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Subject: [DECK] Because We Built It rss

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Carl Frodge
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Here's a deck I threw together. I'd love some feedback and tips for it.


The goal of the deck is to be able to rez big ICE fairly easily using either Oversight AI or Priority Requisition, and/or to create big ice by advancing it. Another focus is to get big ice out early to slow down the runner, while building a scoring server and still being able to keep the centrals safe.


Weyland: Because We Built It

Weyland Consortium: Because We Built It (A Study in Static)

Agenda (10)
1x Geothermal Fracking (Opening Moves)
3x Hostile Takeover (Core Set)
3x Priority Requisition (Core Set)
3x Project Atlas (What Lies Ahead)

Asset (8)
1x Dedicated Server (A Study in Static) ••
2x Jackson Howard (Opening Moves) ••
2x Melange Mining Corp. (Core Set)
3x PAD Campaign (Core Set)

Upgrade (1)
1x Akitaro Watanabe (Core Set) ••

Operation (13)
2x Beanstalk Royalties (Core Set)
3x Green Level Clearance (A Study in Static) •••
3x Hedge Fund (Core Set)
3x Oversight AI (A Study in Static)
2x Shipment from Kaguya (Core Set)

Barrier (7)
1x Hadrian's Wall (Core Set)
3x Ice Wall (Core Set)
1x Tyrant (A Study in Static)
2x Wall of Static (Core Set)

Code Gate (5)
3x Enigma (Core Set)
2x Tollbooth (Core Set) ••••

Sentry (5)
1x Archer (Core Set)
1x Matrix Analyzer (Core Set) ••
2x Shadow (Core Set)
1x Swarm (Opening Moves)

15 influence spent (max 15)
20 agenda points (between 20 and 21)
49 cards (min 45)
Cards up to Opening Moves

Deck built on NetrunnerDB.
 
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Michael Redston
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I'm sorry, a BWBI deck without Commercialization?
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Charles Allen
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Kroen is of course right, but there are all sorts of issues with the deck, Tyrant is a waste of a credit slot, and Matrix Analyzer doesn't work with your identities ability. Also, sweeps week is a real waste of influence for an ok money card.
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João Almeida
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Have you tested it?
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Captain Frisk
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kroen wrote:
I'm sorry, a BWBI deck without Commercialization?


Despite the kroentone of his message (seriously Michael, posts do accept more than one line), he does have a valid point.

If you're running BWBI - you should be expecting to advance ice on some non trivial percentage of your turns. (Otherwise you might as well play BABW). Assuming that - then a straight replacement of green level to commercialization will save you 3 influence, which I would probably sink into another matrix analyzer.

I would also cut the 2 jinteki economy cards, one of which could become another MA, the other could be turned into a trap of some nature.

In general - this deck is going to be vulnerable to emergency shutdown, and you don't necessarily have enough cheap ice to protect yourself early, and once we've played it once or twice and I learn that you have no traps, i'm running everything that has an advancement counter on it, so unless you are only going to score hostile takeovers and atlas's, I can wait you out.

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Shane Ruman
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You probably considered this and rejected, but for me when you put together the big glacier deck the defacto is HB. Then you can use Bioroid Efficiency, Oversight AI, Priority Req, and 3 archived memories (for those annoying emergency shutdowns, etc.) to get that big ice up and running. But maybe you're just sick of getting click broken ... (know I am
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Carl Frodge
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Okay, made some changes. I'm sure it still needs work, but here's the list:

Weyland: Because We Built It

Weyland Consortium: Because We Built It (A Study in Static)

Agenda (10)
1x Geothermal Fracking (Opening Moves)
3x Hostile Takeover (Core Set)
3x Priority Requisition (Core Set)
3x Project Atlas (What Lies Ahead)

Asset (9)
2x Jackson Howard (Opening Moves) ••
2x Melange Mining Corp. (Core Set)
3x PAD Campaign (Core Set)
2x Snare! (Core Set) ••••

Operation (13)
2x Beanstalk Royalties (Core Set)
3x Commercialization (Cyber Exodus)
3x Hedge Fund (Core Set)
3x Oversight AI (A Study in Static)
2x Shipment from Kaguya (Core Set)

Barrier (6)
1x Hadrian's Wall (Core Set)
3x Ice Wall (Core Set)
2x Wall of Static (Core Set)

Code Gate (5)
3x Enigma (Core Set)
2x Tollbooth (Core Set) ••••

Sentry (6)
1x Archer (Core Set)
2x Matrix Analyzer (Core Set) ••••
2x Shadow (Core Set)
1x Swarm (Opening Moves)

14 influence spent (max 15)
20 agenda points (between 20 and 21)
49 cards (min 45)
Cards up to Opening Moves

Deck built on NetrunnerDB.
 
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Matthew Guze
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One card you might want to consider is Trick of Light. Since you're going to be advancing so much ice, you can put it to good use to help score agendas or overadvance Atlas. The agendas don't really support it in this case, but it might be cool to try.

One other thing to watch out for: Matrix Analyzer doesn't work with BWBI's ability. The credit is for advancing ice, but the wording is placing an advancement token on something that can be advanced. It's functionally the same in the end, but the wording makes it different. This doesn't make it useless, but it's something to keep in mind.

I think if you're going all in on Oversight AI you might want more targets. I'd consider going to 3x Archer (or two if you don't have another core set) just because you have the AIs and three Hostiles to support it.
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Sean Trundle
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Hm... Not to drag this off-topic, but your list made me consider a rules question I've never encountered before. Does Oversight AI trash an ice that was passed if it has no subroutines to break (e.g. an unadvanced Tyrant/Woodcutter)? My gut would say yes, it is trashed, but I'm not actually so sure about that.

