Recommend
 
 Thumb up
 Hide
8 Posts

Android: Netrunner» Forums » Strategy

Subject: Any how to play as X faction articles? rss

Your Tags: Add tags
Popular Tags: [View All]
Carl Frodge
United States
Plantation
Florida
flag msg tools
Avatar
mbmbmbmbmb
Are there any good "how to play as [insert faction or ID here]" articles?

Or, does anyone want to give me a detailed explanation of how to play each faction or ID?
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Corwin David
United States
Cincinnati
Ohio
flag msg tools
Avatar
mbmbmbmbmb
On Cardgame DB (http://www.cardgamedb.com/index.php/index.html)there is an Anarch focused blog called Root Cause. I'm sure that's not the only one, but it's a start.

If I had time right now, I'd go through the finer points of playing each faction, but I'm... busy . Here's a short list of things that are unique to each faction.

Criminal: They focus on events, and have a great deal of synergy within their card pool. Criminals tend to want to be aggressive and leverage their events for power as opposed to building a rig.

Shaper: They tend to be the "jack of all trades", but focus on hardware and programs. While there are aggressive shaper builds, the in faction programs and hardware would lead you to building an impressive rig and then plowing through even the most protected severs.

Anarch: These are the "trickster" faction for netrunner. While they have standard ICE breaker programs, they have a number of cards that work a lot differently than you'll find in other factions. See "parasite" for a good idea of the scope of their tricks.
3 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Carl Frodge
United States
Plantation
Florida
flag msg tools
Avatar
mbmbmbmbmb
Thanks!

Anyone else?
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Bryan Goodwin
United States
West Linn
Oregon
flag msg tools
badge
Avatar
mbmbmbmbmb
Here's a good one to read for Jinteki. Its theory is sound, though references to the card pool will be a little dated.

http://www.boardgamegeek.com/blogpost/19853/my-secret-love-a...
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Ian Neufeld
Canada
Burnaby
British Columbia
flag msg tools
mbmbmb
Faction strategies ...
While there are some general strategies for a given faction, I think what's more interesting is the intersection between faction and deck strategy.

As an example, let's take NBN, the tracing-and-tags faction. There are several different strategies that emerge from here:


Never Advance - an economy-taxing deck built with the NBN: Making News identity, this deck relies on putting a card facedown in an expensive-to-access remote every turn, without advancing it. The runner must either pay to break into the remote to find out what the card is (potentially a trap or expensive-to-trash econ asset) or risk it being a scored agenda next turn. Tagging is punished economically (Closed Accounts) rather than by meat damage usually, so one forgotten tag is enough.

Tagstorm and Flytrap - Built around a "the more tags the better" mantra, these deck archetypes prefer to pile on tags and then punish with the "score from hand" (Fast Advance) powers of Psychographics (or Closed Accounts to open a scoring window).

PsychoBeale - Once Project Beale hit the card pool, suddenly it was possible to win the game off a single scored agenda (provided you could get 13 advancement counters on it). Enter PsychoBeale - a deck that tries to get so many tags on a runner that it becomes feasible to dump a full 13 advancement counters onto a Project Beale in one turn. To make it even more devastating, Midseason Replacements can take a runner from 0 to 13 tags instantly after they steal an agenda if the Corp has enough economic advantage.

Fast Scorch - I can't really find a definitive decklist for this archetype online, but it pretty much writes itself: take the NBN: TWIY* identity, add Scorched Earth and Data Ravens, then keep it to the 40-card minimum. This deck uses the Data Raven's "must take a tag to pass" ability to get that one tag in place, then fries the runner with Scorched Earths.

Astrobiotics - Following on the "oops, shit I'm dead" terror that TWIY-Scorch brings to the Runner, Astrobiotics trades the Scorch power for Biotic Labor, preferring to do Fast Advance tricks of scoring agendas without leaving them on the table, without resorting to Psychographics and relying on tags to build up.



So, here from one faction, we see a number of different strategies emerge. Some depend on landing one tag (Fast Scorch). Some depend on landing multiple tags (Tagstorm/Flytrap/PsychoBeale). Some don't depend on tags at all (Never Advance/Astrobiotics).

Hope that gives you some idea of the depth that can go into these decks.
6 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Vincent Perry
United States
La Jolla
California
flag msg tools
Woot!
badge
I have overtext!
Avatar
mbmbmbmbmb
Weyland: http://bit.ly/1euq7r4
NBN: http://bit.ly/1euq1jd
Jinteki: http://bit.ly/1euq9PN
HB: http://bit.ly/1euqemy
Shaper: http://bit.ly/1euqgdZ
Criminal: http://bit.ly/1euoD01
Anarch: http://bit.ly/1eupQED
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Kevin Smit
United States
Towson
Maryland
flag msg tools
badge
mbmbmbmbmb
I'll throw mine in there for Anarchs. It's a few data packs behind at this point but most of it is still valid.

Dice Minus Seven Anarch Guide
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Paul Dempster
Germany
Darmstadt
flag msg tools
mbmbmbmbmb
theodorelogan wrote:


To be fair, most of those search results are pretty old and don't really answer the question. Also its a bit of a chicken and egg situation; google works because questions are posed and answered in forums in the first place.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.