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Subject: Intro game? rss

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Matthew Bearden
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Is there a good line up for a intro game? Probably three players.
I have ran it solo just to see how it works and it was brutally difficult so I don't want new player to run off from this game with a bad taste in there mouth. Now mind you the solo run throughs I did was first running 3 heroes and I won but I think I did some stuff wrong ( a lot to keep up with solo) and the two current plays I ran with two heros and died of corse. I know it says when playing it two players use three heros but I was going to try it with two, so I know that these plays are a bit off. So any help with a good set up to teach the game, I want to get them hooked!
 
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Adam
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When I taught some friends, I made sure to give them less complicated heroes. Haka, Legacy (although he can be a bit boring), Ra, and Tempest are all good choices.
 
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Aaron Phillips
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Legacy, Tempest, Ra vs. Baron Blade in Megalopolis

About the most straightforward matchup I can think of. The Villain/Environment combo doesn't do anything too crazy, and is pretty forgiving of "new player" mistakes.

Legacy provides support and protection for the team
Tempest provides some damage output and some support/healing
Ra sets things on fire. A lot. And laughs.


The only drawback to this lineup is that the heroes can sometimes be *too* straightforward.

This can sometimes cause players to feel that their choices aren't really significant/are forced. There will be occasions where the best action is so abundantly clear that it feels like there isn't any real player choice. (Example: Ra has two powers in play - one deals 2 damage and one deals 3. Does he really have a choice of which power to use? Why would he ever realistically choose to do less damage?)

Just make sure that if that becomes an issue, your players know that there are a huge variety of other characters with a lot more depth, decision space, and flexibility.
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Dylan Thurston
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I would actually leave out Legacy in a first 3-person game. He's really good as support, but with only two other heroes to support it's not that good.
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Baron Blade in Insula Primalis against Ra, Legacy and Tempest

Baron Blade is a very good introductory villain, he demonstrates villain targets, ongoing destruction, retaliatory damage and different villain win conditions without being over complex (and the Nemesis bonus if Legacy is being played).

Insula Primalis is a good choice because it has dinosaurs. (Also nothing that restricts the basic play, power, draw phases as other environments can)

Ra's a good starting choice as he is a damage dealer, very simple, very direct but with some combos that a new player can spot.

Tempest is a good multi target damage dealer, a lot less damage given out to single targets than Ra but also with more utility, s/he has card that allow them to destroy ongoings and environment cards, useful things to see in action.

Legacy's a good choice because he can buff the other heroes, with his help you can change a good attack into a great attack. But he can be boring for people to play, sometimes his game is spent playing a reasonable card and then using the same power each turn, if you're trying to get people to like the game I recommend taking this role yourself. He has other strengths but they may not come up in an introductory game.


EDIT: I would not play in Megalopolis for your first game, that has many cards that restrict what you can do and for your first game it's never fun to be told "You can't use those things right now". Let the players get an idea of the basic flow of the game first before introducing things that change it.
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Matchstickman wrote:
I would not play in Megalopolis for your first game, that has many cards that restrict what you can do and for your first game it's never fun to be told "You can't use those things right now". Let the players get an idea of the basic flow of the game first before introducing things that change it.


Totally agree. Megalopolis is really mean to the heroes. I think that for new players, Megalopolis and especially Wagner Mars Base are a game breaker.

You can try with all the heroes sugested, and I agree that Baron Blade is the best introductory villain.

You can play with a more complex hero if you know the game, to let your friends see what cool things the game brings later.
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Steve Wardell
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While I agree that starting with the 1 complexity heroes is generally a good idea, I wouldn't be too strict on that. If someone really wants to play a more complex hero (and is good at picking up new games), I don't see any reason not to let them. I played Absolute Zero for my first game, and he's been my favorite character ever since.

cgrater wrote:
Legacy, Tempest, Ra vs. Baron Blade in Megalopolis

About the most straightforward matchup I can think of. The Villain/Environment combo doesn't do anything too crazy, and is pretty forgiving of "new player" mistakes.


I would recommend Insula Primalis instead of Megalopolis. Megalopolis is a fairly easy environment, but it does have several cards that "shut down" heroes (can't play cards, can't use powers, etc.), which can be frustrating.
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Edward Hananto
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Actually I would recommend starting with 4 heroes instead. It will give more breathing and some room to make careless mistake.
 
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Ira Kalina
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FWIW, I played Ra my first game and was underwhelmed to mildly turned off by the game because of the monotony. I also, personally, don't love Legacy (co-sign on boring to play). Consider Tempest, Wraith and Tachyon as good, stright forward but a little more variety.
 
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Jeff Dougan
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If you have it, Ambuscade is another good introductory villain.
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Alyn Roddis
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Blade in Insula Primalis is my go-to new player setup.

I almost always play Legacy in such games, despite the fact that he's not terribly exciting, because he makes the other players have more fun generally and is useful to get them thinking about the buffs/debuffs/other effects that are on the board. I do make sure to tell them that this setup is like Sentinels Training Mode, and that it gets much harder.

Always set the game up to maximise the win for the first game. Losing badly will turn a lot of people off straight away.
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Vincent Lalyman
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If you have Ambuscade, use him rather than Blade. He is very good as a first villain, and his invibility feels awesome If not, consider Omnitron.
Baron Blade works very differently from other ennemies. In the first part of the fight, the heroes are racing against time, trying to do lots of damage very fast - as your players are discovering the game and their heroes, this constraint may both reduce the pleasure of discovery and make the game harder. Omnitron is I think a better first villain.

I would not use Megalopolis, for reasons evoked by other posters : many cards limit what the heroes can do, it is not a good idea in a first game. Insula Primalis would have my vote : dinosaurs and volcanoes are awesome, damage is big (and is feels awesome), it's not too complicated.

Heroes. I would say either Ra or Haka, the Wraith, and Tempest or Legacy (but you should be the one playing Legacy as he can feel boring for first time players).
This way, you show a greater range of heroes, abilities and play styles. After this first game, you can go against Baron Blade and let your friends chose other heroes (avoid the complexity 3 and 4 at first, however, there's too big a chance for new players to be disapointed by them).

Summary, my vote : Haka,Wraith and Tempest vs Omnitron in Insula Primalis.
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Matthew Bearden
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Thanks for the help.
We went Baron Blade at Insula Primalis the heroes we used are Legacy, wraith, and Ab Zero. We got creamed but had a blast doing it.
 
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S J
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Not to necro an old thread but I really do want to emphasize that, if you're playing with Legacy in the game, you should be the one playing him as the owner/teacher. The other players will appreciate your buffs and occasional damage, but will probably not enjoy giving that to other people if they were playing as him.

I also feel that letting players pick a hero they find interesting is important. If they're picking a complex hero (like Absolute Zero), give them some warning so that they aren't blindsided... but if they still want to play then let them. This is a game about variety, choices, and cooperation. Don't go alpha gamer on them and force them to play a certain hero . Even if they do poorly, it will give them an idea about the difficulty level that the game can reach, as well as (potentially) sparking some interest for them by giving their brain a puzzle to chew on.
 
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