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Subject: AQ Crossover Cards rss

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Ulf Beorstruk
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I'm sure lots of people are doing this, but I'll be posting up my take on converting the AQ heroes to SDE here.

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Chad Caughmann
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Here's a few comments/criticisms for you:

Arcane Fury - What is the intended use of this? If it's meant to target heroes, it needs to have "Augment" as part of it. If it is meant to target heroes, did you intend for it to grant the Fire status, or inflict it? Also, regardless of the target, how do you plan to manage a situation when the target doesn't have a red die as part of their armor value?

Blizzard - I like the concept, but it's too much...it's just a better version of Sparkleburst. Reduce the attack power, the range, increase the cost....something.

Freeze the Heartblood - this ability seems fine on it's own.

Ice Queen (Potion) - too much. It's just a better version of the Barbarian's ability.


Overall, the concept is solid. You need to tone down Blizzard and Ice Queen, and you need to clarify when you want Arcane Fury to do.
 
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Tom Howard
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Marina del Rey
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I certainly thought of doing this exact thing... though since I didn't back AQ, I decided not to tempt myself by making cards.

Glad to see someone else take up the mantle though!
 
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Ulf Beorstruk
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Thanks for the feedback, it is certainly appreciated, especially as SDE doesn't have the cleanest rule interaction.

Arcane Fury - This was meant to emulate the 'rage-mage' archetype. I meant for it to only be usable on herself, to boost her spell power and add the 'Fire' status effect to her attacks, at the cost of reducing her armour. Is there a way to make it clearer that it can only affect her? Incidentally, where does it say that the Druid cannot turn other heroes into the Angry Bear?

Blizzard - Would it be enough to increase the cost to 3?

Ice Queen - Yeah, I see that. I'll drop it to be in line with the Barb's potion.

I've also put up the next one for critique.
 
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Randy Gamer
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Great work there!
Hope to see a printable version (in card form) in a few month time.
Would be fun to own both game and able to use both minis in the game.
Would help save money on buying new Chibi minis too.
Are you going to do crossover for all the Heroes in AQ to SDE?
 
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Eugene Png
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Hi Ulf,

Will you be doing crossover from SDE to AQ as well?
 
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Highlord Tamburlaine
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This must be done.

If not officially, than by the fans.

We all want it. We all were thinking it. It has to happen. I commend you good sir.
 
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Ulf Beorstruk
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Hi Kira, nice to see another familiar face from the comments section.

No plans now to convert to AQ, because the rules are so light there's basically nothing to 'convert' to. I think making the card template would take longer than coming up with all the rules
 
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Austin Smith
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I have a card generator being worked on at the moment and when its finished I'll be converting my takes on the AQ heroes and posting them as well.

Here's an old collection of my run:

==================================================
Sunsworn Knight (Diva)
==================================================
Move: 6, Actions: 3
Attack: 3B
Armor: 1R, 1B
Will: 2B
Dex: 1R1B
Health: 5
Potion Capacity: 1
Immune: Fire

Radiance (Special Ability 1): Aura 1, Augment, Fire
Celestial Ignition (Special Attack 2): +1B ATT, if target model has Status: Fire then Burst 1
Sunshard (Potion): Immunity: Fire
==================================================
Glimmerdusk Hunter (Greensleeves)
==================================================
Move: 6, Actions 3
Attack: 1R1B
Armor: 3B
Will: 2B
Dex: 2R
Health: 5
Potion Capacity: 1
Favored Foe (At the beginning of the game choose a denizen type, this model gains +1B ATT vs that denizen type)
Missile 6

Snipe (Special Attack 2): +1R DEX, Missile 8, Massive Damage
Split Shot (Special Attack 2): +1B DEX, Make one attack targeting two distinct models
Rope Shot (Special Attack 2): +1B DEX, Hookshot, Pull 3
Tracking Scent (Offensive Potion Abi 1): Range 4, Fragile
==================================================
Fang Tribe Warrior (Grom)
==================================================
Move: 6, Actions 3
Attack: 1R1B
Armor: 3B
Will: 2B
Dex: 2B
Health: 5
Potion Capacity: 1
Berserk
Pack Mentality (This model adds +1B ATT for each adjacent friendly hero.)

Wolf's Howl (Special Ability 1): Spray 3, -1 ATT until this model's next activation
Double Cleave (Special Attack 3): +1R ATT, Wave 1
Chipped Fang (Potion): +1 Movement, +1B ATT

==================================================
Disciple of Light (Hobsbawm)
==================================================
Move: 6, Actions 3
Attack: 2B
Armor: 1R1B
Will: 2R
Dex: 2B
Health: 5
Potion Capacity: 1
Pacify
Immunity: Pacify
Holy

Cast Out (Special Ability 1): Sweep 1, Push 1, Stun
Exorcism (Special Attack 1): +1B WILL
Purity Seal (Potion): +1B Armor, Remedy
==================================================
Stoic Swordsman (Johan)
==================================================
Move: 5, Actions: 3
Attack: 1R2B
Armor: 2B
Will: 2B
Dex: 1R1B
Health: 5
Potion Capacity: 2
Parry (This model uses its ATT for defense rolls instead of ARM. (Unless it has Status: Knockdown, Weak, or Slow.))

