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Subject: Cary Arkham Maniacs Game #3: That's Snow Yeti [Private] rss

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Jason Horner
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This game is closed to the public. Feel free to watch along, but this game is not accepting offers for others to play.

Game Options
Base set + Dunwich
Injury/Madness cards
Personal Stories

Ancient one
Ithaqua

Investigators
Trish Scarborough [Jason]
Norman Withers [Michelle]

Turn 1

Norman begins with the Lead Investigator token.

Norman Withers
Sanity 6/6 Stamina 4/4
$3, 3 Clues
Focus 2
Speed/Sneak: 2/2
Fight/Will: 3/1
Lore/Luck: 4/3
Find Gate (spell): Casting Mod -1, Sanity: 1, Movement: Cast and exhaust to immediately return to Arkham from an Other World
Enchant Weapon (spell): Casting Mod +0, Sanity: 1, Any phase: Cast and exhaust to make one Physical Weapon into a Magical Weapon until the end of this combat
Food (common): Discard to prevent 1 Stamina loss
For the Greater Good (mission): Sacrifice 4 clue tokens at the 2nd area of Abyss, Yoggoth, The Dreamlands, and R'lyeh: You are devoured, but you and the other investigators win the game!
Luck (skill): +1 Luck; Spending a Clue to add to a Luck check adds one extra bonus die.

Trish Scarborough
Sanity 6/6 Stamina 4/4
$4, 3 Clues
Focus 1
Fight/Sneak: 3/5
Lore/Will: 3/2
Speed/Luck: 3/2
.45 Automatic (common): 1H, +4 to Combat checks
Courier Run (common, task): End your turn in Ma's Boarding House, River Docks, and Hibb's Roadhouse. Gain: $8.
Sacrifices to Make (unique, mission): Sacrifice 2 Stamina at the Historical Society, Graveyard, and Curiosity Shoppe: Remove 1 doom token from the doom track.
Mists of R'lyeh (spell): Casting Mod: (equal to monster's Evade mod); Sanity Cost: 0; Cast and exhaust to pass an Evade check.
Library Use (skill): When making a Lore check, add +1 to each die you roll for the purpose of determining successes

Initial Mythos
A gate burst occurs at the Woods!
A gate to Another Time (square) opens at Woods!
A Doom Token is added to the Doom Track. (Now at 1/11)
The clue at Woods is lost.
A Formless Spawn (hexagon) emerges from the gate!
A clue appears at The Historical Society!
A clue appears at Newspaper! (Trish picks it up, now at 3.)
Another Time, Another Place! [Headline]: Every open gate to Another Dimension or Another Time releases one monster into its location.
A Cultist (crescent) appears at the Woods!

Status
Doom Track: 1/11
Terror Track: 0/10

Monsters - Arkham (2/5)
Formless Spawn (Woods) (hexagon)
Cultist (Woods) (crescent)

Outskirts (0/6)

Gates (1/8)
Woods (Another Time) (+0, square)


 
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Jason Horner
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Upkeep
Norman sets Speed/Sneak to 3/1.
Trish sets Fight/Sneak to 2/4, Lore/Will to 3/2 and Speed/Luck to 4/3.

Movement
Norman moves to The Witch House.
Trish moves to the Graveyard.

Arkham Encounters
Norman: The ancient witch Kezia Mason apperas before you. Make a Will(-2) check. If you pass, she teaches you something. Draw a spell. If you fail, she casts a spell on you. You are Cursed!
Will(-2) = 0 AUTOFAIL

Trish: You come across the half-buried corpse of a long-dead creature. Draw a monster form the cup and take it as a trophy, even if it has the Endless ability.
Trish draws Cultist(3) Note: including Ithaqua's ability)

Mythos
A gate opens to Wizard's Hill!
A doom token is added to the doom track! (Now 2/11)
A Cultist (crescent) appears from the gate!
A clue appears at Gardner's Place!
No monsters move.
Angry Red Skies (Environment, Weather): (Effect negated by Ithaqua's ability)
 
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Jason Horner
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Turn 2

Trish is the First Player.

Norman Withers
Sanity 6/6 Stamina 4/4
$3, 4Clues
Focus 2
Speed/Sneak: 3/1
Fight/Will: 2/2
Lore/Luck: 4/3
Find Gate (spell): Casting Mod -1, Sanity: 1, Movement: Cast and exhaust to immediately return to Arkham from an Other World
Enchant Weapon (spell): Casting Mod +0, Sanity: 1, Any phase: Cast and exhaust to make one Physical Weapon into a Magical Weapon until the end of this combat
Food (common): Discard to prevent 1 Stamina loss
For the Greater Good (mission): Sacrifice 4 clue tokens at the 2nd area of Abyss, Yoggoth, The Dreamlands, and R'lyeh: You are devoured, but you and the other investigators win the game!
Luck (skill): +1 Luck; Spending a Clue to add to a Luck check adds one extra bonus die.
Cursed: Only 6s count as successes. Upkeep: If you roll a 1, discard this card.

Trish Scarborough
Sanity 6/6 Stamina 4/4
$4, 4 Clues
Focus 1
Fight/Sneak: 3/5
Lore/Will: 3/2
Speed/Luck: 3/2
.45 Automatic (common): 1H, +4 to Combat checks
Courier Run (common, task): End your turn in Ma's Boarding House, River Docks, and Hibb's Roadhouse. Gain: $8.
Sacrifices to Make (unique, mission): Sacrifice 2 Stamina at the Historical Society, Graveyard, and Curiosity Shoppe: Remove 1 doom token from the doom track.
Mists of R'lyeh (spell): Casting Mod: (equal to monster's Evade mod); Sanity Cost: 0; Cast and exhaust to pass an Evade check.
Library Use (skill): When making a Lore check, add +1 to each die you roll for the purpose of determining successes
Monster Trophies(3): Cultist(3)

Status
Doom Track: 2/11
Terror Track: 0/10

Monsters - Arkham (2/5)
Formless Spawn (Woods) (hexagon)
Cultist (Woods) (crescent)

Outskirts (0/6)

[b]Dunwich[/u]
Cultist (Wizard's Hill) (crescent)

Gates (2/8)
Woods (Another Time) (+0, square)
Wizard's Hill (R'lyeh) (-3, cross)


 
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Jason Horner
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Upkeep
Norman: Curse upkeep: 5
Norman leaves sliders alone.
Trish leaves sliders alone.

Movement
Trish moves to the Historical Society, picking up 2 clues (now 6).
Norman moves to the Historical Society.
Norman trades with Trish, giving her the Find Gate spell and Enchant Weapon spell, and Trish gives him her Mists of R'lyeh spell.

Arkham Encounters
Trish: The Society members are bird watching in the woods. The janitor offers you a ride there. If you accept, move to the Woods and draw 2 cards, encountering one card of your choice and discarding the other.
Trish accepts the ride, moving to the Woods. Trish is drawn through the gate, and the encounter there is cancelled. Trish ends up in Another Time 1, delayed.

Norman: You notice a creepy man watching you as you peruse the books. With a feeling of dread you try to slip out without being followed. Make a Sneak (-1) check. If you pass, you lose the man. If you fail, you are accosted in the street. He is a wizard and he casts a dark spell on you as you flee. Lose 2 Stamina, move to the street, and you are Cursed.
Sneak(-1) = 1 - 1 = 0 AUTOFAIL
Norman is forced to use clues to try to succeed, as is is already cursed and will be devoured if the check fails. Since he is cursed, he must roll a 6 to stave off being devoured before running out of clues.
Norman uses a clue: 6 SUCCESS!!
Normal has 3 clues remaining, and remains at the Historical Society.

