Carlos Cardozo
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Played Betrayal at House on the Hill at a buddy's house and loved this mechanic, but boy is that game hard to come by at the moment. Are there any other games with this exploration mechanic? (I have Escape: The Curse of the Temple already, which has a similar feel to it.)

What other games are like these games (would you call them Dungeon Crawls?) where you do something like this, flipping over tiles to explore?

I really would love it if Descent: Journeys in the Dark (Second Edition) was like this, but the scenarios are pre-set to certain configurations; no real exploration is involved. Same goes for Mansions of Madness, which was a bummer when I read that you build the mansion before the game.

 
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The games I have played that are similar would be Legend of Drizzt (the other D&D adventure games are also similar but I haven't played them) and Dead of Night (which is a fun little print 'n play title).

I'm not sure if it is quite the same thing, but Robinson Crusoe also has a random exploration element, as does Mage knight (although I haven't MK).
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Don Weed
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Secrets of the Lost Tomb will have this mechanic. This closed out last month on Kickstarter.
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Mike Guigliano
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DungeonQuest, by Fantasy Flight games.

Actually playing Escape at the moment. Damn those illusion tiles!!
 
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Lost Valley has an exploration element. Now if it'll just show up in the states.
 
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tim thorson
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Mage knight has this also. U have a mixed draw tile stack that you explore from. Also castle ravenloft (mentioned above with the d&d adventure games.
 
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Clinton Sattler
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A very different game than the ones already mentioned, but strongly employs the exploration mechanic is Archipelago.

It is by no means a perfect, elegant design, but I agree with user
Ben
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in his excellent series of what you are missing reviews. This is the best integration of mechanics and the exploration theme I have seen.

The game is not easy to wrap your head around, but the mechanics, once down, run pretty smoothly. Just make sure you are playing with a group that will appreciate the semi-coop nature of the game.
 
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Robert Beachler
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Drakon (third edition) is a surprisingly good little game with a lot of strategy albeit also a good bit of luck. It serves as a solid screw your neighbor game that you build and change as you go though.
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Rich Lush
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I've not played it, but The Cave is all about exploring a cave, finding hidden gems, etc. it's not in the horror or fantasy genre though, which judging by the games you've mentioned, may be more what you're looking for? What is it you like about the mechanic? Is it the surprises behind every door approach?
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John Austin
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Claustrophobia also uses this mechanic.
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Justin Fuhrmann
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Mice and Mystics
Gem Rush
 
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Roy Morgan
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Mage Knight?
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Jan
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The D&D games has this same mechanism.
 
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victor araujo
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The D&D Adventure System games, Similar to Descent but no "Evil" player required:
Dungeons & Dragons: Castle Ravenloft Board Game
Dungeons & Dragons: Wrath of Ashardalon Board Game
Dungeons & Dragons: The Legend of Drizzt Board Game

Also the Dungeoneer games, Players are against each other
Dungeoneer: Vault of the Fiends

Other random games with Tile exploration but not dungeon crawls
Forbidden Desert
Star Trek: Fleet Captains

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Carlos Cardozo
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richlush wrote:
I've not played it, but The Cave is all about exploring a cave, finding hidden gems, etc. it's not in the horror or fantasy genre though, which judging by the games you've mentioned, may be more what you're looking for? What is it you like about the mechanic? Is it the surprises behind every door approach?



Yeah, I love the sort of "You reveal a trap!" twists of fate, the obstacle-type nature of these games, and how the variance means no two games are exactly the same.

The ideal version of this would be something where there are a lot of booby traps and obstacles, or just an empty tile! That sort of dread over what might be behind Door #2.
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Liam
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+1 Claustrophobia

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Josh Worley
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Test
Myth will do exactly that.
 
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Ryan Keane
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Dungeon Run
Seafarers of Catan
Conquest of Paradise
Merchant of Venus

Really looking forward to Lost Valley 2nd ed once it finally delivers.

I kind of prefer the games were the tiles are pre-placed but face down. The luck is technically the same as if you drew from a deck of tiles, but for some reason I feel like there's more control over where you explore. The best are where theres some action or tech to look ahead, like secretly looking at the planet card in MoV - I prefer that over "Draw 2 tiles, choose 1 to place." Some exploration games, like Dungeon Run, need some house rules to avoid a player just getting screwed drawing bad tile after bad tile and basically not participating in the game.
 
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Blake Lagasse
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+1 to Mice and Mystics, even though the tiles are placed, you can flip them over and still end up with a bit of a surprise. Not flipping through the storybook is a good way to avoid it.

From what I've heard Tales of the Arabian Nights is good for that narrative element, but doesn't have that element of surprise in set up.

Most games I can think of are lacking the flavor of Betrayal at House on the Hill and are more abstract ways of building, like building your dungeon in Boss Monster: The Dungeon Building Card Game or a city in Suburbia. I don't necessarily know whats coming up but it doesn't play into a solid narrative as much.

I guess that's why we see Betrayal at House on the Hill run up to crazy prices between printings, I haven't run into too many board games like it.
 
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Mystery Mansion was the game I grew up on, where I first fell in love with exploring the unknown. Its more of a kids game, there's no real strategy to it, but the 3 level room tiles is exactly what Betrayal should have had to make it look cooler. I wouldn't really recommend it unless you've got kids to break into gaming, but it fits your criteria.

Another game that might hit the exploration spot, even though you're not specifically building the board is Master Labyrinth and its offshoots. You're in a maze you can shift every turn.
 
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Mark Jackson
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See if you can find a copy of the games workshop versio of DungeonQuest , it sounds like exactly what youre looking for. For an in print option, I heart the d&d games are good but I haven't played them personally.
 
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Rich Lush
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Emperador Carlos wrote:
richlush wrote:
I've not played it, but The Cave is all about exploring a cave, finding hidden gems, etc. it's not in the horror or fantasy genre though, which judging by the games you've mentioned, may be more what you're looking for? What is it you like about the mechanic? Is it the surprises behind every door approach?



Yeah, I love the sort of "You reveal a trap!" twists of fate, the obstacle-type nature of these games, and how the variance means no two games are exactly the same.

The ideal version of this would be something where there are a lot of booby traps and obstacles, or just an empty tile! That sort of dread over what might be behind Door #2.


Hmm ok then. Do you like the co-op of betrayal as well? Betrayal is a very unique game, and complex comparatively to other co-ops in its implementation of the traitor mechanic. I've not played it, but Gears of War: The Board Game is essentially a dungeon crawl over tiles where you reveal cards which will then suddenly launch a new crazy enemy at you.

Have you looked at Eldritch Horror or Arkham Horror might scratch some of that mystery itch, but I think they are probably not quite what your after. I'll have a think.
 
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