Flurry (Special Attack 2): +1B ATT, Make two melee attacks targeting the same model
Throwing Claymore (Special Attack 2): Lance 3, Knockdown
Spring Water (Potion): +2 Movement
==================================================
Daylight Marauder (Kanga)
==================================================
Move: 7, Actions 3
Attack: 1R1B
Armor: 3B
Will: 2B
Dex: 2R
Health: 5
Potion Capacity: 2
Surefoot
Sneaky (If standing in difficult terrain, +1B Armor)

Skewer (Special Attack 2): Lance 3, Dangerous, +1B per model targeted
Running Shot (Special Attack 1): Range 6, place this model adjacent to the target after the attack
Bear Trap (Offensive Potion Atk 1): Immobile
==================================================
Stormpeak Sorceress (Maya)
==================================================
Move: 6, Actions 3
Attack: 2B
Armor: 3B
Will: 2R
Dex: 1B1R
Health: 5
Potion Capacity: 1
Magic 6

Chain Lightning (Special Attack 1): Chain 1
Windstorm (Special Ability 1): Wave 1, Dangerous, Push 1
Blizzard (Special Ability 2): Wave 2, Cold, if target has Status: Cold they gain Status: Immobile
Eye of the Storm (Offensive Potion Abi 1): Range 4, Burst 1, Cold
==================================================
Scarlet (Master Thief)
==================================================
Move: 7, Actions 3
Attack: 3B
Armor: 2B
Will: 1B1R
Dex: 2R
Health: 5
Potion Capacity: 1
Dodge
Greedy (This model can open chests without using an action. When an ally would gain Loot, you both roll a blue dice, if this model wins the roll it gets the Loot instead.)

Mug (Special Attack 1): If this attack inflicts a Wound, advance the Loot meter 2 spaces instead.
Bola (Special Attack 2): +1B ATT, Range 4, Immobile
Invisibility Salve (Potion): +1B DEX, Stealth
==================================================
 
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Ulf Beorstruk
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Thanks Austin, I'll give those a look. Can I use some of the abilities? They don't all line up with the versions of the characters I've been working on, but there are a lot of good ideas.
 
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Austin Smith
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Ulf Beorstruk wrote:
Thanks Austin, I'll give those a look. Can I use some of the abilities? They don't all line up with the versions of the characters I've been working on, but there are a lot of good ideas.


Sure.
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Eugene Png
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Ulf Beorstruk wrote:
Hi Kira, nice to see another familiar face from the comments section.

No plans now to convert to AQ, because the rules are so light there's basically nothing to 'convert' to. I think making the card template would take longer than coming up with all the rules


Nice to see you as always. I am thinking I would like to use the minis from SDE to put into Arcardia, especially the Twilight Knight!
 
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Ulf Beorstruk
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If you wanted to post the rules you'd like, I can put some cards together.
 
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Barry Hood
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Although you may have some rebalancing to do when we get the new SDE rules.
 
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Steve B.
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All right here goes:

Overall, try not to add more than +1 of any dice with an effect.

Maya
Arcane Fury is fine. I think tang just misread it or was sleepy.
Since its a readily available buff though, her base magic should be lower, say 1R 1B.

Heartblood is okay with more than 1 dice (i know, breaks from overall advise, but there are exceptions)

Her potion completely counteracts her negative armor buff, and that's just a bad idea. (again try not to add more than 1 dice for bonuses)


Sonya
Seems balanced

Swordsman
What is swarm ?


Diva
Her base armor should be 2 red max. 2r 1b makes her almost untouchable from the get go.

What is sturdy ?

Stand fast should be a wave. Auras and heals can be abused.

Potion should be something different than just flat armor, Should still be a defensive ability to fit her image, just not a flat armor bonus as there are already plenty of those. (and +3 armor is too much (overall rule))


Dragonmaster
Should have magic 4 just so it can have a basic attack or something

Summoning - should make a custom summon, the wyrmling is underwhelming =p

Direct - change name to Command? or Issue Orders? - should add that once the wyrmling is activated, the dragonmasters turn ends.



This is all on current rules though. The changes will probably effect things.
 
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Ulf Beorstruk
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I don't think the core character rules are changing too much, but I'll be keeping the files so it can always be amended with the new rules.

@Darkmagi, thanks for the feedback!

Swarm gives a bonus die when attacking a knocked down opponent, like the Dragon Clutch spawns have

Sturdy makes her immune to area effect damage

Stand Fast should absolutely be a wave, I mixed up my area types there

I really like the Wyrmling, and while it may be underwhelming compared to a hero I think the ability to activate it multiple times makes it very viable.

Next hero is posted as well.
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