Mythos
A gate to Another Dimension (+0, square) opens at Devil's Hopyard!
A doom token is added to the doom track! (Now 3/11)
A Cultist (crescent) appears from the gate!
A clue appears at Wizard's Hill, but is lost due to the gate there!
No monsters move.
Along came Jones (Environment, Urban): The first investigator who ends his movement in the Train Station draws 1 Ally, then discards this card from play.
 
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Turn 3

Norman is the First Player.

Norman Withers
Sanity 6/6 Stamina 4/4
$3, 3 Clues
Focus 2
Speed/Sneak: 3/1
Fight/Will: 2/2
Lore/Luck: 4/3
Cursed: Only 6s count as successes. Upkeep: If you roll a 1, discard this card.
Mists of R'lyeh (spell): Casting Mod: (equal to monster's Evade mod); Sanity Cost: 0; Cast and exhaust to pass an Evade check.
Food (common): Discard to prevent 1 Stamina loss
For the Greater Good (mission): Sacrifice 4 clue tokens at the 2nd area of Abyss, Yoggoth, The Dreamlands, and R'lyeh: You are devoured, but you and the other investigators win the game!
Luck (skill): +1 Luck; Spending a Clue to add to a Luck check adds one extra bonus die.

Trish Scarborough
Sanity 6/6 Stamina 4/4
$4, 6 Clues
Focus 1
Fight/Sneak: 3/5
Lore/Will: 3/2
Speed/Luck: 3/2
.45 Automatic (common): 1H, +4 to Combat checks
Courier Run (common, task): End your turn in Ma's Boarding House, River Docks, and Hibb's Roadhouse. Gain: $8.
Sacrifices to Make (unique, mission): Sacrifice 2 Stamina at the Historical Society, Graveyard, and Curiosity Shoppe: Remove 1 doom token from the doom track.
Find Gate (spell): Casting Mod -1, Sanity: 1, Movement: Cast and exhaust to immediately return to Arkham from an Other World
Enchant Weapon (spell): Casting Mod +0, Sanity: 1, Any phase: Cast and exhaust to make one Physical Weapon into a Magical Weapon until the end of this combat
Library Use (skill): When making a Lore check, add +1 to each die you roll for the purpose of determining successes
Monster Trophies(3): Cultist(3)

Status
Doom Track: 3/11
Terror Track: 0/10

Monsters - Arkham (2/5)
Formless Spawn (Woods) (hexagon)
Cultist (Woods) (crescent)

Outskirts (0/6)

[b]Dunwich[/u]
Cultist (Wizard's Hill) (crescent)
Cultist (Devil's Hopyard) (crescent)

Gates (3/8)
Woods (Another Time) (+0, square)
Wizard's Hill (R'lyeh) (-3, cross)
Devil's Hopyard (Another Dimension) (+0, square)

Environment Mythos
Along came Jones (Environment, Urban): The first investigator who ends his movement in the Train Station draws 1 Ally, then discards this card from play.


 
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Jason Horner
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Upkeep
Norman: Curse upkeep: 5
Norman leaves sliders alone.
Trish sets sliders to Fight/Sneak 2/4, Lore/Will 3/2, and Speed/Luck to 4/3.

Movement
Trish stands up and is no longer delayed.
Norman moves to Miskatonic U.

Arkham Encounters
Norman: No encounter, as he is in the street.

Otherworld Encounters
Trish: Wedged beneath a fallen stone is a scroll. Draw 1 spell.
Trish draws Lure Monster (spell).

Mythos
A monster surge occurs at Devil's Hopyard!
A Maniac (crescent) appears at Devil's Hopyard!
A Warlock (circle) appears at Wizard's Hill!
A Dark Young (hexagon) appears at the Woods!
A clue appears at Wizard's Hill, but is lost due to the gate there!
Formless Spawn (hexagon) moves to Uptown!
Dark Young (hexagon) moves to Uptown!
Blue Plate Special (Environment, Urban): Investigators who end their movement in Velma's Diner may spend up to $4 instead of having an Arkham encounter. They gain 1 Stamina and 1 Sanity for every $1 spent.
 
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Turn 4

Trish is the First Player.

Norman Withers
Sanity 6/6 Stamina 3/4
$3, 3 Clues
Focus 2
Speed/Sneak: 3/1
Fight/Will: 2/2
Lore/Luck: 4/3
Cursed: Only 6s count as successes. Upkeep: If you roll a 1, discard this card.
Mists of R'lyeh (spell): Casting Mod: (equal to monster's Evade mod); Sanity Cost: 0; Cast and exhaust to pass an Evade check.
Food (common): Discard to prevent 1 Stamina loss
For the Greater Good (mission): Sacrifice 4 clue tokens at the 2nd area of Abyss, Yoggoth, The Dreamlands, and R'lyeh: You are devoured, but you and the other investigators win the game!
Luck (skill): +1 Luck; Spending a Clue to add to a Luck check adds one extra bonus die.

Trish Scarborough
Sanity 6/6 Stamina 4/4
$4, 6 Clues
Focus 1
Fight/Sneak: 3/5
Lore/Will: 3/2
Speed/Luck: 3/2
.45 Automatic (common): 1H, +4 to Combat checks
Courier Run (common, task): End your turn in Ma's Boarding House, River Docks, and Hibb's Roadhouse. Gain: $8.
Sacrifices to Make (unique, mission): Sacrifice 2 Stamina at the Historical Society, Graveyard, and Curiosity Shoppe: Remove 1 doom token from the doom track.
Find Gate (spell): Casting Mod -1, Sanity: 1, Movement: Cast and exhaust to immediately return to Arkham from an Other World
Enchant Weapon (spell): Casting Mod +0, Sanity: 1, Any phase: Cast and exhaust to make one Physical Weapon into a Magical Weapon until the end of this combat
Lure Monster (spell): Casting Mod -1, Sanity cost 1: Upkeep: Cast and exhaust while in Arkham to move one monster on the board (including the Sky but not the Outskirts) and move it to your current space.
Library Use (skill): When making a Lore check, add +1 to each die you roll for the purpose of determining successes
Monster Trophies(3): Cultist(3)

Status
Doom Track: 3/11
Terror Track: 0/10

Monsters - Arkham (2/5)
Formless Spawn (Uptown) (hexagon)
Cultist (Uptown) (crescent)
Dark Young (Woods) (hexagon)

Outskirts (0/6)

[b]Dunwich[/u]
Cultist (Wizard's Hill) (crescent)
Warlock (Wizard's Hill) (circle)
Cultist (Devil's Hopyard) (crescent)
Maniac (Devil's Hopyard) (crescent)

Gates (3/8)
Woods (Another Time) (+0, square)
Wizard's Hill (R'lyeh) (-3, cross)
Devil's Hopyard (Another Dimension) (+0, square)

Environment Mythos
Blue Plate Special (Environment, Urban): Investigators who end their movement in Velma's Diner may spend up to $4 instead of having an Arkham
encounter. They gain 1 Stamina and 1 Sanity for every $1 spent.


 
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Upkeep
Norman: Curse upkeep: 1 Curse discarded!
Norman leaves sliders alone.
Trish sets sliders to Fight/Sneak 4/6, Lore/Will 4/3, and Speed/Luck to 1/0.

Movement
Trish casts Find Gate.
Lore(-1): 4 - 1 = 3: 126 SUCCESS
Trish loses 1 Sanity (now 5/6) but returns to Arkham!
Trish elects to fight the Cultist.
Horror Check: n/a
Combat Check: Fight(+1)[3] = 4 + 4 + 1 = 9: 244144532 FAIL
Trish loses 1 stamina (now 3/4).
Round 2: Fight(+1)[3] = 4 + 4 + 1 = 9: 561544561 SUCCESS
Trish takes the Cultist as a monster trophy.

Norman moves to the Unnamable.

