joel siragher
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As I watch the videos, im trying to rationalize spawn points into the fantasy realm of descent and dnd. I thought the 8bit spawn point of super dungeon explore was just barely squeaking by.

descent just has critters coming in doors(reinforcements, descent2) or the non-line of site spaces(card spawns descent1), presumably cracks in the walls.

For mythm, How do you rationalize the spawn points? Scropions crawling up a hole out of the dirt? A portal?

Do all myth scenarios use Spawn points?
 
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Aaron Phillips
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runescience wrote:
As I watch the videos, im trying to rationalize spawn points into the fantasy realm of descent and dnd. I thought the 8bit spawn point of super dungeon explore was just barely squeaking by.

descent just has critters coming in doors(reinforcements, descent2) or the non-line of site spaces(card spawns descent1), presumably cracks in the walls.

For mythm, How do you rationalize the spawn points? Scropions crawling up a hole out of the dirt? A portal?

Do all myth scenarios use Spawn points?


Other than Slaughterfield, spawn points are pretty much always used.

Look at some other early fantasy games, especially the Gauntlet franchise - the use of spawn points has been a part of the fantasy genre since at least the early 80s.
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joel siragher
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I considered guantlet, but thats a computer game. Super dungeon explore replicats that nicely.

I come from a roleplaying background, thus the pontification and rationalization
 
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You're just going to have to accept that this is a very "arcadey" dungeon crawler/RPG.
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Donny Behne
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There are wandering monster packs and monster lairs. These are where monsters pop up.
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Todd Elliott
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I think of it a lot like this...

http://youtu.be/5Naqi06SO6Q?t=30s
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Mike Esquivel
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runescience wrote:
I considered guantlet, but thats a computer game. Super dungeon explore replicats that nicely.

I come from a roleplaying background, thus the pontification and rationalization


The spawn points could be magical in nature, conjuring up and teleporting the creatures. Remember, if you can't explain it, "a wizard did it!"
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El_Squiv wrote:

The spawn points could be magical in nature, conjuring up and teleporting the creatures. Remember, if you can't explain it, "a wizard did it!"


We really don't need all this justification. Its a lair. Its where the monsters hang out. Its only logical that there will be some standing outside have a smoke or taking a piss. When they engage, the ones inside will want a piece of the action and come pouring out.
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joel siragher
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Dr-WhoopAss wrote:

I think of it a lot like this...

http://youtu.be/5Naqi06SO6Q?t=30s


Orcs have REALLY REALLY bad teeth


Jotora wrote:

You're just going to have to accept that this is a very "arcadey" dungeon crawler/RPG.


Thats fair. Ill think on it. I need to watch more vids.


What does brimstone do for spawning? is there spawning?
 
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Michelle
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runescience wrote:
For mythm, How do you rationalize the spawn points? Scropions crawling up a hole out of the dirt? A portal?


Pretty much. If you look at the sculpted lairs, they mostly look like mounds of dirt/rock/etc that the baddies crawl out of. Exceptions: The elementals spawn from a crystal and the cyclops (which are really just dudes that have been parasitized by an eye plant/fungus thing) come out of a stalk of said eye plant.



There's no getting around it, video games are definitely one of Myth's sources of inspiration. Treasures pop up where enemies were killed, treasures have a Diablo-like rarity/ranking system, bosses have different "modes", heroes automatically come back to life after dying on an adventure, etc. I see no need to think around the video game tropes and shoe-horn them into tropes that are exclusive to roleplaying games.

But hey, we all gotta pass the time till the game gets here somehow, right?
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Todd Elliott
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Monsters build their homes like bees build their hives, one door for the whole shebang.
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breegull wrote:
runescience wrote:
For mythm, How do you rationalize the spawn points? Scropions crawling up a hole out of the dirt? A portal?


Pretty much. If you look at the sculpted lairs, they mostly look like mounds of dirt/rock/etc that the baddies crawl out of. Exceptions: The elementals spawn from a crystal and the cyclops (which are really just dudes that have been parasitized by an eye plant/fungus thing) come out of a stalk of said eye plant.


Right. There are holes in the ground. They come from the holes. Makes sense to me.
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JR Wr
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Makes me think of Gauntlet Dark Legacy.
 
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runescience wrote:
Thats fair. Ill think on it. I need to watch more vids.


The man is trying to get you to swallow the pill! Don't do it!

Kidding! I love Myth!
 
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William Giant
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I played a DnD scenario where we had to fight a hive of insects we passed.
I assure you we had no interest in going into the hole they were coming out of, and if we could have destroyed that hole we sure would have.

As for the orcs, I just think of them coming out of a hovel with a small door or a small entrance to a larger dungeon, something like that.
 
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Pretty easy to understand, either with hidden passages, portals, dark corners. Sounds good to me.
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JR Wr
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Also, remember that the game is the mental image of a story being told.
So picture in your minds eye being attacked with more attackers coming in, it could seem like they are appearing from now where.

Past that, I figure the spawns fit the monsters.
Like nests, or graves, or goblin huts.
So they are kinda like stylizations of the areas the monsters come from.
 
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