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Subject: 4 Player games - Ideas please rss

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busrider mrbusrider
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I would like some help finding wargames suitable for 4 players.

Can be made for 4, or scenarios within, or not intended for 4 but work well.

1- Can be any era, any scale, any type.
2- Must be playable in an evening (4hours max.)
3- Not hardcore or too complicated. I will pre-learn and teach verbally.
4- Can be 2v2 or 3v1 or 1v1v1v1.

I have already - Conflict of Heroes AtB
D-Day dice
Memoir 44

Many thanks for any help/suggestions.

Andy
 
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Chuck Davis
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Wellington from gmt
Napoleonics wars as well, Prussia is a neutral.

Any of the coin games.

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Roger Hobden
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Andean Abyss

Friedrich

Strike of the Eagle

Le Vol de l'Aigle

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Robb Minneman
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Jackasses? You let a whole column get stalled and strafed on account of a couple of jackasses? What the hell's the matter with you?
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Some folks call it Ameritrash, but Runewars is a conflict-heavy game with armies marching across the board. Plays 4, a four-hour game is the uppper limit of the time frame, and it's screaming good fun.

And very, very pretty.
 
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Darrell Hanning
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At the lower end of the difficulty spectrum, I can recommend 1775: Rebellion. One step up, I'd recommend Friedrich. I'd also recommend The God Kings: Warfare at the Dawn of Civilization, 1500 – 1260BC.
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Karan R
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Mumbai
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All the GMT COIN Series
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Having needed to do 4 player many times:

A mix of obtainable out of print titles and current ones:

Wellington Complexity Medium - Situation Challenging for each player.

Kutuzov Complexity Medium-Hard - same system as above, fairly so, but with added complexity to model attrition nature of campaign due to losses and will (results).

Caesar: Epic Battle of Alesia Good Time, classic Ancient games with unusual and fun situation. Complexity Low to Medium.

Sword of Rome Medium Complexity Strategic Level Game - perfect for 4.

Flying Colors - really, just about any Naval Game of a tactical scale will do. This is the most popular and a really well done Fleet Age of Sail Game - tons of flexibility for scenarios for all numbers of players.

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Gordon Watson
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ASL - other tactical wargames call it Sir.
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Successors (third edition) 4-player CDG - good fun. The The Napoleonic Wars (Second Edition) would be good as well but I think would run too long for an evening session.

Napoleon's Triumph has rules for 2v2 and is not that complicated once you manage to digest the rule book (good luck with that though).

Flying Colors or Close Action - the latter is a bit more intuitive in terms of the turn structure and simultaneous movement but the former is probably easier to get hold of.

The COIN series sounds a good bet but I have only played A Distant Plain and that was completely bewildering on first play, so you might want to start with one of the others.

Friedrich a very atypical 'wargame' but very good.
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David Morneau
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Space Empires: 4X plays 4. Use some of the optional rules to reduce complexity if needed.
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Ethan McKinney
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El Segundo
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Pretty much any air combat game. You get to be wingmen!
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Nagato Fujibayashi

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Napoleon's Triumph(in case of difficulty with the, otherwise short, rulebook, print G.Haggerty's explanation on the attack procedure from the files section and you're set)
Friedrich for a great 3vs1 experience.
Strike of the Eagle simple but deep blockgame for 2vs2 players.
Popular Front very simple, excellent game for 2vs2 or 3vs3 players.
1775: Rebellion and 1812: The Invasion of Canada are two similar games that play good with 4.
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Lance McMillan
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Although designed as 2-player games, both Battle for Germany and Six Day War: 1967 are easy to turn into good 4-player games.
 
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Russ Williams
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I've not tried it multiplayer yet, but I've heard people say they had fun playing Victory: The Blocks of War with 2 teams of 2 (and even 2 teams of 3). The rules are not too complicated. It's basically WW2 in a fictional geography with geomorphic maps.


And yeah, Friedrich. (Which is sort of thematically 3 vs 1, but in fact 1 vs 1 vs 1 vs 1 - no teams or joint victory.)
 
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Pokey 64
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Wizard's Quest

Amoeba Wars

 
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Steve Arthur
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Pax Romana ..great fun with four although may be too long for your purposes
 
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Roger Hobden
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A great many tactical, operational or strategic level wargames can in fact be played very successfully 2 vs 2, even if they were not explicitly created with those numbers in mind.
 
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busrider mrbusrider
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Thanks to all for the suggestions (so far).

There are many which look very interesting and I am busy checking them out.

Cheers
 
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Andrew C
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Bill Lawson
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I'm enjoying a 4 player game of Proud Monster Deluxe currently.
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James
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A Distant Plain is flippin reyt good.
 
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Proudly annoying Capitalists since 1959
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I second Sword of Rome. CDG, not too complicated, and a great team. Be aware, this one can be finished rather fast if some powers don't pay attention.

Angola is a dedicated 4-player game, but actually it's a 2vs2 game, because each 2 have the same objectives, to be reach together.
It has a nice balancing feature (if you're behind you'll receive more aid), but this doesn't help to compensate for the ridiculous (albeit perhaps historical) reinforcement rules (see my comments on the game).

The COIN-series are the odd ones of the bunch. Some like them, others don't. A lot of chaos is included, but this can help release tensions between players (sometimes a good thing with multi-player games).

Cheers, Haring
 
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ICONOCLAST

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DarrellKH wrote:
At the lower end of the difficulty spectrum, I can recommend 1775: Rebellion. One step up, I'd recommend Friedrich. I'd also recommend The God Kings: Warfare at the Dawn of Civilization, 1500 – 1260BC.

+1 these, plus Successors (third edition).
 
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