Arkham Encounters
Trish: Trish attempts to close the Gate.
Lore(+0) = 4 + 0 = 4, and a 4+ succeeds due to Library Use skill: 6665 SUCCESS
Trish closes the gate to Another Time and spends 5 clues (now 1 remaning) to seal it.
Trish takes the gate to Another Time as a gate trophy!

Norman: Pass a Luck(-1) check to find a hidden cache conealed in the wall of an upstairs bedroom. Draw 1 Unique item.
Luck(-1) = 4 - 1 + 1 = 4: 5243 SUCCESS
Norman draws Golden sword of Yha'thalla!

Otherworld Encounters

Mythos
A gate burst occurs at the Woods! A gate to The City of the Great Race opens.
The Elder Sign at that location is lost.
Trish is drawn through the gate to The City of the Great Race and is delayed.
A Zombie (crescent) appears from the gate!
Clues appear at the Historical Society and the Newspaper!
Zombie (crescent) moves to Uptown!
Cultist (crescent) moves to Backwoods Country!
Cultist (crescent) moves to Blasted Heath!
Maniac (crescent) moves to Blasted Heath!
Black Sabbath (Headline): All Rat-things, Witches, and Warlocks in Arkham are returned to the cup. If at least one monster returns to the cup, raise the terror level by 1.
Warlock is returned to the cup!
The terror level increases by 1. (Now 1/10)
 
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Turn 5

Norman is the First Player.

Norman Withers
Sanity 6/6 Stamina 3/4
$3, 3 Clues
Focus 2
Speed/Sneak: 3/1
Fight/Will: 2/2
Lore/Luck: 4/3
Mists of R'lyeh (spell): Casting Mod: (equal to monster's Evade mod); Sanity Cost: 0; Cast and exhaust to pass an Evade check.
Food (common): Discard to prevent 1 Stamina loss
For the Greater Good (mission): Sacrifice 4 clue tokens at the 2nd area of Abyss, Yoggoth, The Dreamlands, and R'lyeh: You are devoured, but you and the other investigators win the game!
Golden Sword of Y'ha-talla : Exhaust before making a Combat check to gain +5 to that check
Luck (skill): +1 Luck; Spending a Clue to add to a Luck check adds one extra bonus die.

Trish Scarborough
Delayed
Sanity 6/6 Stamina 4/4
$4, 6 Clues
Focus 1
Fight/Sneak: 3/5
Lore/Will: 3/2
Speed/Luck: 3/2
.45 Automatic (common): 1H, +4 to Combat checks
Courier Run (common, task): End your turn in Ma's Boarding House, River Docks, and Hibb's Roadhouse. Gain: $8.
Sacrifices to Make (unique, mission): Sacrifice 2 Stamina at the Historical Society, Graveyard, and Curiosity Shoppe: Remove 1 doom token from the doom track.
Find Gate (spell): Casting Mod -1, Sanity: 1, Movement: Cast and exhaust to immediately return to Arkham from an Other World
Enchant Weapon (spell): Casting Mod +0, Sanity: 1, Any phase: Cast and exhaust to make one Physical Weapon into a Magical Weapon until the end of this combat
Lure Monster (spell): Casting Mod -1, Sanity cost 1: Upkeep: Cast and exhaust while in Arkham to move one monster on the board (including the Sky but not the Outskirts) and move it to your current space.
Library Use (skill): When making a Lore check, add +1 to each die you roll for the purpose of determining successes
Monster Trophies(3): Cultist(3)

Status
Doom Track: 3/11
Terror Track: 0/10

Monsters - Arkham (3/5)
Formless Spawn (Uptown) (hexagon)
Dark Young (Uptown) (hexagon)
Zombie (Uptown) (crescent)

Outskirts (0/6)

[b]Dunwich[/u]
Cultist (Backwoods Country) (crescent)
Cultist (Blasted Heath) (crescent)
Maniac (Blasted Heath) (crescent)

Gates (3/8)
Woods (The City of the Great Race) (+0, triangle)
Wizard's Hill (R'lyeh) (-3, cross)
Devil's Hopyard (Another Dimension) (+0, square)

Environment Mythos
Blue Plate Special (Environment, Urban): Investigators who end their movement in Velma's Diner may spend up to $4 instead of having an Arkham
encounter. They gain 1 Stamina and 1 Sanity for every $1 spent.


 
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Upkeep
Norman leaves sliders alone.
Trish sets sliders to Fight/Sneak 2/4, Lore/Will 4/3, and Speed/Luck to 3/2.

Movement
Norman moves to the Newspaper.
Trish is no longer delayed.

Arkham Encounters
Norman: Walking down a narrow hallway, you bump into a young man carrying various chemicals used for the printing presses. He drops one of the jars he's carrying and it breaks, sending burning fumes up into your face. Lose 1 Stamina (now 3/4).

Otherworld Encounters
Trish: Pass a Luck(-1) check to immediately find a gate back. If so, immediately return to Arkham.
Luck(-1) = 2 - 1 = 1: 3 FAIL

Mythos
A monster surge occurs at Wizard's Hill!
A Byakhee (circle) appears at Wizard's Hill!
A Chthonian (triangle) appears at Blasted Heath!
A Byakhee (circle) appears at Woods!
A clue would appear at Gardner's Place, but is is lost due to the open gate there.
Cultist (crescent) enters the vortex!
Terror level increases by 1 (now 2/10)!
A token is added to the Dunwich Horror track (now 1/3)!
Cultist (crescent) moves to Village Commons!
Maniac (crescent) moves to Village Commons!
Byakhee (circle) moves to the Sky!
Byakhee (circle) moves to the Sky!
Balmy (Headline): (effect negated due to Ithaqua's ability)
 
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Turn 6

Trish is the First Player.

Norman Withers
Sanity 6/6 Stamina 2/4
$3, 5 Clues
Focus 2
Speed/Sneak: 3/1
Fight/Will: 2/2
Lore/Luck: 4/3
Mists of R'lyeh (spell): Casting Mod: (equal to monster's Evade mod); Sanity Cost: 0; Cast and exhaust to pass an Evade check.
Food (common): Discard to prevent 1 Stamina loss
For the Greater Good (mission): Sacrifice 4 clue tokens at the 2nd area of Abyss, Yoggoth, The Dreamlands, and R'lyeh: You are devoured, but you and the other investigators win the game!
Golden Sword of Y'ha-talla : Exhaust before making a Combat check to gain +5 to that check
Luck (skill): +1 Luck; Spending a Clue to add to a Luck check adds one extra bonus die.

Trish Scarborough
Sanity 5/6 Stamina 3/4
$4, 1 Clues
Focus 1
Fight/Sneak: 2/4
Lore/Will: 4/3
Speed/Luck: 3/2
.45 Automatic (common): 1H, +4 to Combat checks
Courier Run (common, task): End your turn in Ma's Boarding House, River Docks, and Hibb's Roadhouse. Gain: $8.
Sacrifices to Make (unique, mission): Sacrifice 2 Stamina at the Historical Society, Graveyard, and Curiosity Shoppe: Remove 1 doom token from the doom track.
Find Gate (spell): Casting Mod -1, Sanity: 1, Movement: Cast and exhaust to immediately return to Arkham from an Other World
Enchant Weapon (spell): Casting Mod +0, Sanity: 1, Any phase: Cast and exhaust to make one Physical Weapon into a Magical Weapon until the end of this combat
Lure Monster (spell): Casting Mod -1, Sanity cost 1: Upkeep: Cast and exhaust while in Arkham to move one monster on the board (including the Sky but not the Outskirts) and move it to your current space.
Library Use (skill): When making a Lore check, add +1 to each die you roll for the purpose of determining successes
Monster Trophies(6): Cultist(3), Cultist(3)
Gate Trophies(1): Another Time

Status
Doom Track: 3/11
Terror Track: 2/10

Monsters - Arkham (3/5)
Formless Spawn (Uptown) (hexagon)
Dark Young (Uptown) (hexagon)
Zombie (Uptown) (crescent)
Byakhee (Sky) (circle)
Byakhee (Sky) (circle)

Outskirts (0/6)

[b]Dunwich[/u]
Cultist (Village Commons) (crescent)
Maniac (Village Commons) (crescent)
Chthonian (Devil's Hopyard) (crescent)

Gates (3/8)
Woods (The City of the Great Race) (+0, triangle)
Wizard's Hill (R'lyeh) (-3, cross)
Devil's Hopyard (Another Dimension) (+0, square)

Environment Mythos
Blue Plate Special (Environment, Urban): Investigators who end their movement in Velma's Diner may spend up to $4 instead of having an Arkham
encounter. They gain 1 Stamina and 1 Sanity for every $1 spent.