ETA: Okay, Google satisfied my curiousity -- http://boardgamegeek.com/thread/954152/more-rulings-from-luk....

This does make Tyrant/Woodcutter slightly more playable in the kind of deck you've posted here. I still don't think they're *good*, but at least you can rez them with Oversight AI and leave them unadvanced until you can pop several tokens on at once.


Nevermind. See below. These ice are as terrible as ever.
 
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Captain Frisk
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strundle wrote:
Hm... Not to drag this off-topic, but your list made me consider a rules question I've never encountered before. Does Oversight AI trash an ice that was passed if it has no subroutines to break (e.g. an unadvanced Tyrant/Woodcutter)? My gut would say yes, it is trashed, but I'm not actually so sure about that.


I think the original informal ruling was that it did not, but subsequent ruling in the FAQ overruled this and it is trashed.

Friends don't let friends play only advanced while rezzed ice.
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Jack Kelly
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I've been playing a reasonable amount of BWBI recently, and here's what I think:

1. You want Commercialization. No questions - it's just such an amazing cash hit.

2. Because you want Commercialization, you're probably going to be making one monster piece of ice. That means something you can advance while unrezzed and rez cheaply. That means Ice Wall and Shadow. 3 of each, because you'll want to see one in the mulligan.
2a. Corollary: you're going to run relatively poor until you get that first Commercialization off. That means small-to-medium ice, Subliminal Messaging or Beanstalk Royalties over Restructure, etc. Also you're going to want Jackson Howard to recycle Commercialization.
2b. Corollary: Your main advancement targets are going to be Femmed. You need to have a plan for this. Consider Grim, Chum, RSVP and maybe other program trashing.
2c. Corollary: Half the time your main advanced ice is not actually going to ETR. This, I think, is currently BWBI's biggest weakness. Consider Chum or Sensei to make it more robust.

3. With so few 3/2 agendas compared to other corps, Trick of Light is not going to be a great fast-advance tool, but it might be okay as a way to quickly boot up a secondary piece of ice.

4. I think including Matrix Analyzer is like chucking Cortez Chip and Running Interference into a Reina Roja deck - too much of a good thing. Slow-advancing an Ice Wall makes a remarkably strong R&D defence quite quickly.

5. If you don't protect your main ice from Femme using buddy-ice, you might want to consider ice that gains subroutines from advancements. Of the Tyrant/Woodcutter/Salvage trio, I'd rate Tyrant > Woodcutter > Salvage, because Tyrant is ruined only by Morning Star (hardly played), Woodcutter is ruined by Deus X (common, but finite use), Faerie (common, finite use) and Parasite (common) and Salvage is ruined by Yog.0 (common) and Parasite (common). At least with Tyrant you have a little time. If you're running any of these, you'll need a way to bring them online quickly, and that means at least one of Amazon Industrial Zone or Trick of Light. I think Swarm is probably the best option, as it lets you swap out Hostile Takeover for Gila Hands (take 3 and advance? Yes please!). If you give the runner an early bad pub with Hostile, they tend to walk all over everything and it already takes you a while to make runs expensive.

6. My experience with BWBI is that it runs poor until it suddenly runs super-rich. Then you need to turn that economic advantage into a win. How are you going to do that? I see two main ways - traces and rezzing even bigger ice. I find that huge ice tends to get shut down, since by the time you've Commercialized the runner has had plenty of time to draw into tricks. Let's look at traces.
6a. Ash 2x3zb9cy -> Your scoring remote needs to be reasonably solid, so they can't afford to run twice in the turn you attempt to score.
6b. SEA Source -> Scorch -> You don't have enough clicks in a turn to Commercialize -> SEA -> Scorchx2 for the win, but you can if you use a Jackson Shutdown combo.
6c. Midseason Replacements -> If you've got the money in hand, of course you can Midseason -> Scorch, but often this will go Commercialization -> Midseason, putting the runner in a very strange place: permatagged against Weyland but still alive. I think the strongest thing you can do from here is go for Psychographics. Scorch occasionally, since most runners will prefer to take the first Scorch on their hand instead of their Plascrete, and maybe you can fast-advance an Atlas or PSF. If you have Jackson, recycling Psychographics and Atlas-tokening it back into hand is an option. If your scoring remote is solid and you're going to fast-advance to win, maybe you want to put a Dedicated Response Team in there? If you're running DRT, then Data Raven might be a nice idea.
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Brodie
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endgame wrote:
6. My experience with BWBI is that it runs poor until it suddenly runs super-rich. Then you need to turn that economic advantage into a win. How are you going to do that? I see two main ways - traces and rezzing even bigger ice.


Don't forget Corporate Troubleshooter.
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Jack Kelly
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Agent Archer wrote:
endgame wrote:
6. My experience with BWBI is that it runs poor until it suddenly runs super-rich. Then you need to turn that economic advantage into a win. How are you going to do that? I see two main ways - traces and rezzing even bigger ice.


Don't forget Corporate Troubleshooter.


Very true, and it makes ice like Rototurret (and possibly Enigma also) relevant again in the late game.
 
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Jub4l Har30haw
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a while back there was a post about BWBI that I used to help build my BWBI deck, it is a little old but if you dust it off and update it (I suspect GRNDL Refinery would do wonders for this deck) then a lot of this guys observations are still good.
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Yi Sheng Siow
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as endgame said. bwbi basically gets big money through commercialise(and i would play archived), and then you have to find a way to win.

unfortunately, i have often found that even in the above strategy, BABW is often still stronger as simone diego is a better BWBI, and you still need cash to get the earlier defense(and commercialisation is a transaction too). i find that simone is terrible with BWBI because you want to spend all your clicks on advancing, but then you're not installing ice or playing operations.

these are my thoughts.
 
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