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Eldritch Horror» Forums » Rules

Subject: How do Shubs cultists work? rss

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Kvinnherad Brettspelklubb
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I’m puzzled by the meaning of the reckoning effect of Shubs cultist. In the set up, it says: “Set aside 2 Ghoul Monsters, 2 Goat Spawn Monsters, and 1 Dark Young Monster”. A cultists reckoning effect says “Spawn 1 Goat Spawn Monster or 1 Dark Young Monster on this space. Then, if you spawned a monster, discard this Cultist”.

- Does the first sentence mean that I draw a random Goat/Dark Young Monster from those set aside at setup?

- What does the second sentence in the effect mean? Defeated Set Up monsters do always go back into the set up monster pile, so I will always spawn a Goat/Dark Young, so why the wording if you spawned”?

Could someone please explain to me how these cultists actually work? robot
 
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Andrew B
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kvinnherad wrote:
- Does the first sentence mean that I draw a random Goat/Dark Young Monster from those set aside at setup?


I played it that you can pick which one you spawn as long as the choice is available.

kvinnherad wrote:
- What does the second sentence in the effect mean? Defeated Set Up monsters do always go back into the set up monster pile, so I will always spawn a Goat/Dark Young, so why the wording if you spawned”?


I think that is in there in case all of them are already out. If you keep drawing cultists and do not kill any of the goat spawns and dark youngs at one point there will be nothing left to summon.
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Chris J Davis
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You get to choose which one you spawn. Unless you're a glutton for punishment, you will typically want to spawn the Goat Spawn first.

As the above poster says, the second sentence is there for when you run out of monsters.
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Kvinnherad Brettspelklubb
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Great! Thank you
 
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Gamer Dad
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…and when the reckoning occurs to replace the cultist with a dark young/goat spawn, that cultist is then returned to the monster cup/bag/game lid.

 
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