 
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Upkeep
Trish sets sliders to Fight/Sneak 4/6, Lore/Will 4/3, and Speed/Luck to 1/0.
Norman leaves sliders alone.

Movement
Trish casts Find Gate.
Lore(-1): 4 - 1 = 3: 445 SUCCESS
Trish loses 1 sanity (now 4/6), but returns to Arkham.

Norman stays at the Newspaper.

Arkham Encounters
Norman: Gaint $5 for a story.

Trish attempts to close the gate to The City of the Great Race.
Lore(-1) = 4 - 1 = 3 (success on 4+): 646 SUCCESS
Trish closes the gate to The City of the Great Race, taking it as a trophy!
Chthonian (triangle) is returned to the cup!

Mythos
A gate burst occurs at The Witch House! Since no gate is there, a gate opens to the Great Hall of Celeano (-1, star)!
A Nightgaunt emerges from the gate and moves to the Outskirts!
Clues appear at Black Cave and Library!
Cultist moves into the vortex!
The terror level increases by 1 (now 3/10)!
A token is added to the Dunwich Horror Track (now 2/3)!
The General Store is now closed for the remainder of the game!
Maniac moves into the vortex!
The terror level increases by 1 (now 4/10)!
The Dunwich Horror appears at Sentinel Hill!
Contagion Kills Life in Blasted Heath! (Headline): All monsters in the Blasted Heath streets of locations are returned to the cup.
 
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Turn 7

Norman is the First Player.

Norman Withers
Sanity 6/6 Stamina 2/4
$8, 5 Clues
Focus 2
Speed/Sneak: 3/1
Fight/Will: 2/2
Lore/Luck: 4/3
Mists of R'lyeh (spell): Casting Mod: (equal to monster's Evade mod); Sanity Cost: 0; Cast and exhaust to pass an Evade check.
Food (common): Discard to prevent 1 Stamina loss
For the Greater Good (mission): Sacrifice 4 clue tokens at the 2nd area of Abyss, Yoggoth, The Dreamlands, and R'lyeh: You are devoured, but you and the other investigators win the game!
Golden Sword of Y'ha-talla : Exhaust before making a Combat check to gain +5 to that check
Luck (skill): +1 Luck; Spending a Clue to add to a Luck check adds one extra bonus die.

Trish Scarborough
Sanity 4/6 Stamina 3/4
$4, 1 Clue
Focus 1
Fight/Sneak: 2/4
Lore/Will: 4/3
Speed/Luck: 3/2
.45 Automatic (common): 1H, +4 to Combat checks
Courier Run (common, task): End your turn in Ma's Boarding House, River Docks, and Hibb's Roadhouse. Gain: $8.
Sacrifices to Make (unique, mission): Sacrifice 2 Stamina at the Historical Society, Graveyard, and Curiosity Shoppe: Remove 1 doom token from the doom track.
Find Gate (spell): Casting Mod -1, Sanity: 1, Movement: Cast and exhaust to immediately return to Arkham from an Other World
Enchant Weapon (spell): Casting Mod +0, Sanity: 1, Any phase: Cast and exhaust to make one Physical Weapon into a Magical Weapon until the end of this combat
Lure Monster (spell): Casting Mod -1, Sanity cost 1: Upkeep: Cast and exhaust while in Arkham to move one monster on the board (including the Sky but not the Outskirts) and move it to your current space.
Library Use (skill): When making a Lore check, add +1 to each die you roll for the purpose of determining successes
Monster Trophies(6): Cultist(3), Cultist(3)
Gate Trophies(2): Another Time, The City of the Great Race

Status
Doom Track: 4/11
Terror Track: 4/10

Monsters - Arkham (5/5)
Formless Spawn (Uptown) (hexagon)
Dark Young (Uptown) (hexagon)
Zombie (Uptown) (crescent)
Byakhee (Sky) (circle)
Byakhee (Sky) (circle)

Outskirts (0/6)
Nightgaunt (slash)

[b]Dunwich[/u]
The Dunwich Horror (Sentinel Hill) (crescent)

Gates (4/8)
Woods (The City of the Great Race) (+0, triangle)
Wizard's Hill (R'lyeh) (-3, cross)
Devil's Hopyard (Another Dimension) (+0, square)
The Witch House (Great Hall of Celeano) (-1, star)

Environment Mythos
Blue Plate Special (Environment, Urban): Investigators who end their movement in Velma's Diner may spend up to $4 instead of having an Arkham
encounter. They gain 1 Stamina and 1 Sanity for every $1 spent.


 
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Upkeep
Trish sets sliders to Fight/Sneak 3/5, Lore/Will 2/1, and Speed/Luck to 4/3.
Norman leaves sliders alone.

Movement
Norman moves to the Docks.
Trish moves to the Docks, evading monsters along the way.
Evade Dark Young: Sneak(-2): 5 - 2 = 3: 361 SUCCESS
Evade Formless Spawn: Sneak(+0): 5 + 0 = 5: 13346 SUCCESS
Evade Zombie: Sneak(+1) = 5 + 1 = 6: 656241 SUCCESS

Trish takes the Golden Sword of Y'ha-Talla from Norman and gives him $2 (now $10), Find Gate, and Courier Run.

Arkham Encounters
Norman: One of the warehouse foremen could use someone who's good with numbers. Make a Lore (+0) check. If you pass, gain $3 for every success you rolled. If you fail, he throws you out hard enough to make you bounce after checking your numbers. Lose 1 Stamina and move to the street.
Lore(+0) = 4: 6254 2 SUCCESSES!
Norman receives $6 (now $16).

Trish: Turns in a gate trophy for $5 (now $21). Trish gives the $5 to Norman.

Mythos
A monster surge occurs at Wizard's Hill!
A Zombie (crescent) appears at the Witch House, but wanders off to the Outskirts.
A Ghoul (hexagon) appears at Wizard's Hill!
A Vampire (crescent) appears at Devil's Hopyard!
A clue appears at Gardner's Place!
Vampire (crescent) moves to Blasted Heath!
Dunwich Horror: 5
A doom token goo is added to the doom track! (now 5/11)
Brutal Accident (Headline): The first player must choose one investigator (even himself). That investigator loses 3 Stamina.

Norman chooses himself to take 3 stamina (now 0/3).
Norman is sent to St. Mary's Hospital. Norman elects to discard the Courier Run and For the Greater Good, as well as 2 clues.
 
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Turn 8

Trish is the First Player.

Norman Withers
Sanity 6/6 Stamina 1/4
$31, 3 Clues
Focus 2
Speed/Sneak: 3/1
Fight/Will: 2/2
Lore/Luck: 4/3
Mists of R'lyeh (spell): Casting Mod: (equal to monster's Evade mod); Sanity Cost: 0; Cast and exhaust to pass an Evade check.
Food (common): Discard to prevent 1 Stamina loss
Find Gate (spell): Casting Mod -1, Sanity: 1, Movement: Cast and exhaust to immediately return to Arkham from an Other World
Luck (skill): +1 Luck; Spending a Clue to add to a Luck check adds one extra bonus die.

