject: Neat Lines or Chaotic Mess? rss

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Apex
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I see the pictures posted here, but my games rarely look like these neat little lines. It's chaotic and bloody and a heckuva lot of fun...organized wouldn't even come close to what I'm seeing though.

Am I alone here?
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Bill Vee
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Once men turned their thinking over to machines in the hope that this would set them free. But that only permitted other men with machines to enslave them.
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Niope. The games I've played solitaire always end up with a couple of Battles from each side getting into a bloody tangle. Smash and bash could have well been the name of the game. There are a few times when a Battle can reform its lines but that's often well into the end game.
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Alex Grant
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I always get a mess too. Those nice lines only last until you engage the enemy. Then it's a big chaotic jumble of units.
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Ralph Shelton
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Renton
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At 2nd St Albans, if the Yorkists are falling back the lines can remain relatively neat. Most games end up a scrum, though.
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Nathan Leavitt
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I need to read more on the history but didn't this time period differ from the ancient roman tactics of holding the line?
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Vince Kindfuller
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I don't know, most of my games have ended up fairly linear, at least on the individual Battle scale. The rule that you can't move to a hex adjacent to a unit you started adjacent too makes it difficult to really lose the line, as long as neither side gets too broken up.

On the other hand, on a larger scale I often have the different Battles all over the place, as one is activated multiple times and gets away from the rest.
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Apex
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Sovinnai wrote:
I don't know, most of my games have ended up fairly linear, at least on the individual Battle scale. The rule that you can't move to a hex adjacent to a unit you started adjacent too makes it difficult to really lose the line, as long as neither side gets too broken


That doesn't preclude units from running all over.
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Apex
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My experience, particularly in Bosworth, was a massed cavalry charge along one flank. A counter-charge by the Lancastrians and generally a nice rush forward toward the bogs to deal with the Longbowmen and handgunners.

What was interesting in the two games I played of it ... the artillery was really ineffective. It accounted for may be 2 disordered results across those games. None blew up, BUT ... handgunners might as well be suicide bombers with how frequently they were blowing up.
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