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Risk: Metal Gear Solid» Forums » Rules

Subject: Dice Rolls rss

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Dillon Craft
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California
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Well, my friends and I seem to keep running into problems with the rules being not so clear. The most recent one being how the rolls work. If I remember correctly, you take the highest rolled and match those, then the second highest, and so forth. What we're having a problem with is with things such as the defender getting (for example) a 6 and a 5 and the attacker getting 2 6s and a 5 (or other lower #). What we argued was that, in this situation, one six defended against six, and the 5 applied to THE OTHER six (because six is apparently different than six -__-). there are also times where defender roles two 6s and the opponent gets a two 6s and a 5 and the two 6s are what apply. Please help me with the interpretation before any more anger erupts over things like this (also, please fill in more rule disputes that I either missed on this subject, or others within this game). Thank you.
 
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Klure Junior
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Oceanside
California
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If the Attacker rolls:

6
6
5

and the defender rolls

6
5

Then the third 5 from the attacker is ignored and you match up the two attacking sixes to the 6 and 5 defending.
In this case each side would lose one army.

The reason for having a third die as the attacker is to help ones chances to roll better numbers, and will also determine the min number of armies that must move into a captured territory.
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