Trish Scarborough
Sanity 4/6 Stamina 3/4
$2, 1 Clue
Focus 1
Fight/Sneak: 3/5
Lore/Will: 2/1
Speed/Luck: 4/3
.45 Automatic (common): 1H, +4 to Combat checks
Sacrifices to Make (unique, mission): Sacrifice 2 Stamina at the Historical Society, Graveyard, and Curiosity Shoppe: Remove 1 doom token from the doom track.
Golden Sword of Y'ha-talla : Exhaust before making a Combat check to gain +5 to that check
Enchant Weapon (spell): Casting Mod +0, Sanity: 1, Any phase: Cast and exhaust to make one Physical Weapon into a Magical Weapon until the end of this combat
Lure Monster (spell): Casting Mod -1, Sanity cost 1: Upkeep: Cast and exhaust while in Arkham to move one monster on the board (including the Sky but not the Outskirts) and move it to your current space.
Lucky Cigarette Case: Discard to reroll one skill check
Library Use (skill): When making a Lore check, add +1 to each die you roll for the purpose of determining successes
Monster Trophies(6): Cultist(3), Cultist(3)
Gate Trophies(2): Another Time, The City of the Great Race

Status
Doom Track: 5/11
Terror Track: 4/10

Monsters - Arkham (5/5)
Formless Spawn (Uptown) (hexagon)
Dark Young (Uptown) (hexagon)
Zombie (Miskatonic U.) (crescent)
Byakhee (Sky) (circle)
Byakhee (Sky) (circle)

Outskirts (0/6)
Nightgaunt (slash)

[b]Dunwich[/u]
The Dunwich Horror (Sentinel Hill) (crescent)
Vampire (Blasted Heath) (crescent)
Ghoul (Wizard's Hill) (hexagon)

Gates (3/8)
Wizard's Hill (R'lyeh) (-3, cross)
Devil's Hopyard (Another Dimension) (+0, square)
The Witch House (Great Hall of Celeano) (-1, star)

Environment Mythos
Blue Plate Special (Environment, Urban): Investigators who end their movement in Velma's Diner may spend up to $4 instead of having an Arkham
encounter. They gain 1 Stamina and 1 Sanity for every $1 spent.


 
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Upkeep
Trish sets sliders to Fight/Sneak 3/5, Lore/Will 3/2, and Speed/Luck to 3/2.
Norman leaves sliders alone.

Movement
Trish moves toward Uptown.
Evade Zombie: Sneak(+1): 5 + 1 = 6: 236626 SUCCESS

Formless Spawn:
Trish casts Enchant Weapon on .45 Automatic:
Lore(+0) = 3 + 0 = 3: 631 SUCCESS
Horror: Will(-1): 2 - 1 = 1: 5 SUCCESS
Combat: Fight(-1)[2]: 3 + 4 - 2 = 5: 65544 SUCCESS
Trish defeats Formless Spawn and takes it as a trophy (2)!

Dark Young:
Trish exhausts Golden Sword.
Horror: Will(+0): 2 - 0 = 2: 55 SUCCESS
Combat: Fight(-2)[3]: 3 + 5 + 2 - 1 = 9: 652423 FAIL
Trish spends a clue: 5 SUCCESS
Trish loses 1 sanity (Overwhelming 1), (now at 3/3).
Trish defeats Dark Young and takes it as a trophy (3)!

Arkham Encounters
Norman spends $2 (now at $19) to refill his stamina to 4 (now 4/4).

Mythos
A gate burst occurs at Wizard's Hill, but a gate is open there, so it becomes a monster surge instead.
A Goat Spawn (hexagon) appears at Wizard's Hill.
A Wraith (crescent) appears at Devil's Hopyard!
An Elder Thing (diamond) appears at The Witch House!
Clues appear at Darke's Carnival and Gardner's Place!
Wraith (crescent) moves to Blasted Heath!
Vampire (crescent) moves to Village Commons!
Zombie (crescent) moves to Uptown!
Dunwich Horror: 5
A Doom Token goo is added to the Doom Track! (Now 6/11)
Book Sale! (Environment, Urban): Investigators who end their movement in the Library may spend $2 instead of having an Arkham encounter. Any investigator that does so then takes the first Tome from the Unique Items deck.
Trish takes 1 Stamina from Ithaqua's Icy Winds ability (now 2/4).
 
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Turn 9

Norman is the First Player.

Norman Withers
Sanity 6/6 Stamina 1/4
$19, 3 Clues
Focus 2
Speed/Sneak: 3/1
Fight/Will: 2/2
Lore/Luck: 4/3
Mists of R'lyeh (spell): Casting Mod: (equal to monster's Evade mod); Sanity Cost: 0; Cast and exhaust to pass an Evade check.
Food (common): Discard to prevent 1 Stamina loss
Find Gate (spell): Casting Mod -1, Sanity: 1, Movement: Cast and exhaust to immediately return to Arkham from an Other World
Luck (skill): +1 Luck; Spending a Clue to add to a Luck check adds one extra bonus die.

Trish Scarborough
Sanity 3/6 Stamina 3/4
$2, 0 Clues
Focus 1
Fight/Sneak: 3/5
Lore/Will: 4/3
Speed/Luck: 2/1
.45 Automatic (common): 1H, +4 to Combat checks
Sacrifices to Make (unique, mission): Sacrifice 2 Stamina at the Historical Society, Graveyard, and Curiosity Shoppe: Remove 1 doom token from the doom track.
Golden Sword of Y'ha-talla : Exhaust before making a Combat check to gain +5 to that check
Enchant Weapon (spell): Casting Mod +0, Sanity: 1, Any phase: Cast and exhaust to make one Physical Weapon into a Magical Weapon until the end of this combat
Lure Monster (spell): Casting Mod -1, Sanity cost 1: Upkeep: Cast and exhaust while in Arkham to move one monster on the board (including the Sky but not the Outskirts) and move it to your current space.
Lucky Cigarette Case: Discard to reroll one skill check
Library Use (skill): When making a Lore check, add +1 to each die you roll for the purpose of determining successes
Monster Trophies(6): Cultist(3), Cultist(3)
Gate Trophies(2): Another Time, The City of the Great Race

Status
Doom Track: 6/11
Terror Track: 4/10

Monsters - Arkham (4/5)
Zombie (Miskatonic U.) (crescent)
Byakhee (Sky) (circle)
Byakhee (Sky) (circle)
Elder Thing (The Witch House) (diamond)

Outskirts (1/6)
Nightgaunt (slash)

Dunwich
The Dunwich Horror (Sentinel Hill) (crescent)
Vampire (Village Commons) (crescent)
Ghoul (Wizard's Hill) (hexagon)
Goat Spawn (Wizard's Hill) (hexagon)
Wraith (Blasted Heath) (crescent)

Gates (3/8)
Wizard's Hill (R'lyeh) (-3, cross)
Devil's Hopyard (Another Dimension) (+0, square)
The Witch House (Great Hall of Celeano) (-1, star)

Environment Mythos
Book Sale (Environment, Urban): Investigators who end their movement in the Library may spend $2 instead of having an Arkham encounter. Any investigator that does so then takes the first Tome from the Unique Items deck.


 
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Upkeep
Trish sets sliders to Fight/Sneak 3/5, Lore/Will 4/3, and Speed/Luck to 2/1.
Norman sets Lore/Luck to 5/2.

Movement
Norman moves toward the Merchant District, casting Mists of Releh to evade the Zombie:
Cast Mists of Releh: Lore(+1): 5 + 1 = 6: 346513

Trish moves toward South Church.
Evade Zombie: Sneak(+1): 5 + 1 = 6: 455164 SUCCESS

Arkham Encounters
Trish spends a gate trophy to Bless herself!
Norman: No encounter.

