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Clash of Cultures» Forums » Rules

Subject: Need clarification on Heroic General rss

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J. Mowery
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So, does the top part of this Action Card mean that basically you get to do the Civic Improvement action twice…the first time costs no action or mood token and the second time costs only a mood token if you do it?

 
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Jonathan Challis
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Correct.

Note also that #1 could also affect another players city if you desired (unusual, but possible with diplomatic wranglings).
 
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J. Mowery
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Kelanen wrote:
Correct.

Note also that #1 could also affect another players city if you desired.


Hmmm…seems like a strange way to word that card.

And the only reason I can think of why you'd want to improve the mood of another player's city is if their city was angry and it was a part of one of your trade routes. Not sure how that ties in thematically at all with "Heroic General". ???

Kelanen wrote:
(unusual, but possible with diplomatic wranglings).


By that, do you mean negotiating something in return for improving the mood of another player's city? (I don't ever play Clash of Cultures with open negotiation. Not my thing.)
 
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jmmowery wrote:
Hmmm…seems like a strange way to word that card.


I think it is worded that way to ensure the card is clear. The first part lets you improve the mood of a city at no cost. This is NOT a civic improvement action. It is what it is, even if it happens to appear to be a "Civic Improvement Action".

The second part is allowing you to do a "Civic Improvement Action". That is, it is specifically referencing that action and it's associated rules, but it then specifies a change to those rules in that it doesn't cost an action.

Basically it's being redundant but VERY clear. By invoking "Civic Improvement Action" it is invoking already documented information. It's a form of topic based writing. With games that have many moving parts that interact with each other in subtle ways, it pays to be clear, and concise.
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J. Mowery
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Misterboy wrote:
Basically it's being redundant but VERY clear.


Yeah, that's what I was thinking.

 
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Jonathan Challis
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jmmowery wrote:

Kelanen wrote:
(unusual, but possible with diplomatic wranglings).


By that, do you mean negotiating something in return for improving the mood of another player's city? (I don't ever play Clash of Cultures with open negotiation. Not my thing.)


Precisely so - "Attack the other play rather than me, and I'll make that city Happy for you..." etc.

There's often a diplomatic/negotiation element just like most Civ and 4X games.
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J. Mowery
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Thanks for the help.

Cheers.
 
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George
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Note the first part only increases the mood one step. Similar to how cards like Local Flood that "reduce the mood" only reduce 1 step.

So if you use the first part to raise a city from "angry" to "neutral", then the second part let's you pay to finish the job and continue to make it "happy". Because being able to raise a large city directly from "angry" to "happy" would be way too powerful… but this card at least does half the job for free.
 
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Jonathan Challis
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jmmowery wrote:

By that, do you mean negotiating something in return for improving the mood of another player's city? (I don't ever play Clash of Cultures with open negotiation. Not my thing.)


Are you aware btw that players can trade most things, and are encouraged to do so - resources, action cards, objectives, mood/culture tokens (P14). Negotiation is very much part of the game...
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J. Mowery
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Kelanen wrote:

Are you aware btw that players can trade most things, and are encouraged to do so - resources, action cards, objectives, mood/culture tokens (P14). Negotiation is very much part of the game...


Yep, I'm aware of it. I just don't enjoy negotiation. Feels like work.


Cheers.
 
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Ilias Sellountos
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I really wish that rule was not there but I still play with it.
 
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