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Mage Knight Board Game» Forums » Rules

Subject: Couple of questions on units and rounding rss

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Jared Wilson
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Port Perry
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1) When a player takes a spell from the available spells (let's say after conquering a mage tower), do we draw a spell to replace the one just taken?

2) When a player hires a unit, do we draw a new unit to replace it?

3) When a player acquires an Advanced Action (let's say after levelling up), do we draw a new Advanced Action to race the one just acquired?

4) When a unit's Block is inefficient against an attack, and the Block will be halved, do you round up or down? Ie. would 5 Block be rounded up to 3 Block or down to 2 Block?

Thanks for any help. This game rocks!
 
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Simon Kamber
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Yes, no, yes and down
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Paul Grogan
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Cullompton
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Block is never rounded. 5 inefficient block is 2.5. If the enemy attack was 3, this would not be enough.
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Mark Bauer
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PaulGrogan wrote:
Block is never rounded. 5 inefficient block is 2.5. If the enemy attack was 3, this would not be enough.


This is very important!
If you play Block 5 and Block 5, if you round them down you get Block 4 and you cannot block an attack 5.
However, they are actually not rounded down and give Block 2.5 + 2.5 which gives you block 5 in total and you can block an attack of 5.
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Trevin Beattie
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Eugene
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PaulGrogan wrote:
Block is never rounded. 5 inefficient block is 2.5. If the enemy attack was 3, this would not be enough.


Page 8, “Block Phase”, 5b:

Quote:
b. Inefficient Blocks are reduced by half. When totaling the final Block value, total the values of all inefficient Blocks, divide by two (round down) and then add the full values of all efficient Blocks.


Effectively it doesn’t make any difference. You just need to make sure to total all inefficient blocks before dividing.
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