Mythos
A gate burst occurs at Independence Square, but no gate is there, so it becomes a normal gate opening instead.
The clue at Independence Square is lost.
A Mi-Go (circle) appears at Independence Square.
A doom token is added to the doom track (now 7/11).
Clues appear at the Unnamable and Train Station!
Mi-Go (circle) moves to the Sky!
Byakhee (circle) moves to the Merchant District!
Byakhee (circle) moves to the Merchant District!
Elder Thing (diamond) moves to French Hill!
Dunwich Villagers Drive Out Undesirables! (Headline): All monsters in the Village Commons streets or location are returned to the cup.
Vampire (crescent) is returned to the cup!
Norman takes 1 Stamina from Ithaqua's Icy Winds ability (now 3/4).
 
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Turn 10

Trish is the First Player.

Norman Withers
Sanity 6/6 Stamina 3/4
$19, 3 Clues
Focus 2
Speed/Sneak: 3/1
Fight/Will: 2/2
Lore/Luck: 5/2
Mists of R'lyeh (spell): Casting Mod: (equal to monster's Evade mod); Sanity Cost: 0; Cast and exhaust to pass an Evade check.
Food (common): Discard to prevent 1 Stamina loss
Find Gate (spell): Casting Mod -1, Sanity: 1, Movement: Cast and exhaust to immediately return to Arkham from an Other World
Luck (skill): +1 Luck; Spending a Clue to add to a Luck check adds one extra bonus die.

Trish Scarborough
Sanity 3/6 Stamina 2/4
$2, 0 Clues
Focus 1
Fight/Sneak: 3/5
Lore/Will: 4/3
Speed/Luck: 2/1
Blessed: When rolling dice, results of 4+ are considered successes
.45 Automatic (common): 1H, +4 to Combat checks
Sacrifices to Make (unique, mission): Sacrifice 2 Stamina at the Historical Society, Graveyard, and Curiosity Shoppe: Remove 1 doom token from the doom track.
Golden Sword of Y'ha-talla : Exhaust before making a Combat check to gain +5 to that check
Enchant Weapon (spell): Casting Mod +0, Sanity: 1, Any phase: Cast and exhaust to make one Physical Weapon into a Magical Weapon until the end of this combat
Lure Monster (spell): Casting Mod -1, Sanity cost 1: Upkeep: Cast and exhaust while in Arkham to move one monster on the board (including the Sky but not the Outskirts) and move it to your current space.
Lucky Cigarette Case: Discard to reroll one skill check
Library Use (skill): When making a Lore check, add +1 to each die you roll for the purpose of determining successes
Monster Trophies(6): Cultist(3), Cultist(3)

Status
Doom Track: 7/11
Terror Track: 4/10

Monsters - Arkham (5/5)
Zombie (Miskatonic U.) (crescent)
Byakhee (Merchant District) (circle)
Byakhee (Merchant District) (circle)
Elder Thing (The Witch House) (diamond)
Mi-Go (Sky) (circle)

Outskirts (2/6)
Nightgaunt (slash)
Zombie (crescent)

Dunwich
The Dunwich Horror (Sentinel Hill) (crescent)
Ghoul (Wizard's Hill) (hexagon)
Goat Spawn (Wizard's Hill) (hexagon)
Wraith (Blasted Heath) (crescent)

Gates (3/8)
Wizard's Hill (R'lyeh) (-3, cross)
Devil's Hopyard (Another Dimension) (+0, square)
The Witch House (Great Hall of Celeano) (-1, star)
Independence Square (Dreamlands) (+1, slash)

Environment Mythos
Book Sale (Environment, Urban): Investigators who end their movement in the Library may spend $2 instead of having an Arkham encounter. Any investigator that does so then takes the first Tome from the Unique Items deck.


 
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Upkeep
Trish sets sliders to Fight/Sneak 2/4, Lore/Will 4/3, and Speed/Luck to 3/2.
Norman leaves sliders alone.

Trish casts Lure Monster:
Lore(-1) = 4 - 1 = 3: 632 SUCCESS
Trish loses 1 sanity from casting the spell (now 2/6).
Trish lures Byakhee to South Church.

Movement
Trish moves toward Silver Twilight Lodge
Evade Byakhee: Sneak(-2): 4 - 2 = 2 (blessed): 36 SUCCESS
Evade Elder Thing: Sneak(-2): 4 - 2 = 2 (blessed): 24 SUCCESS
Trish arrives to Silver Twilight Lodge, picking up a clue (now 1).

Norman moves toward the Train Station, casting Mists of Releh to evade the
Byakhee:
Cast Mists of Releh: Lore(+1): 5 + 1 = 6: 655433 SUCCESS

Arkham Encounters
Trish: You hear the quiet sounds of an intruder. If you investigate, you find a woman dressed in black. She attacks you as soon as she sees you. Pass a Fight (-1) check to subdue her long enough to explain your investigation. You find out that her name is Ruby Standish and that she was robbing the Lodge. However, upon hearing your tale, she agrees to join you. Take her Ally card. If it is not available, draw a Unique Item instead.
Fight(-1): 2 - 1 = 1 (blessed): 6 SUCCESS
Ruby Standish joins Trish as an Ally!
Trish draws a unique item: Warning Mirror: +2 to Luck checks.

Norman: Joey "the Rat" is huddled in the shadows of the train station and motions for you to come over. He has an item for sale. Draw the top Common Item card and pay $1 more than list price if you wish to keep it.
Norman draws a Rifle.
Norman agrees to pay $7 for the Rifle.

Mythos
A monster surge occurs at Independence Square!
A Cultist (crescent) appears at Independence Square, but heads to the Outskirts!
A Star Spawn (cross) appears at The Witch House, but heads to the Outskirts!
A Mummy (crescent) appears at Wizard's Hill!
A Witch (circle) appears at Devil's Hopyard!
Byakhee (circle) moves to the Sky!
Byakhee (circle) moves to the Sky!
Ghoul (hexagon) moves to Backwoods Country!
Goat Spawn (hexagon) moves to Backwoods Country!
The South Side Strangler Strikes! (Rumor): Ongoing Effect: Return one Ally from the Ally deck to the box at random at the end of every Mythos Phase while this card is in play (beginning the turn after it entered play). The Southside Strangler has struck again!
Pass: If a single player discards 5 Clue tokens while in Ma's Boarding House during the Arkham Encounters Phase, return this card to the box. Each player receives a $5 reward from the police.
Fail: If there are no more Allies to return to the box at the end of the Mythos Phase, return this card to the box. Each player must lower either their maximum Sanity or Stamina (their choice) by 1 for the rest of the game.
 
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Turn 11

Norman is the First Player.

Norman Withers
Sanity 6/6 Stamina 3/4
$12, 4 Clues
Focus 2
Speed/Sneak: 3/1
Fight/Will: 2/2
Lore/Luck: 5/2
Mists of R'lyeh (spell): Casting Mod: (equal to monster's Evade mod); Sanity Cost: 0; Cast and exhaust to pass an Evade check.
Food (common): Discard to prevent 1 Stamina loss
Find Gate (spell): Casting Mod -1, Sanity: 1, Movement: Cast and exhaust to immediately return to Arkham from an Other World
Rifle (common): 2H physical weapon, +5 to combat checks
Luck (skill): +1 Luck; Spending a Clue to add to a Luck check adds one extra bonus die.

