Ed Kabara
United States
Jackson
Michigan
flag msg tools
designer
Avatar
mbmbmbmbmb
Originally posted on www.throatpunchgames.com, a new idea everyday!

Product- Pathfinder Adventure Card Game: Fortress of the Stone Giants
Producer- Paizo
Price- $20
Set-up/Play/Take-Down- 1 Hour per scenario (5 scenarios)
TL;DR-Maybe one of the better expansions! 85%

Basics-Time to fight Giants! Players quest to a Jorgenfist to take the fight away from Sandpoint to the giants themselves. Along the way they will fight giants, necromancers, undead monks, and lamias. This game requires the base Pathfinder Adventure Card Game to play.

Mechanics- This game follows most the mechanics of the previous adventure card game expansions. Go through X locations, find the henchmen or villain and destroy them. This expansion doesn't stretch the game extremely far, but some of the encounters are a pretty tough. Also, as each expiation introduces one scenario that has some odd ball, interesting rules, this one features a fight with two villains. I liked that twist. It doesn't feel contrived. 4/5

Theme- I felt like I was an awesome warrior fighting giants. There are the random encounters like the goblin raid that you might have to deal with, but as the expansions become latter in the series, the rule of removing basic cards really does help focus the encounters you see. I wouldn't say it's perfect, but as you get further in, the random nature seems to become less random. That really helps the theme. Also, I really liked the villains and henchmen of this pack. Their powers really hammer home the feel of epic battles and dangerous foes. 4/5

Instructions-The instruction are ~ok. The cards do a good job of getting the point across. However, I really want more to tell me who these people and monsters are! The rules are good and the cards do have a bit of exposition, but if you want some rule so help hammer home theme, you won't get that from the rules. 4.5/5

Execution-The art is well done. It's standard Pathfinder art. Most of the art looks like it come from other sources, but that's ok. However, after several games, I've noticed my cards are beginning to get chipped and ripped. I'd like heaver cards or card sleeves. Again, nothing is bad, but watch out shuffling (and you will do that a lot!). 4.5/5

Summary-This was a fun one. I felt like I was a mighty hero fighting monsters. My wife and I had a blast playing this. I felt like the challenge was right. We didn't have any character death, but we were down to the wire a few times. That was great. While the game does use the same locations several times, I felt like I was moving forward in the story, and I wasn't bored doing so. I want more story support to help know what the heck is going on, but I do feel like I'm moving in something. 85%
13 
 Thumb up
1.00
 tip
 Hide
  • [+] Dice rolls
Nathaniel GOUSSET
France
flag msg tools
mbmbmbmbmb
You would want to correct your basic :"this require the base game AND all previous expansion to be played".
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
M Edwards
United States
Bridgewater
New Jersey
flag msg tools
mbmbmbmbmb
It does say that on the box, but actually none of the adventure packs so far have ever needed a single card from an earlier adventure pack. No location, henchman, or villain from an earlier AP has been referenced again in a later AP.
Having said that, doing AP4 without the character improvements from AP 2 and 3 would be very tricky...
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Nathaniel GOUSSET
France
flag msg tools
mbmbmbmbmb
If you consider that a character starting for AP4 is supposed to use cards from AP2, I think AP2 is somewhat required.

But you can always play any game with removing half the material and pretend it isn't really required because you can still play chess with just a king and 3 pawns.
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Barry Figgins
United States
Woodland
California
flag msg tools
badge
http://lyrislaser.com
Avatar
mbmbmbmbmb
It's certainly not equivalent to playing Chess with a half-dozen pieces. You could have an excellent and complete game just playing with the cards up to '1' in the Basic Set and this new set '4'. Mark off a few extra Feats if it ends up being too hard.

That being said, I don't know why you'd skip the earlier adventures, as they're just as much fun as this one, but they're really not requirements.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.