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Flash Point: Fire Rescue – Extreme Danger» Forums » Rules

Subject: Question about moving/deploying ladders rss

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Phil DeKoning
United States
Bozeman
Montana
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Hey folks.

(This may have already been answered somewhere, but I haven't found anything on it.)

This came up in my last game, and I wasn't quite sure how to handle it. (Since it's my game and I've got all the expansions plus KickStarter stuff, I end up being the rules reference when we play.)

We were playing on one of the 2nd Story boards and one player, Player A, grabbed a ladder from the fire truck. He then moved a few spaces but didn't have the two actions available to set up the ladder.

Another player wanted to know if he, Player B, could move into Player A's space and spend the two actions to set up the ladder that Player A had gotten from the truck.

I didn't see anything in the rules that said a player could do this, but I didn't see anything that said it was illegal, either. With nothing concrete to go on, I fell back on common sense. (Dangerous in games, I know. )

I figured it wasn't realistic to have that ladder be "hidden" on Player A, so Player B could spend the actions to set up the ladder and use it. There were also a couple other players waiting a space or so away for this ladder so they could charge upstairs and try to save the goldfish and the guy with the oxygen tank, and having them all do nothing besides store up actions on their turns didn't seem reasonable.

(Sadly, the goldfish didn't make it. cry That was the only victim we lost, though.)

So, I guess the wider question might be what do you do with the ladders that have been taken from the truck but not set up? Do they stay in that player's space while he's carrying it, and can one fireman drop a collapsed ladder in a space and another player then come over, get it, and set it up somewhere? To me, that sounds reasonable, but I don't think the rules mention anything about it.
 
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YaVerOt YaVerOt
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Arvada
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While the rules don't cover it. I'd go with a ladder handoff between players. But I wouldn't allow a ladder to be dropped just someplace and then picked up and used, for 2 reasons:

1. tracking board state correctly.
2. Thematically, a collapsed unattended ladder means
A. the firefighter who was carrying it saw a problem with it.
B. A setup ladder collapsed while in use (very bad).
C. This ladder only looks like one brought from the firestation, but was already at the building and hasn't been checked recently.

I'm willing for another player to join the game, since it means another volunteer firefighter has arrived on the scene.

If the fire is going really bad, I'm also okay with having another firetruck/ambulance arrive (I don't know how to price it in actions...)
 
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Andreas Krüger
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Realism aside, the game does not track who is carrying what and what was dropped by whom. If the ladder is there and a fireman with actions available is on the same space, he can use it.
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Zeddy
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Thamos von Nostria wrote:
Realism aside, the game does not track who is carrying what and what was dropped by whom. If the ladder is there and a fireman with actions available is on the same space, he can use it.


Yes, we treat ladders just like victims; they can be 'dropped' and later picked up by someone else, or swapped/passed between firefighters in the same space.
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Phil DeKoning
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Bozeman
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That's pretty much what I figured, too. But, as I said before, common sense and board games are sometimes pretty far from each other.

Really, since the ladders don't come into play on most of the boards, it's not much of a deal.
 
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Ian Madsen
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The game only tracks which spaces a ladder is in, so yes, a firefighter may pass off a ladder or leave a ladder unattended.
 
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Lutz Pietschker
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BozemanPhil wrote:
...common sense and board games are sometimes pretty far from each other...

This game is mostly using common sense, i.e. what you can do in reality. At least we try to.

Official answer: Thamos & others have it right, you can transport them, drop them, pick them up again etc. The only thing I do not allow in my games is to take anything directly away from someone against her will.
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Dan C
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PunTheHun wrote:
BozemanPhil wrote:
...common sense and board games are sometimes pretty far from each other...

This game is mostly using common sense, i.e. what you can do in reality. At least we try to.

Official answer: Thamos & others have it right, you can transport them, drop them, pick them up again etc. The only thing I do not allow in my games is to take anything directly away from someone against her will.


That's too bad. Seems like the perfect opportunity to inject some dice-rolling combat into the game.
 
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Phil DeKoning
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Bozeman
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jedimusic wrote:
That's too bad. Seems like the perfect opportunity to inject some dice-rolling combat into the game.


Flash Point: Tammany Hall?

It would give the Rescue Specialist something different to do with that chainsaw, anyway.
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Lutz
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PunTheHun wrote:
BozemanPhil wrote:
...common sense and board games are sometimes pretty far from each other...

This game is mostly using common sense, i.e. what you can do in reality. At least we try to.

Official answer: Thamos & others have it right, you can transport them, drop them, pick them up again etc. The only thing I do not allow in my games is to take anything directly away from someone against her will.


Well, I was carrying an Axe. Was she gonna tell me I couldn't take her ladder?
 
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