Trish Scarborough
Sanity 2/6 Stamina 2/4
$2, 1 Clues
Focus 1
Fight/Sneak: 3/5
Lore/Will: 4/3
Speed/Luck: 2/1
Blessed: When rolling dice, results of 4+ are considered successes
.45 Automatic (common): 1H, +4 to Combat checks
Sacrifices to Make (unique, mission): Sacrifice 2 Stamina at the Historical Society, Graveyard, and Curiosity Shoppe: Remove 1 doom token from the doom track.
Golden Sword of Y'ha-talla : Exhaust before making a Combat check to gain +5 to that check
Enchant Weapon (spell): Casting Mod +0, Sanity: 1, Any phase: Cast and exhaust to make one Physical Weapon into a Magical Weapon until the end of this combat
Lure Monster (spell): Casting Mod -1, Sanity cost 1: Upkeep: Cast and exhaust while in Arkham to move one monster on the board (including the Sky but not the Outskirts) and move it to your current space.
Lucky Cigarette Case (common): Discard to reroll one skill check
Warning Mirror (unique): +2 to Luck checks
Library Use (skill): When making a Lore check, add +1 to each die you roll for the purpose of determining successes
Ruby Standish (ally): +2 Sneak
Deputy of Arkham: Gain $1 during upkeep, cannot be arrested
Deupty's Revolver (special): 1H physical weapon, +3 to combat checks, cannot be lost or stolen without consent
Patrol Wagon (special): Movement phase: Exhaust to move to any location or street area in Arkham instead of your normal movement.
Monster Trophies(6): Cultist(3), Cultist(3)

Status
Doom Track: 7/11
Terror Track: 4/10

Monsters - Arkham (5/5)
Zombie (Miskatonic U.) (crescent)
Elder Thing (The Witch House) (diamond)
Byakhee (Sky) (circle)
Byakhee (Sky) (circle)
Mi-Go (Sky) (circle)

Outskirts (2/6)
Nightgaunt (slash)
Zombie (crescent)
Cultist (crescent)
Star Spawn (cross)

Dunwich
The Dunwich Horror (Sentinel Hill) (crescent)
Ghoul (Backwoods Country) (hexagon)
Goat Spawn (Backwoods Country) (hexagon)
Wraith (Blasted Heath) (crescent)
Mummy (Wizard's Hill) (crescent)
Witch (Devil's Hopyard) (circle)

Gates (4/8)
Wizard's Hill (R'lyeh) (-3, cross)
Devil's Hopyard (Another Dimension) (+0, square)
The Witch House (Great Hall of Celeano) (-1, star)
Independence Square (Dreamlands) (+1, slash)

Environment Mythos
Book Sale (Environment, Urban): Investigators who end their movement in the Library may spend $2 instead of having an Arkham encounter. Any investigator that does so then takes the first Tome from the Unique Items deck.

Rumor Mythos
The South Side Strangler Strikes! (Rumor): Ongoing Effect: Return one Ally from the Ally deck to the box at random at the end of every Mythos Phase while this card is in play (beginning the turn after it entered play). The Southside Strangler has struck again!
Pass: If a single player discards 5 Clue tokens while in Ma's Boarding House during the Arkham Encounters Phase, return this card to the box. Each player receives a $5 reward from the police.
Fail: If there are no more Allies to return to the box at the end of the Mythos Phase, return this card to the box. Each player must lower either their maximum Sanity or Stamina (their choice) by 1 for the rest of the game.


 
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Upkeep
Trish sets sliders to Fight/Sneak 3/5, Lore/Will 2/1, and Speed/Luck to 4/3.
Trish Blessing: 2
Norman leaves sliders alone.

Trish casts Lure Monster:
Lore(-1) = 4 - 1 = 3: 632 SUCCESS
Trish loses 1 sanity from casting the spell (now 2/6).
Trish lures Byakhee to South Church.

Movement
Trish moves toward Police Station
Evade Elder Thing: Sneak(-2): 5 + 2 - 2 = 5 (blessed): 12611 SUCCESS
Trish arrives at the Police Station.

Norman moves to Dunwich Village, paying $1 at the Train Station to go to Dunwich.

Arkham Encounters
Trish turns in 11 toughness worth of monster trophies and becomes Deputy of Arkham![/COLOR]
Norman: Dunwich Village: 4 Norman gains a .45 Automatic (common)!

Mythos
A monster surge occurs at Independence Square!
A Ghoul (hexagon) appears at Independence Square and wanders off to the Outskirts!
A High Priest (cross) appears at the Witch House and wanders off to the Outskirts!
A Nightgaunt (slash) appears at Devil's Hopyard!
A Rat Thing (circle) appears at Wizard's Hill!
A clue appears at The Unnamable!
Elder Thing (diamond) moves to Southside Streets!
Rat Thing (circle) moves to Backwoods Country!
Witch (circle) moves to Blasted Heath!
Blood Magic (Environment, Mystic): Investigators who end their movement in Rivertown streets may choose to delve into dark mysteries using their life force. They roll dice equal to their current Stamina, and for every failed die, they lose 1 Stamina. If this reduces them to 0 Stamina, they are devoured and the player must start a new character. Otherwise, they gain 3 Clue tokens.
Ally Anna Kaslow is returned to the box!
 
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Turn 12

Trish is the First Player.

Norman Withers
Sanity 6/6 Stamina 3/4
$7, 4 Clues
Focus 2
Speed/Sneak: 3/1
Fight/Will: 2/2
Lore/Luck: 5/2
Mists of R'lyeh (spell): Casting Mod: (equal to monster's Evade mod); Sanity Cost: 0; Cast and exhaust to pass an Evade check.
Food (common): Discard to prevent 1 Stamina loss
Find Gate (spell): Casting Mod -1, Sanity: 1, Movement: Cast and exhaust to immediately return to Arkham from an Other World
Rifle (common): 2H physical weapon, +5 to combat checks
.45 Automatic (common): 1H physical weapon, +4 to combat checks
Luck (skill): +1 Luck; Spending a Clue to add to a Luck check adds one extra bonus die.

Trish Scarborough
Sanity 2/6 Stamina 2/4
$2, 1 Clues
Focus 1
Fight/Sneak: 3/5
Lore/Will: 4/3
Speed/Luck: 2/1
Blessed: When rolling dice, results of 4+ are considered successes
.45 Automatic (common): 1H, +4 to Combat checks
Sacrifices to Make (unique, mission): Sacrifice 2 Stamina at the Historical Society, Graveyard, and Curiosity Shoppe: Remove 1 doom token from the doom track.
Golden Sword of Y'ha-talla : Exhaust before making a Combat check to gain +5 to that check
Enchant Weapon (spell): Casting Mod +0, Sanity: 1, Any phase: Cast and exhaust to make one Physical Weapon into a Magical Weapon until the end of this combat
Lure Monster (spell): Casting Mod -1, Sanity cost 1: Upkeep: Cast and exhaust while in Arkham to move one monster on the board (including the Sky but not the Outskirts) and move it to your current space.
Lucky Cigarette Case (common): Discard to reroll one skill check
Warning Mirror (unique): +2 to Luck checks
Library Use (skill): When making a Lore check, add +1 to each die you roll for the purpose of determining successes
Ruby Standish (ally): +2 Sneak
Deputy of Arkham: Gain $1 during upkeep, cannot be arrested
Deupty's Revolver (special): 1H physical weapon, +3 to combat checks, cannot be lost or stolen without consent
Patrol Wagon (special): Movement phase: Exhaust to move to any location or street area in Arkham instead of your normal movement.
Monster Trophies(6): Cultist(3), Cultist(3)

Status
Doom Track: 7/11
Terror Track: 4/10

Monsters - Arkham (5/5)
Zombie (Miskatonic U.) (crescent)
Elder Thing (Southside) (diamond)
Byakhee (Sky) (circle)
Byakhee (Sky) (circle)
Mi-Go (Sky) (circle)

Outskirts (6/6)
Nightgaunt (slash)
Zombie (crescent)
Cultist (crescent)
Star Spawn (cross)
Ghoul (hexagon)
High Priest (cross)

Dunwich
The Dunwich Horror (Sentinel Hill) (crescent)
Ghoul (Backwoods Country) (hexagon)
Goat Spawn (Backwoods Country) (hexagon)
Wraith (Blasted Heath) (crescent)
Mummy (Wizard's Hill) (crescent)
Witch (Blasted Heath) (circle)
Nightgaunt (Devil's Hopyard) (slash)
Rat Thing (Backwoods Country) (circle)

Gates (4/8)
Wizard's Hill (R'lyeh) (-3, cross)
Devil's Hopyard (Another Dimension) (+0, square)
The Witch House (Great Hall of Celeano) (-1, star)
Independence Square (Dreamlands) (+1, slash)

Environment Mythos
Blood Magic (Environment, Mystic): Investigators who end their movement in Rivertown streets may choose to delve into dark mysteries using their life force. They roll dice equal to their current Stamina, and for every failed die, they lose 1 Stamina. If this reduces them to 0 Stamina, they are devoured and the player must start a new character. Otherwise, they gain 3 Clue tokens.

Rumor Mythos
The South Side Strangler Strikes! (Rumor): Ongoing Effect: Return one Ally from the Ally deck to the box at random at the end of every Mythos Phase while this card is in play (beginning the turn after it entered play). The Southside Strangler has struck again!
Pass: If a single player discards 5 Clue tokens while in Ma's Boarding House during the Arkham Encounters Phase, return this card to the box. Each player receives a $5 reward from the police.
Fail: If there are no more Allies to return to the box at the end of the Mythos Phase, return this card to the box. Each player must lower either their maximum Sanity or Stamina (their choice) by 1 for the rest of the game.


 
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Jason Horner
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Upkeep
Trish sets sliders to Fight/Sneak 3/5, Lore/Will 2/1, and Speed/Luck to 4/3.
Trish Blessing: 6
Trish gains $1 (now $3).
Norman leaves sliders alone.

Movement
Trish moves to Sentinel Hill using the Police Wagon.

Trish casts Enchant Weapon:
Lore(-1) = 5 - 1 = 4 (blessed): 1226 SUCCESS
Trish loses 1 sanity from casting the spell (now 1/6).

Horror Check: Will(-3) = 4 - 3 = 1 (blessed): 4 SUCCESS
Combat Check: Fight(-3)[5] = 3 + 4 + 5 - 3 = 9 (blessed): 631664614 SUCCESS!!
Trish has defeated the Dunwich Horror!
Trish selects Grapple (skill) as a reward!
Police Wagon Upkeep: 2

Norman stays put.

Arkham Encounters
Trish: No encounter.
Norman: Dunwich Village: 2 Norman gains a Shotgun (common)!

Mythos
A gate opens at Black Cave.
A doom token is added to the doom track (now 8/11).
The clues at Black Cave are lost.
A Ghoul (hexagon) appears at Black Cave. It would go to the Outskirts, but the Outskirts are full. The Outskirts are cleared and the Ghoul goes to the Outskirts.
A clue appears at Hibb's Roadhouse!
Zombie (crescent) moves to Miskatonic University!
Wraith (crescent) moves into a vortex!
Dunwich Horror track increases! (now 1/3)
Terror level increases! (now 6/10)
Mummy moves to Backwoods Country!
Feds Raid Arkham! (Headline): All monsters in the streets are returned to the cup!
Zombie (crescent) is returned to the cup!
Elder Thing (diamond) is returned to the cup!
Witch (circle) is returned to the cup!
Mummy (crescent) is returned to the cup!
Rat Thing (circle) is returned to the cup!
Ghoul (hexagon) is returned to the cup!
Goat Spawn (hexagon) is returned to the cup!
Trish loses 1 Stamina (Icy Winds), now (1/4).
 
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Jason Horner
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Turn 13

Norman is the First Player.

Norman Withers
Sanity 6/6 Stamina 3/4
$3, 4 Clues
Focus 2
Speed/Sneak: 3/1
Fight/Will: 2/2
Lore/Luck: 5/2
Mists of R'lyeh (spell): Casting Mod: (equal to monster's Evade mod); Sanity Cost: 0; Cast and exhaust to pass an Evade check.
Food (common): Discard to prevent 1 Stamina loss
Find Gate (spell): Casting Mod -1, Sanity: 1, Movement: Cast and exhaust to immediately return to Arkham from an Other World
Rifle (common): 2H physical weapon, +5 to combat checks
.45 Automatic (common): 1H physical weapon, +4 to combat checks
Shotgun: 2H physical weapon, +4 to combat checks, 6s count as 2 successes
Luck (skill): +1 Luck; Spending a Clue to add to a Luck check adds one extra bonus die.

Trish Scarborough
Sanity 1/6 Stamina 1/4
$2, 1 Clues
Focus 1
Fight/Sneak: 3/5
Lore/Will: 5/4
Speed/Luck: 1/0
Blessed: When rolling dice, results of 4+ are considered successes
.45 Automatic (common): 1H, +4 to Combat checks
Sacrifices to Make (unique, mission): Sacrifice 2 Stamina at the Historical Society, Graveyard, and Curiosity Shoppe: Remove 1 doom token from the doom track.
Golden Sword of Y'ha-talla : Exhaust before making a Combat check to gain +5 to that check
Enchant Weapon (spell): Casting Mod +0, Sanity: 1, Any phase: Cast and exhaust to make one Physical Weapon into a Magical Weapon until the end of this combat
Lure Monster (spell): Casting Mod -1, Sanity cost 1: Upkeep: Cast and exhaust while in Arkham to move one monster on the board (including the Sky but not the Outskirts) and move it to your current space.
Lucky Cigarette Case (common): Discard to reroll one skill check
Warning Mirror (unique): +2 to Luck checks
Library Use (skill): When making a Lore check, add +1 to each die you roll for the purpose of determining successes
Grapple (skill): When making any Fight check, add +1 to each die rolled for purposes of checking successes
Ruby Standish (ally): +2 Sneak
Deputy of Arkham: Gain $1 during upkeep, cannot be arrested
Deupty's Revolver (special): 1H physical weapon, +3 to combat checks, cannot be lost or stolen without consent
Patrol Wagon (special): Movement phase: Exhaust to move to any location or street area in Arkham instead of your normal movement.


Status
Doom Track: 8/11
Terror Track: 6/10

Monsters - Arkham (3/5)
Byakhee (Sky) (circle)
Byakhee (Sky) (circle)
Mi-Go (Sky) (circle)

Outskirts (1/6)
Ghoul (hexagon)

Dunwich
Nightgaunt (Devil's Hopyard) (slash)

Gates (5/8)
Wizard's Hill (R'lyeh) (-3, cross)
Devil's Hopyard (Another Dimension) (+0, square)
The Witch House (Great Hall of Celeano) (-1, star)
Independence Square (Dreamlands) (+1, slash)
Black Cave (Dreamlans) (+1, slash)

Environment Mythos
Blood Magic (Environment, Mystic): Investigators who end their movement in Rivertown streets may choose to delve into dark mysteries using their life force. They roll dice equal to their current Stamina, and for every failed die, they lose 1 Stamina. If this reduces them to 0 Stamina, they are devoured and the player must start a new character. Otherwise, they gain 3 Clue tokens.

Rumor Mythos
The South Side Strangler Strikes! (Rumor): Ongoing Effect: Return one Ally from the Ally deck to the box at random at the end of every Mythos Phase while this card is in play (beginning the turn after it entered play). The Southside Strangler has struck again!
Pass: If a single player discards 5 Clue tokens while in Ma's Boarding House during the Arkham Encounters Phase, return this card to the box. Each player receives a $5 reward from the police.
Fail: If there are no more Allies to return to the box at the end of the Mythos Phase, return this card to the box. Each player must lower either their maximum Sanity or Stamina (their choice) by 1 for the rest of the game.


 
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